Wild-gift (category type)
Contents
- 1 Antimagic
- 2 Call of the wild
- 3 Cold drake aspect
- 4 Corrosive blades
- 5 Dwarven Nature
- 6 Earthen Power
- 7 Earthen Vines
- 8 Eyal's Fury
- 9 Fire drake aspect
- 10 Fungus
- 11 Harmony
- 12 Higher draconic abilities
- 13 Mindstar mastery
- 14 Moss
- 15 Mucus
- 16 Ooze
- 17 Oozing blades
- 18 Sand drake aspect
- 19 Slime
- 20 Storm drake aspect
- 21 Summoning (advanced)
- 22 Summoning (augmentation)
- 23 Summoning (distance)
- 24 Summoning (melee)
- 25 Summoning (utility)
- 26 Venom drake aspect
Antimagic
Resolve | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Antimagic | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You stand in the way of magical damage. That which does not kill you will make you stronger.
When you are hit by hostile non-physical, non-mind damage you gain resistance to that element for 7 turns. The resistance bonus is the higher of (5 + [15]30cTMD)% or (5 + [15]30cTPD)%. At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added. Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by 1. The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit. |
Antimagic Zone | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Antimagic | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | 6 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Let out a burst of sound that silences for 3 turns all those affected in a radius of 3.
Each turn for 6 turns the effected area will cause manaburn damage to all creatures inside. The damage is the higher of [1]110cTPD or [1]110cTMD. For each creature silenced your equilibrium is reduced by 5–29cTS (up to 5 times). The damage and apply power will increase with the greater of your Mindpower or Physical power. Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source. Note: the damage shown in this talent's description is only its base damage, and will be further multiplied by nature and arcane damage modifiers, plus a critical hit check |
Antimagic Shield | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Antimagic | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 30 Equilibrium | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Surround yourself with a shield that will absorb at most [20]85cTMD non-physical, non-mind element damage per attack.
Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown. The damage the shield can absorb will increase with your Mindpower. |
Mana Clash | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Antimagic | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 15 Equilibrium Reduction | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Drain [10]460cTMD mana, (0.5 * [10]460cTMD) vim, (0.25 * [10]460cTMD) positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.
The damage done is equal to 100% of the mana drained, 200% of the vim drained, or 400% of the positive or negative energy drained, whichever is higher. The effect will increase with your Mindpower. Note 1: the "burst" of arcane damage is not actually an area of effect attack, so only the target will take damage Note 2: after completing the Storming the city quest and speaking to Protector Myssil in Zigur, this talent can be upgraded to also remove 4 magical sustains from the target |
Call of the wild
Meditation | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Call of the Wild | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Meditate on your link with Nature.
While meditating, your equilibrium decreases by (2 + [20]120cTMD / 10) per turn, your Mental Save is increased by (5 + [10]40cTMD), and your healing factor increases by (5 + [12]30cTMD)%. Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%. Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate 0.5–2.5cTS:0.75P equilibrium per turn. The activated effects increase with your Mindpower. |
Nature's Touch | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Call of the Wild | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Touch a target (or yourself) to infuse it with Nature, healing it for (20 + [20]500cTMD) (this heal does not work on undead).
The amount healed will increase with your Mindpower. |
Earth's Eyes | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Call of the Wild | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 3 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Using your connection to Nature, you can see your surrounding area in a radius of 6.1–11.5cTS.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3.5–5.5cTS. |
Nature's Balance | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Call of the Wild | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | 10 | |
Cooldown | 50 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Your deep link with Nature allows you to reset the cooldown of 2–7cTS:log of your Wild-Gifts of tier (Talent Level) or less. |
Cold drake aspect
Ice Claw | ||
Game Version | 1.6.4 | |
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Category Type | Wild-Gift | |
Category | Cold Drake Aspect | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 3 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You call upon the mighty claw of a cold drake, doing 110–170%cTS weapon damage as ice damage in a cone of 3. Ice damage gives a chance of freezing the target.
Every level in Ice Claw additionally raises your Physical save by 2. Each point in cold drake talents also increases your cold resistance by 1%. |
Icy Skin | ||
Game Version | - | |
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Category Type | Wild-Gift | |
Category | Cold Drake Aspect | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 30 Equilibrium | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your skin forms icy scales, damaging anyone that hits you for (0.1 * [10]700cTStD:Wil) cold damage and increasing your Armour by (0.1 * [6]600cTStD:Wil).
Each point in cold drake talents also increases your cold resistance by 1%. The damage and Armor will scale with your Willpower. |
Ice Wall | ||
Game Version | - | |
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Category Type | Wild-Gift | |
Category | Cold Drake Aspect | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summons an icy wall of (3 + Talent Level) length for 5–9cTS turns. Ice walls are transparent.
Each point in cold drake talents also increases your cold resistance by 1%. |
Ice Breath | ||
Game Version | - | |
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Category Type | Wild-Gift | |
Category | Cold Drake Aspect | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You breathe ice in a frontal cone of radius 5–10cTS. Any target caught in the area will take [30]430cTStD:Str cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in cold drake talents also increases your cold resistance by 1%. |
Corrosive blades
Acidbeam | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Corrosive Blades | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 4 Equilibrium | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Channel acid through your psiblades, extending their reach to create a beam doing [20]290cTMD Acid damage (which can disarm them).
The damage increases with your Mindpower. Note: the disarm chance is 25% and uses your mindpower |
Corrosive Nature | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Corrosive Blades | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You gain [10]40%cTMD Acid resistance.
When you deal Nature damage to a creature, you gain a bonus to Acid damage for 2–5cTS:log turns. This damage bonus can stack up to 5 times, gaining 1 stack whenever you deal Nature damage to the target, up to once per turn, and is equal to (0.45 * 5–15cTS:0.75P * √ Stack)%. The resistance and damage increase improve with your Mindpower. |
Corrosive Seeds | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Corrosive Blades | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | 8 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You focus on a target zone of radius 2 to make up to 2 corrosive seeds appear.
At talent levels 3 and 5, the number of corrosive seeds you can plant will increase by 1. The first seed will appear at the center of the target zone, while others will appear at random spots. Each seed lasts 5–8.5cTL:12 turns and will explode when a hostile creature walks over it, knocking the creature back and dealing [20]290cTMD Acid damage within radius 1. The damage will increase with your Mindpower. |
Acidic Soil | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Corrosive Blades | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 15 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Surround yourself with natural forces, ignoring 15–50%cTL:100% acid resistance of your targets.
In addition, the acid will nourish your bloated oozes, giving them an additional [10]75cTMD life regeneration per turn. |
Dwarven Nature
Elemental split | ||
Game Version | 1.4.3 | |
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Category Type | Wild-gift | |
Category | Dwarven Nature | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Active | |
Cost | 20 | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Reach inside your dwarven core and summon your stone and crystalline halves to fight alongside you for 6–10cTS turns.
Your Crystaline Half will attack your foes with earthen missiles. Your Stone Half will taunt your foes to protect you. This power can not be called upon while under the effect of Deeprock Form. |
Power core | ||
Game Version | 1.4.3 | |
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Category Type | Wild-gift | |
Category | Dwarven Nature | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | none | |
Range | - | |
Cooldown | none | |
Travel Speed | - | |
Use Speed | - | |
Description | Your halves learn new talents.
Crystalline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed. Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half. The level of those talents is 1–5gtl. |
Dwarven unity | ||
Game Version | 1.4.3 | |
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Category Type | Wild-gift | |
Category | Dwarven Nature | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You call upon the immediate help of your Halves.
Your Stone Half will trade places with you and all creatures currently targeting you in a radius of 4–8cTS will target it instead. Your Crystalline Half will instantly fire a volley of level 1–5gtl :raw earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius 4–8cTS. |
Mergeback | ||
Game Version | 1.4.3 | |
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Category Type | Wild-gift | |
Category | Dwarven Nature | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Merges your halves back into you, cleansing your body of 5–9cTS:log detrimental magical, mental or physical effects.
Each half also heals you for [60]330cTStD:wil and releases a shockwave dealing [60]330cTStD:wil Nature damage in a radius 3. |
Earthen Power
Stoneshield | ||
Game Version | 1.7.4 | |
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Category Type | Wild-gift | |
Category | Earthen power | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The first time you take damage each turn, you regenerate 8–16.5%cTL:100% of the damage dealt as mana (up to a maximum of 6–10cTS) and 7.5–20%cTL:50% as equilibrium (up to 5–9cTS:log).
Increases Physical Power by 30, increases damage done with shields by (√(1–5gtl/5)/1.5)*100% (29% -> 66%), and allows you to dual-wield shields. Also, all of your melee attacks will perform a shield bash in addition to their normal effects. The meaning of "all of your melee attacks will perform a shield bash" is that this talent allows you to attack with shields the same way you would attack with normal weapons. So bump attacks, or talents that attack with your weapons, or weapon and shield, will attack with your shield, and if you are wielding two shields, they will attack with both your shields. But most talents that specifically attack with your shield will only attack with one shield (offhand if available, mainhand otherwise). Stone Warden's talents are coded to attack with your weapons (but require a shield), so they will attack with both shields. |
Stone fortress | ||
Game Version | 1.4.9 | |
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Category Type | Wild-gift | |
Category | Earthen power | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks.
Non-physical damage is reduced by 60–100cTL:200% of your total armour value (ignoring hardiness). |
Shards | ||
Game Version | - | |
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Category Type | Wild-gift | |
Category | Earthen power | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Sharp shards of stone grow from your shields. When you are hit in melee, you will get a free attack against the attacker with the shards doing (73%,86%,97%,106%,113%) shield damage (as nature). This effect can only happen once per turn. |
Eldritch stone | ||
Game Version | 1.4.9 | |
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Category Type | Wild-gift | |
Category | Earthen power | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 150–500cTS damage.
Your equilibrium will increase by twice the damage absorbed. When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy. The storm inflicts Arcane damage equal to the converted equilibrium (maximum 150–500cTS) against everyone around you in a radius 2.5–4.5cTS. Also while resting you will passively regenerate 0.25–1cTS:0.75P mana each turn. The shield strength will increase with Willpower. |
Earthen Vines
Stone vines | ||
Game Version | - | |
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Category Type | Wild-gift | |
Category | Earthen Vines | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 15 Sustained Equilibrium | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | From the ground around you, you form living stone vines extending from your feet.
Each turn the vines will attempt to seize a target within a radius 4.5–6.5cTS. Affected creatures are pinned to the ground and take [3]50cTStD:Wil Physical damage (And additional arcane if Eldritch vines are skilled) each turn for 10 turns. A creature entangled by the vines will have a chance to break free each turn and will automatically succeed if it is more than 5–9cTS grids away from you. The chance to affect targets and damage increase with talent level and Willpower. While Earthen vines are active your movement speed is reduced by 50%. |
Eldritch Vines | ||
Game Version | 1.4.9 | |
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Category Type | Wild-gift | |
Category | Earthen Vines | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time one of your stone vines deals damage to a creature it will restore 0.3–1.25cTS:log,0,3 equilibrium and 0.4–1.67cTS mana.
Your vines also become infused with eldritch energies, dealing an additional [3]50cTStD:Wil arcane damage. |
Rockwalk | ||
Game Version | - | |
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Category Type | Wild-gift | |
Category | Earthen Vines | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 equilibrium | |
Range | 20.0 | |
Cooldown | 11–7cTL:0 | |
Travel Speed | instantaneous | |
Use Speed | 1 turn | |
Description | Merge with one of your stone vines, traversing it to emerge near to an entangled creature (maximum range 20). Merging with the stone is beneficial for you, healing 100 + [40]630cTStD:Wil life (increases with Willpower). This will not break 'body of stone'. |
Rockswallow | ||
Game Version | - | |
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Category Type | Wild-gift | |
Category | Earthen Vines | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 15 equilibrium | |
Range | 20.0 | |
Cooldown | 11–7cTL:0 | |
Travel Speed | instantaneous | |
Use Speed | Standard | |
Description | Merge your target (within range 20) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.
Merging with the stone is detrimental for the target, dealing 80 + [40]330cTStD:Wil physical damage. The damage will increases with your Willpower. |
Eyal's Fury
Reclaim | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Eyal's Fury | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 7 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.
This deals (0.5 * [20]320cTMD) Nature and (0.5 * [20]320cTMD) Acid damage to the target, and is particularly devastating against undead and constructs, dealing 25% more damage to them. The damage increases with your Mindpower. Note: this talent will only damage the target at the destination point, and will not hurt any intervening entities along its path |
Nature's Defiance | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Eyal's Fury | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.
You gain [5]50cTMD Spell save, [5]40%cTMD Arcane resistance, and 8–25%cTL:50% Nature damage affinity. You defy arcane forces, so that any time you take damage from a spell, you restore [2]8cTMD Equilibrium each turn for 3–7cTS turns. The effects increase with your Mindpower. |
Acidfire | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Eyal's Fury | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | 8 | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You call upon the earth to create a blinding, corrosive cloud in an area of radius 4 for 5 turns.
Each turn, this cloud deals [10]120cTMD acid damage to each foe with a 25% chance to blind and a 25–40%cTL:100% chance of burning away one magical sustain or beneficial magical effect. The damage increases with your Mindpower. |
Eyal's Wrath | ||
Game Version | 1.7.4 | |
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Category Type | Wild-Gift | |
Category | Eyal's Fury | |
Requirements | Level (26,27,28,29,30) Willpower (54,56,58,60,62) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You draw deeply from your connection with nature to create a radius 4–8cTL:10 storm of natural forces around you for 4–8cTS turns.
This storm moves with you and deals [10]100cTMD Nature damage each turn to all foes it hits. In addition, it will drain up to [10]30cTMD Mana, (0.5 * [10]30cTMD) Vim, (0.25 * [10]30cTMD) Positive, and (0.25 * [10]30cTMD) Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10% of the amount drained. The damage and drain increase with your Mindpower. |
Fire drake aspect
Wing Buffet | ||
Game Version | 1.7.3 | |
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Category Type | Wild-Gift | |
Category | Fire Drake Aspect | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind speed | |
Description | You summon a powerful gust of wind, knocking back your foes within a radius of 3 up to 3 tiles away and damaging them for 140–178cTWD% weapon damage.
Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 2, passively. Each point in fire drake talents also increases your fire resistance by 1%. NB: Wing Buffet will do physical damage regardless of weapon damage type. |
Bellowing Roar | ||
Game Version | 1.4.3 | |
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Category Type | Wild-Gift | |
Category | Fire Drake Aspect | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 8 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind speed | |
Description | You let out a powerful roar that sends your foes into utter confusion for 3 turns, in a radius of 3–7cTS.
The sound wave is so strong, your foes also take [30]380cTStD:Str physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. |
Devouring Flame | ||
Game Version | 1.4.3 | |
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Category Type | Wild-Gift | |
Category | Fire Drake Aspect | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 6 Equilibrium | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind speed | |
Description | Spit a cloud of flames, doing [15]60cTMD fire damage in a radius of 2–5cTS each turn for 5–9cTS turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Willpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. |
Fire Breath | ||
Game Version | 1.4.3 | |
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Category Type | Wild-Gift | |
Category | Fire Drake Aspect | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Mind speed | |
Description | You breathe fire in a frontal cone of radius 5–9cTS. Any target caught in the area will take [30]650cTStD:Str fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. Fire damage is applied 70% on talent use, 30% over next three turns. |
Fungus
Wild Growth | ||
Game Version | 1.7.2 | |
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Category Type | Wild-Gift | |
Category | Fungus | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Surround yourself with a myriad of tiny, nearly invisible, reinforcing fungi.
You gain [10]600cTStD:Wil maximum life and [1]20cTStD:Wil life regeneration. The effects will increase with your Willpower. |
Fungal Growth | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Fungus | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The fungus on your body allows regeneration effects to last longer.
Each time you gain a beneficial effect with the regeneration subtype you increase its duration by min(150%, [1]100%cTMD) + 1 rounded up. The effect will increase with your Mindpower. |
Ancestral Life | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Fungus | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your fungus can reach into the primordial ages of the world, granting you ancient instincts.
Each time you receive non-regeneration healing you gain min(15, [1]8cTMD)% of a turn per 100 life healed. This effect can't add energy past 2 stored turns and overhealing is not counted. Also, regeneration effects on you will decrease your equilibrium by 0.5–2.5cTS:0.5A each turn. The turn gain increases with your Mindpower. |
Sudden Growth | ||
Game Version | 1.7.2 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Fungus | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 22 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind Speed | |
Description | A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for (2–5cTS * 100)% of your current life regeneration rate (Life Regeneration * 2–5cTS). |
Harmony
Waters of Life | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | The waters of life flow through you, purifying any poisons or diseases currently affecting you.
For 6–10cTL:30 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for [20]60cTStD:Wil life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. |
Elemental Harmony | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for 6–10cTS:log turns. This can only happen every 6–10cTS:log turns.
|
One with Nature | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Commune with nature, removing the infusion saturation effect and reducing the cooldown of (Raw Talent Level) infusions by (1 + 0.5 * Talent Level) turns. |
Healing Nexus | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Harmony | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 24 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | A wave of natural energies flow around you in a radius of (1 + Raw Talent Level); all creatures hit will suffer from the Healing Nexus status for (3 + Raw Talent Level) turns.
While under the effect, all healing done to the creature will instead heal you for (40 + 10 * Talent Level)% of the heal value (and no healing at all goes to the target). Each heal leeched will also restore (5 + Talent Level) equilibrium. |
Higher draconic abilities
Prismatic Slash | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Higher Draconic Abilities | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Unleash raw, chaotic elemental damage upon your enemy.
You strike your enemy for 120–200%cTWD weapon damage, and with equal odds, randomly deal one of five effects: blinding sand, disarming acid, freezing ice, stunning lightning or burning flames. Additionally, you will cause a burst that deals [20]230%cTMD of that damage to enemies* in radius 1.5–3.5cTS, regardless of if you hit with the blow. Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1. NB: Despite what the tooltip implies, the explosion damage portion of this ability WILL damage friendly characters (but never the player) as of 1.4.8. |
Venomous Breath | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Higher Draconic Abilities | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You breathe insidious poison in a frontal cone of radius 5–10cTS. Any target caught in the area will take [60]650cTStD:Str nature damage over 6 turns.
The poison also gives enemies a 11–23%cTL:100% chance to fail actions more complicated than basic attacks and movement, while it is in effect. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4% |
Wyrmic Guile | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Higher Draconic Abilities | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have the mental prowess of a Wyrm.
Your Cunning is increased by (2 * Raw Talent Level), and your breath attack cooldowns are reduced by (2, 4, 5, 6, 6). You gain 21–56%cTL:100% knockback resistance, and your blindness and stun resistances are increased by 9–30%cTL:100%. |
Chromatic Fury | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Higher Draconic Abilities | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have gained the full power of the multihued dragon, and your mastery over the elements is complete.
Increases physical, fire, cold, lightning and acid damage by (2 * Raw Talent Level)%, and your resistance penetration in those elements by 4–20%cTL:100%,raw. Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%. |
Mindstar mastery
Psiblades | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mindstar Mastery | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 18 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Channel your mental power through your wielded mindstars, generating psionic blades.
Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by (1.076 + 0.324 * √ Talent Level), their armour penetration by (0.65 + 0.51 * √ Talent Level) and mindpower, willpower and cunning by (1.076 + 0.324 * √ Talent Level). Also increases Physical Power by 30 and increases weapon damage by √ (Talent Level / 5) / 1.5 % when using mindstars. Note: The damage bonus from this talent applies to the base Willpower and Cunning modifiers on the mindstar, not any other stat-based damage you may have. For example, the +50% magic modifier from the Arcane Might prodigy and the +40% willpower modifier from the Superpower prodigy will not be increased.' |
Thorn Grab | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mindstar Mastery | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 7 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You touch the target with your main hand psiblade, bringing the forces of nature to bear on your foe.
Thorny vines will grab the target, slowing it by 20–45%cTL:100% and dealing [15]250cTMD nature damage over 10 turns. Damage will increase with your Mindpower. If you have two mindstars equipped, the damage will be further multiplied by (1 + (Sum of Mindstar Base Damages) / 50). |
Leaves Tide | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mindstar Mastery | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns.
All foes hit by the leaves will start bleeding for (5 + [5]35cTMD) per turn (cumulative). All allies hit will be covered in leaves, granting them (10 + [3]25cTMD)% chance to completely avoid any damaging attack (max 50%). Damage and avoidance will increase with your Mindpower. If you have two mindstars equipped, then:
|
Nature's Equilibrium | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mindstar Mastery | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You hit a foe with your mainhand psiblade doing 250–400%cTWD weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it.
The maximum heal possible is (50 + [5]250cTMD). Equilibrium of the healed target will also decrease by 10% of the heal power. Max heal will increase with your Mindpower. If you have two mindstars equipped, then the maximum heal will become (50 + [5]250cTMD * (1 + (Sum of Mindstar Base Damages) / 50 ) ). |
Moss
Grasping Moss | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Moss | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly grow a moss circle of radius 2.35–4.25cTS at your feet.
Each turn the moss deals [6]40cTMD nature damage to each foe within its radius. This moss is very thick and sticky causing all foes passing through it to have their movement speed reduced by 36–60%cTL:100% and have a 25–45%cTL:100% chance to be pinned to the ground for 4 turns. The moss lasts for 4–10cTL:16 turns. Moss talents are instant but place all other moss talents on cooldown for 3 turns. The damage will increase with your Mindpower. |
Nourishing Moss | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Moss | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly grow a moss circle of radius 2.35–4.25cTS at your feet.
Each turn the moss deals [6]40cTMD nature damage to each foe within its radius. This moss has vampiric properties and heals the user for [200]62cTMD of the damage done. The moss lasts 4–10cTL:16 turns. Moss talents are instant but place all other moss talents on cooldown for 3 turns. The damage will increase with your Mindpower. |
Slippery Moss | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Moss | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly grow a moss circle of radius 2.35–4.25cTS at your feet.
Each turn the moss deals [6]40cTMD nature damage to each foe within its radius. This moss is very slippery and causes affected foes to have a 20–35%cTL:50% chance of failing to perform complex actions. The moss lasts 4–10cTL:16 turns. Moss talents are instant but place all other moss talents on cooldown for 3 turns. The damage and the chance to apply the slippery effect increase with your Mindpower. |
Hallucinogenic Moss | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Moss | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Instantly grow a moss circle of radius 2.35–4.25cTS at your feet.
Each turn the moss deals [6]40cTMD nature damage to each foe within its radius. This moss is coated with strange fluids and has a 25.5–47.5%cTL:100% chance to confuse (power 20–40%cTL:50%) foes passing through it for 2 turns. The moss lasts for 4–10cTL:16 turns. Moss talents are instant but place all other moss talents on cooldown for 3 turns. The damage will increase with your Mindpower. |
Mucus
Mucus | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mucus | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 0 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | For 4–8cTL:20 turns, you lay down mucus where you walk or stand.
The mucus is placed automatically every turn and lasts 4–8cTL:20 turns. At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed. Your mucus will poison all foes crossing it, dealing [10]50cTMD nature damage every turn for 5 turns (stacking). In addition, each turn, you will restore [2]8cTMD Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves. The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration. |
Acid Splash | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mucus | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | 7 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing [20]220cTMD acid damage to all creatures and creating mucus in the area.
At talent level 5, the radius of effect is increased by 1. Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (with a -50% damage modifier) at one of the targets hit by the splash. The damage increases with your Mindpower. Note: this talent will not damage friendly units |
Living Mucus | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mucus | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your mucus is brought to near sentience.
Each turn, a random spot of your mucus will spawn a Mucus Ooze with a chance of 12.6–32%cL:50% as [5]300cTMD varies from 26–220. Mucus Oozes last 6–10cTS turns and will attack any of your foes by spitting slime at them. You may have up to 0.5–5cSS:Cun Mucus Oozes active at any time (based on your Cunning). Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2. The spawn chance increases with your Mindpower. Mucus Oozes will have the following talent and stats: Slime Spit: Spits a beam of slime doing [8]110cTMD slime damage up to a range of 6. Talent level is equal to raw talent level of Living Mucus. Does not damage friendly units. Str: 10 Dex: 10 Con: 0.8–4cTS:0.75P Mag: 3 Wil: 10–100cSS:Wil,0.75P Cun: 10–100cSS:Cun,0.75P G. Spd: 70% |
Oozewalk | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Mucus | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | 10 | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You temporarily merge with your mucus, cleansing yourself of 1.1–2.9cTS:log physical or magical effects.
You can then reemerge on any tile within sight and range that is also covered by mucus. This is quick, requiring only 100–40%cTL:10% of a turn to perform, but you must be in contact with your mucus. Note: the target tile must be empty, so this talent cannot be used in situ |
Ooze
Mitosis | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Ooze | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Your body is more like that of an ooze.
When you take damage, you may split and create a Bloated Ooze nearby within your line of sight. This ooze has as much health as twice the damage you took, up to a maximum of (50 + [30]250cTMD + 3.5–12.5%cTL:25% * Player Max Life). Warning: The split chance does not work exactly as advertised in this talent's description.
You may have up to 1.1–4.1cTL:6 Bloated Oozes active at any time, up to your summoning limit, and all damage you take will be split equally between you and them so long as this talent is active. Bloated Oozes last for 6–10cTS turns, are very resilient with 15–35%cTL:70% all damage resistance to damage not coming through your shared link, and regenerate life quickly. The chance to split increases with your Cunning. |
Reabsorb | ||
Game Version | 1.7.6 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Ooze | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 4–8cTS turns. (See notes below for side-effects by wild infusions).
This process releases a burst of antimagic, dealing [15]200cTMD Manaburn damage in radius 3. This talent allows you to restore (0.2 + [0]1.4cTMD) Equilibrium per turn while Mitosis is active. The damage, duration and Equilibrium restoration increase with your Mindpower. |
Notes:
- The 40% damage resistance will be overwritten by the corresponding (often weaker) resistance from wild infusions.
Call of the Ooze | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Ooze | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Instantly call all of your bloated oozes to your aid.
If you have less than the maximum number of oozes allowed by the Mitosis talent, up to 0.5–2.5cTS will be created with 46–70%cTL:100% of the maximum life allowed by Mitosis. Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention. This will then allow you to channel a melee attack through your ooze to its target, doing 70–180%cTWD weapon damage (as Acid). |
Indiscernible Anatomy | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Ooze | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your body's internal organs are indistinct, disguising your vital areas.
You have a 15–50%cTS:0.75P chance to shrug off all direct critical hits (physical, mental, spell). In addition you gain 25–65%cTL:100% resistance to disease, poison, wounds and blindness. |
Oozing blades
Oozebeam | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Oozing Blades | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 4 Equilibrium | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Channel slime through your psiblades, extending their reach to create a beam doing [20]290cTMD Slime damage.
The damage increases with your Mindpower. Note: this talent will not damage friendly units |
Natural Acid | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Oozing Blades | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You gain [10]40%cTMD Nature resistance.
When you deal Acid damage to a creature, you gain a bonus to Nature damage for 2–5cTS:log turns. This damage bonus can stack up to 5 times. The stack grows by at most 1 per turn whenever you deal acid damage to the target. The total damage bonus is equal to (0.45 * 5–15cTS:0.75P * √ Stack Level)%. The resistance and damage increase improve with your Mindpower. |
Mind Parasite | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Oozing Blades | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | 6 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You use your psiblades to fire a small worm at a foe.
When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents. The chance for interference to occur is 39–86%cL:100% as [10]70cTMD varies from 9–56. Each time a talent is interfered with, 0.9–3.1cTL:4 other talents are placed on a 3–6.5cTL:10 turn cooldown. The interference chance will increase with your Mindpower. |
Unstoppable Nature | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Oozing Blades | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Sustained | |
Cost | 15 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Surround yourself with natural forces, ignoring 20–50%cTL:100% nature resistance of your targets.
In addition, any time you deal damage with a Wild-Gift there is a 25–55%cTL:70% chance that one of your mucus oozes will spit at the target as a free action. |
Sand drake aspect
Swallow | ||
Game Version | 1.4.5 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Sand Drake Aspect | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 4 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 10–7cTL:4 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Attack the target for 160–250%cTWD nature weapon damage.
If the attack brings your target's life low enough (see below) or kills it, you can try to swallow it, killing it automatically and regaining (2 * Target Level + 5) life while reducing your equilibrium by (Target Level + 5). The chance to swallow depends on your talent level and the relative size of the target. The maximum percentage of life the target may have to still be swallowed is 13–25%cL:50% as (Talent Level * (Self Size / Target Size)) varies from 1–5. The swallow attempt checks your physical power against the target's physical save. Even targets that are immune to instant kills can be swallowed if they have 5% or less health. Each point in sand drake talents also increases your physical resistance by 0.5%. Levels in Swallow additionally raises your Physical and Mental critical rate by 2–10%cTS:0.5P, passively |
Quake | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Sand Drake Aspect | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 4 Equilibrium | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You slam your foot onto the ground, shaking the area around you in a radius of 2.5–4.5cTS.
Creatures caught by the quake will be damaged for 130–210cTWD% weapon damage, and knocked back up to 3 tiles away. The terrain will also be moved around within the quake's radius, and the user will be shifted to a random square within the radius. The damage will increase with your Strength. Each point in sand drake talents also increases your physical resistance by 0.5%. NB: Quake will do physical damage regardless of weapon damage type. |
Burrow | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Sand Drake Aspect | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Equilibrium | |
Range | 10 | |
Cooldown | 40–15cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Allows you to burrow into earthen walls for 3–7cTS:0.5P,0A,2S turns.
Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore [15]30cTMD of target armor and ([15]30cTMD / 2)% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. |
Sand Breath | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Sand Drake Aspect | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You breathe sand in a frontal cone of radius 5–9cTS. Any target caught in the area will take [30]480cTStD:Str physical damage, and be blinded for 3–4cTS turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in sand drake talents also increases your physical resistance by 0.5%. |
Slime
Slime Spit | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Slime | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 4 Equilibrium | |
Range | 10 | |
Cooldown | 5 | |
Travel Speed | 6 | |
Use Speed | Mind | |
Description | Spit slime at your target doing [30]250cTMD nature damage and slowing it down by 30% for 3 turns.
The slime can bounce from foe to foe, hitting up to a total of 1–5cTS:log target(s). Additional targets must be within 6 tiles of each other and every extra hit will only deal 45–70%cTL:100% of the damage of the previous one. The damage will increase with your Mindpower Note: the projectile generated by this talent can hit friendly units |
Poisonous Spores | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Slime | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 2 Equilibrium | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Releases poisonous spores at an area of radius 1–2.7cTS, infecting the foes inside with a random poison doing [30]390cTMD Nature damage over 10 turns.
This attack can crit and deals [10]40%cTMD additional critical damage. The damage and critical bonus increase with your Mindpower. The random poison is chosen from four options |
Acidic Skin | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Slime | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 3 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | Your skin drips with acid, damaging all that hit you for [10]50cTMD disarming acid damage.
The chance to disarm is 7–18%cTL:100%. The damage increases with your Mindpower. |
Slime Roots | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Slime | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 4.5–6.5cTS | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 4.5–6.5cTS with error margin of (4 - 0.5 * Talent Level). The minimum error margin is 1 tile.
Doing so changes your internal structure slightly, taking 1 random talent(s) off cooldown. The number of talents you can take off cooldown is increased by 1 at talent levels 4 and 7. Note: due to rounding issues, the actual error margin may differ from the value listed in the talent's description by 1 tile |
Storm drake aspect
Lightning Speed | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Storm Drake Aspect | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | 10 | |
Cooldown | 26 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You transform into pure lightning, moving 496–837%cTS faster for 2–4cTS game turns.
Also provides 30% physical damage resistance and 100% lightning resistance. Any actions other than moving will stop this effect. Note: since you will be moving very fast, game turns will pass very slowly. Levels in Lightning Speed additionally raise your movement speed by 11–50%cTS, passively Each point in storm drake talents also increases your lightning resistance by 1%. |
Static Field | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Storm Drake Aspect | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 20 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Generate an electrical field around you in a radius of 1. Any creature caught inside will lose a percentage of its current life. This effect cannot kill creatures.
The percentage loss is equal to 0–31%cL:90% as [10]45cTMD varies from 0–31. Creatures of higher rank take reduced damage from this talent:
Each point in storm drake talents also increases your lightning resistance by 1%. |
Tornado | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Storm Drake Aspect | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 14 Equilibrium | |
Range | 5–9cTS | |
Cooldown | 15 | |
Travel Speed | 2 | |
Use Speed | - | |
Description | Summons a tornado that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes [10]110cTMD lightning damage. When it reaches its target, it explodes in a radius of 1 for [15]190cTMD lightning damage and [15]190cTMD physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 4 turns. The tornado will last for 5–9cTS turns, or until it reaches its target. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. |
Lightning Breath | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Storm Drake Aspect | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You breathe lightning in a frontal cone of radius 5–10cTS. Any target caught in the area will take ([30]500cTStD:Str / 3) to [30]500cTStD:Str lightning damage, and can be dazed for 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in storm drake talents also increases your lightning resistance by 1%. |
Summoning (advanced)
Master Summoner | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Advanced) | |
Requirements | Level (10,11,12,13,14) Willpower (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | 20 Equilibrium | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Reduces the cooldown of all summons by (6.67 * Raw Talent Level)%, up to a maximum of 30%. |
Grand Arrival | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Advanced) | |
Requirements | Level (14,15,16,17,18) Willpower (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
Radius for effects is 1.3–2.7cTS:log, and the duration of each lasting effect is 5–9cTS turns. |
Nature's Cycle | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Advanced) | |
Requirements | Level (18,19,20,21,22) Willpower (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | While Master Summoner is active, each new summon will reduce the remaining cooldown of Rage, Detonate and Wild Summon.
(30 + 15 * Talent Level)% chance to reduce them by 1–3.1cTL:5. |
Wild Summon | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Advanced) | |
Requirements | Level (22,23,24,25,26) Willpower (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 9 Equilibrium | |
Range | 10 | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | For 3–7cTL:15 turn(s), you have 100% chance that your summons appear as a wild version.
The chance diminishes to 66% of its existing value each turn. Wild creatures have one more talent/power than the base versions:
This talent requires Master Summoner to be active to be used. For each type of wild creature, the level of the new talent(s) equals the raw level of the summon talent. The exception is the wild Spider, whose scaling is described above. |
Summoning (augmentation)
Rage | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Augmentation) | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Induces a killing rage in one of your summons, increasing all its stats by (0.25 * [10]100cTMD) for 10 turns. |
Detonate | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Augmentation) | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 10 | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Destroys one of your summons, making it detonate in radius of 4–8cTS:raw.
In addition, a random summon will come off cooldown. Hostile effects will not hit you or your other summons. |
Resilience | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Augmentation) | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Improves all your summons' Constitution by 2–10cTS:0.75P, and adds (Talent Level) effective talent levels to your summon talents to determine your summons' lifetime.
The Jelly's constitution is improved by 3–15cTS:0.75P instead. |
Phase Summon | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Augmentation) | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 10 | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 2–6cTS turns. |
Summoning (distance)
Ritch Flamespitter | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Distance) | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 2 Equilibrium | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Ritch Flamespitter to burn your foes to death. Flamespitters are really weak in melee and die easily, but they can burn your foes from afar.
The Ritch Flamespitter will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Willpower and Cunning will increase with your Mindpower. |
Hydra | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Distance) | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 5 | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a 3-headed Hydra to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.
The Hydra will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats: Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Willpower will increase with your Mindpower. |
Rimebark | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Distance) | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 8 Equilibrium | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Rimebark to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.
The Rimebark will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Willpower will increase with your Mindpower. |
Fire Drake | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Distance) | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 15 Equilibrium | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Fire Drake to burn and crush your foes to death. Fire Drakes are behemoths that can burn your foes from afar with their fiery breath.
The Fire Drake will last for a duration of 2–7cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Strength and Constitution will increase with your Mindpower. |
Summoning (melee)
War Hound | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Melee) | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 3 Equilibrium | |
Range | 5 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a War Hound to attack your foes. War hounds are good basic melee attackers.
The War Hound will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Strength and Dexterity will increase with your Mindpower. |
Jelly | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Melee) | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 2 Equilibrium | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Jelly to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10% of all damage received by the jelly.
The Jelly will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats: Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Constitution stat will increase with your Mindpower. |
Minotaur | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Melee) | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | 5 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Minotaur to attack your foes. Minotaurs cannot stay summoned for long, but they deal a lot of damage.
The Minoatur will last for a duration of 2–7cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Strength and Dexterity will increase with your Mindpower. |
Stone Golem | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Melee) | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 15 Equilibrium | |
Range | 5 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Stone Golem to attack your foes. Stone golems are formidable foes that can become unstoppable.
The Stone Golem will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Strength and Dexterity will increase with your Mindpower. |
Summoning (utility)
Turtle | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Utility) | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 2 Equilibrium | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Turtle to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.
The Turtle will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats: Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Constitution will increase with your Mindpower. |
Spider | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Utility) | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | 5 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Summon a Spider to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.
The Spider will last for a duration of 5–10cS as (Talent Level) varies from 0–5. It will receive the following stats:
Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration. Their Dexterity will increase with your Mindpower. |
Frantic Summoning | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Utility) | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 5 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You focus yourself on nature, allowing you to summon creatures much faster (reduces summon time by 25–75%cTL:100%) and with no chance to fail from high equilibrium for 2.7–5.6cTL:25 turns.
When activating this power, a random summoning talent will come off cooldown. Each time you summon, the duration of the frantic summoning effect will reduce by 1. |
Summon Control | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Summoning (Utility) | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Allows you to take direct control of any of your summons.
The summons will appear on the interface; a simple click on them will let you switch control. You can also press control+tab to switch. When taking control, your summon has its lifetime increased by 5–17cTS:log,4S turns, and the damage it takes is reduced by 0–35%cL:100% as (0.07 * Raw Cunning * Raw Talent Level) varies from 0–35. The damage reduction is based on your Cunning. |
Venom drake aspect
Acidic Spray | ||
Game Version | 1.4.5 | |
---|---|---|
Category Type | Wild-Gift | |
Category | Venom Drake Aspect | |
Requirements | Level (0,1,2,3,4) Willpower (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 3 Equilibrium | |
Range | 5.5–7.5cTS | |
Cooldown | 6.9–5.5cTL:3 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Spray forth a glob of acidic moisture at your enemy.
The target will take [25]250cTMD Mindpower-based acid damage. Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating. Every level in Acidic Spray additionally raises your Mindpower by 4, passively. At Talent Level 5, this becomes a piercing line of acid. Each point in acid drake talents also increases your acid resistance by 1%. |
Corrosive Mist | ||
Game Version | - | |
---|---|---|
Category Type | Wild-Gift | |
Category | Venom Drake Aspect | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 25 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Exhale a mist of lingering acid, dealing [10]70cTMD acid damage that can critical in a radius of 2.5–4.5cTS each turn for a duration of 6–7.67cS as (0.04 * Mindpower + 0.5 * Talent Level) varies from 0–5.67.
Enemies in this mist will be corroded for 2.3–3.8cTS turns, lowering their Accuracy, their Armour and their Defense by [2]20cTMD. The damage and duration will increase with your Mindpower, and the radius will increase with talent level. Each point in acid drake talents also increases your acid resistance by 1%. |
Dissolve | ||
Game Version | - | |
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Category Type | Wild-Gift | |
Category | Venom Drake Aspect | |
Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10–60%cTWD damage.
Every two talent levels (2/4/6/8), one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. |
Corrosive Breath | ||
Game Version | - | |
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Category Type | Wild-Gift | |
Category | Venom Drake Aspect | |
Requirements | Level (12,13,14,15,16) Willpower (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 12 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You breathe acid in a frontal cone of radius 5–10cTS. Any target caught in the area will take [30]420cTStD:Str acid damage.
Enemies caught in the acid have a 25% chance of their weapons becoming useless for three turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in acid drake talents also increases your acid resistance by 1%. |