Age of dusk (category)

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Dire Plague
Dire plague.png
Game Version 1.7.4
Category Type Spell
Category Age of Dusk
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost 25 Mana, 1 Soul
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description You unleash the glorious vision of the past when the continent was filled with death and plagues.

All foes in range 4–8cTS catch a dire plague for 5 turns, dealing [15]70cTSpD darkness damage each turn.

The Dire Plague is considered a disease but is not prevented by disease immunity.

Every turn there is a 2–7%cTS chance of a piece of the soul to be ripped away, increasing your souls by 1.


Crepuscule
Crepuscule.png
Game Version 1.7.4
Category Type Spell
Category Age of Dusk
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Activated
Cost 30 Mana, 2 Souls
Range 7
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description You call upon an eerie night to aid you for 3–8cTS turns.

Each turn you automatically fire a beam of darkness towards a random foe (prioritizing the ones further away) that deals [20]170cTSpD darkness damage and has 25% chance to blind any foes caught inside for 4 turns.

The damage will increase with your Spellpower.


The End of All Hope
The end of all hope.png
Game Version 1.7.4
Category Type Spell
Category Age of Dusk
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Whenever one of your Dire Plague rips a soul it feels the inescapable coming of the end.

When this happens the darkness damage of the plague is a critical hit and all Dire Plagues in radius 1–9cTS around it (including itself) have their durations increased by 1–5cTS turns.

The duration increase may happen only once per turn.

If Crepuscule is currently active it fires an additional free beam at the target.

In addition the chance to rip a soul by Dire Plague increases by 30–80%cTS.


Golden Age of Necromancy
Golden age of necromancy.png
Game Version 1.7.4
Category Type Spell
Category Age of Dusk
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Sustained
Cost 50 Mana
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed Spell
Description You recall the age long gone where necromancers had free reign over the world.

Increases all saves by 10–55cTS, confusion and teleport resistances by 20–50%cTL:100%.

At level 5 any time you cross the 1 life threshold you become invulnerable for 1 turns.