Wyrmic

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Wyrmic

Wyrmic 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +5
Dexterity 0
Constitution +1
Magic 0
Willpower +3
Cunning 0

Wyrmic is a class introduced in the base game. It must be unlocked by eating the Heart of the Sandworm Queen. The corrupted version does not work for the unlock.

Locked Description

Sleek, majestic, powerful...

In the path of dragons we walk, and their breath is our breath.

See their beating hearts with your eyes and taste their majesty between your teeth.

Description

Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.

They have access to talents normally belonging to the various kind of drakes.

Their most important stats are: Strength and Willpower

New Class Unlocked Description

Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves.

You have consumed a magic that allows you to gain such a power. You can now also create new characters with the Wyrmic class.

Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons. Class features:

  • Take on the aspects of drakes: fire, cold, sand, and more
  • Breath weapons: fire, ice, sand, and more
  • Powerful melee combatant

All Wilder classes use Equilibrium for their powers. It represents their connection to nature. The higher it gets the more off-balance they are with it.

A high equilibrium makes for a chance to fail to use a power and lose a turn. Wyrmics are also trained in the martial arts and use stamina for some techniques.

Starting Equipment

  • Iron Battleaxe
  • Iron Mail Armour

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Two-Handed Assault 1.3 No Stunning Blow Fearless Cleave Death Dance Execution
Technique Shield Offense 1.3 No Shield Pummel Riposte Shield Slam Assault
Wild-Gift Sand Drake Aspect 1.3 No Swallow Quake Burrow Sand Breath
Wild-Gift Fire Drake Aspect 1.3 No Wing Buffet Bellowing Roar Devouring Flame Fire Breath
Wild-Gift Cold Drake Aspect 1.3 No Ice Claw Icy Skin Ice Wall Ice Breath
Wild-Gift Storm Drake Aspect 1.3 No Lightning Speed Static Field Tornado Lightning Breath
Wild-Gift Venom Drake Aspect 1.3 No Acidic Spray Corrosive Mist Dissolve Corrosive Breath
Technique Combat Techniques 1.0 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Wild-Gift Higher Draconic Abilities 1.3 Yes Prismatic Slash Venomous Breath Wyrmic Guile Chromatic Fury
Spell Undead drake * 1.3 Yes Raze Infectious Miasma Vampiric Surge Necrotic Breath
Demented Scourge drake ^ 1.3 Yes Tentacled Wings Decaying Grounds Augment Despair Maggot Breath
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Wild-Gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Wild-Gift Fungus 1.0 No Wild Growth Fungal Growth Ancestral Life Sudden Growth
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Wild-Gift Harmony 1.0 Yes Waters of Life Elemental Harmony One with Nature Healing Nexus

(*) Requires killing Ureslak the Eternal in Ureslak's Host, in this or any previous playthough.
(^) Requires killing Kroltar the Scourge in Scourged Pits, in this or any previous playthough.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler