Harmony (category)

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Waters of Life
Waters of life.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 30
Travel Speed -
Use Speed Instant
Description The waters of life flow through you, purifying any poisons or diseases currently affecting you.

For 6–10cTL:30 turns, all poisons and diseases will heal you instead of damaging you.

When activated, it also heals you for [20]60cTStD:Wil life for each disease or poison you have.

The healing per disease/poison will increase with your Willpower.


Elemental Harmony
Elemental harmony.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 30
Travel Speed -
Use Speed -
Description Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for 6–10cTS:log turns. This can only happen every 6–10cTS:log turns.
  • Fire: +16.25–41.25%cTS:0.75P global speed
  • Cold: +(3 + 2 * Talent Level) Armour
  • Lightning: +(Talent Level) to all stats
  • Acid: +(5 + 2 * Talent Level) life regen
  • Nature: +(5 + 1.4 * Talent Level)% to all resists


One with Nature
One with nature.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 15 Equilibrium
Cooldown 30
Travel Speed -
Use Speed Instant
Description Commune with nature, removing the infusion saturation effect and reducing the cooldown of (Raw Talent Level) infusions by (1 + 0.5 * Talent Level) turns.


Healing Nexus
Healing nexus.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 24 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description A wave of natural energies flow around you in a radius of (1 + Raw Talent Level); all creatures hit will suffer from the Healing Nexus status for (3 + Raw Talent Level) turns.

While under the effect, all healing done to the creature will instead heal you for (40 + 10 * Talent Level)% of the heal value (and no healing at all goes to the target).

Each heal leeched will also restore (5 + Talent Level) equilibrium.