Harmony (category)
From Tales of Maj'Eyal
Waters of Life | ||
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Game Version | - | |
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Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | The waters of life flow through you, purifying any poisons or diseases currently affecting you.
For 6–10cTL:30 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for [20]60cTStD:Wil life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. |
Elemental Harmony | ||
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Game Version | - | |
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Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for 6–10cTS:log turns. This can only happen every 6–10cTS:log turns.
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One with Nature | ||
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Game Version | - | |
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Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Commune with nature, removing the infusion saturation effect and reducing the cooldown of (Raw Talent Level) infusions by (1 + 0.5 * Talent Level) turns. |
Healing Nexus | ||
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Game Version | - | |
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Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 24 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A wave of natural energies flow around you in a radius of (1 + Raw Talent Level); all creatures hit will suffer from the Healing Nexus status for (3 + Raw Talent Level) turns.
While under the effect, all healing done to the creature will instead heal you for (40 + 10 * Talent Level)% of the heal value (and no healing at all goes to the target). Each heal leeched will also restore (5 + Talent Level) equilibrium. |