Wild-gift (category type)

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Antimagic

Resolve
Resolve.png
Game Version -
Category Type Wild-Gift
Category Antimagic
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You stand in the way of magical damage. That which does not kill you will make you stronger.

Each time you are hit by non-physical, non-mind damage, you get a [10]40%cTMD resistance to that element for 7 turns.

If Antimagic Shield is not active, you also absorb part of the impact and use it to fuel your own powers, decreasing your equilibrium and increasing your stamina by (1 + 0.1 * [1]10cTMD) each hit.

The effects will increase with your Mindpower.


Aura of Silence
Aura of silence.png
Game Version -
Category Type Wild-Gift
Category Antimagic
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Let out a burst of sound that silences for 3.5–5.6cTL:10 turns all those affected in a radius of 5–11.5cTS, including the user.

The silence chance will increase with your Mindpower.


Antimagic Shield
Antimagic shield.png
Game Version -
Category Type Wild-Gift
Category Antimagic
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Range 10
Cost 30 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description Surround yourself with a shield that will absorb at most [20]80cTMD non-physical, non-mind element damage per attack.

Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown.

The damage the shield can absorb will increase with your Mindpower.


Mana Clash
Mana clash.png
Game Version -
Category Type Wild-Gift
Category Antimagic
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 10 Equilibrium
Cooldown 8
Travel Speed -
Use Speed -
Description Drain [20]460cTMD mana, (0.5 * [20]460cTMD) vim, (0.25 * [20]460cTMD) positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.

The damage done is equal to 100% of the mana drained, 200% of the vim drained, or 400% of the positive or negative energy drained, whichever is higher.

The effect will increase with your Mindpower.


Call of the wild

Meditation
Meditation.png
Game Version -
Category Type Wild-Gift
Category Call of the Wild
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range 10
Cost -
Cooldown 20
Travel Speed -
Use Speed Instant
Description Meditate on your link with Nature.

While meditating, you regenerate (2 + [20]120cTMD / 10) equilibrium per turn, your Mental Save is increased by (5 + [10]40cTMD), and your healing factor increases by (5 + [12]30cTMD).

Your deep meditation does not, however, let you deal damage correctly, reducing your damage done by 50%.

Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate (0.5 * Raw Talent Level) equilibrium per turn.

The effects will increase with your Mindpower.


Nature's Touch
Nature touch.png
Game Version -
Category Type Wild-Gift
Category Call of the Wild
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description Touch a target (or yourself) to infuse it with Nature, healing it for (20 + [20]500cTMD) (this heal does not work on undead).

The amount healed will increase with your Mindpower.


Earth's Eyes
Earth s eyes.png
Game Version -
Category Type Wild-Gift
Category Call of the Wild
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 3 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Using your connection to Nature, you can see your surrounding area in a radius of 6.1–11.5cTS.

Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3.5–5.5cTS.


Nature's Balance
Nature s balance.png
Game Version -
Category Type Wild-Gift
Category Call of the Wild
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 20 Equilibrium
Cooldown 50
Travel Speed -
Use Speed -
Description Your deep link with Nature allows you to reset the cooldown of 2–7cTS:log of your Wild-Gifts of tier (Talent Level) or less.


Cold drake aspect

Ice Claw
Ice claw.png
Game Version 1.6.4
Category Type Wild-Gift
Category Cold Drake Aspect
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 3 Equilibrium
Cooldown 7
Travel Speed -
Use Speed -
Description You call upon the mighty claw of a cold drake, doing 110–170%cTS weapon damage as ice damage in a cone of 3. Ice damage gives a chance of freezing the target.

Every level in Ice Claw additionally raises your Physical save by 2.

Each point in cold drake talents also increases your cold resistance by 1%.


Icy Skin
Icy skin.png
Game Version -
Category Type Wild-Gift
Category Cold Drake Aspect
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range 10
Cost 30 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Your skin forms icy scales, damaging anyone that hits you for (0.1 * [10]700cTStD:Wil) cold damage and increasing your Armour by (0.1 * [6]600cTStD:Wil).

Each point in cold drake talents also increases your cold resistance by 1%.

The damage and Armor will scale with your Willpower.


Ice Wall
Ice wall.png
Game Version -
Category Type Wild-Gift
Category Cold Drake Aspect
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 10 Equilibrium
Cooldown 30
Travel Speed -
Use Speed -
Description Summons an icy wall of (3 + Talent Level) length for 5–9cTS turns. Ice walls are transparent.

Each point in cold drake talents also increases your cold resistance by 1%.


Ice Breath
Ice breath.png
Game Version -
Category Type Wild-Gift
Category Cold Drake Aspect
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 12 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You breathe ice in a frontal cone of radius 5–10cTS. Any target caught in the area will take [30]430cTStD:Str cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time).

The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.

Each point in cold drake talents also increases your cold resistance by 1%.


Corrosive blades

Acidbeam
Acidbeam.png
Game Version -
Category Type Wild-Gift
Category Corrosive Blades
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range 10
Cost 4 Equilibrium
Cooldown 3
Travel Speed -
Use Speed -
Description Channel acid through your psiblades, extending their reach to create a beam doing [20]290cTMD Acid damage (which can disarm them).

The damage increases with your Mindpower.


Corrosive Nature
Corrosive nature.png
Game Version -
Category Type Wild-Gift
Category Corrosive Blades
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You gain [10]40%cTMD Acid resistance.

When you deal Nature damage to a creature, you gain a bonus to Acid damage for 2–5cTS:log turns.

This damage bonus starts at level 1 and can reach a maximum of level 5. The bonus will increase by 1 level whenever you deal Nature damage to the target, up to once per turn, and is equal to (0.45 * 5–15cTS:0.75P * √ Bonus Level)%.

The resistance and damage increase improve with your Mindpower.


Corrosive Seeds
Corrosive seeds.png
Game Version -
Category Type Wild-Gift
Category Corrosive Blades
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Activated
Range 8
Cost 10 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You focus on a target zone of radius 2 to make up to 2 corrosive seeds appear.

At talent levels 3 and 5, the number of corrosive seeds you can plant will increase by 1.

The first seed will appear at the center of the target zone, while others will appear at random spots.

Each seed lasts 5–8cTL:12 turns and will explode when a hostile creature walks over it, knocking the creature back and dealing [20]290cTMD Acid damage within radius 1.

The damage will increase with your Mindpower.


Acidic Soil
Acidic soil.png
Game Version -
Category Type Wild-Gift
Category Corrosive Blades
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Sustained
Range Melee/Personal
Cost 15 Equilibrium
Cooldown 30
Travel Speed -
Use Speed -
Description Surround yourself with natural forces, ignoring 15–50%cTL:100% acid resistance of your targets.

In addition, the acid will nourish your bloated oozes, giving them an additional [10]75cTMD life regeneration per turn.


Dwarven Nature

Elemental split
Elemental split.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Active
Range Melee/Personal
Cost 20
Cooldown 30
Travel Speed -
Use Speed -
Description Reach inside your dwarven core and summon your stone and crystalline halves to fight alongside you for 6–10cTS turns.

Your Crystaline Half will attack your foes with earthen missiles. Your Stone Half will taunt your foes to protect you. This power can not be called upon while under the effect of Deeprock Form.


Power core
Power core.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost none
Cooldown none
Travel Speed -
Use Speed -
Description Your halves learn new talents.

Crystalline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed.

Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half.

The level of those talents is 1–5gtl.


Dwarven unity
Dwarven unity.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 6
Travel Speed -
Use Speed -
Description You call upon the immediate help of your Halves.

Your Stone Half will trade places with you and all creatures currently targeting you in a radius of 4–8cTS will target it instead. Your Crystalline Half will instantly fire a volley of level 1–5gtl :raw earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius 4–8cTS.


Mergeback
Mergeback.png
Game Version 1.4.3
Category Type Wild-gift
Category Dwarven Nature
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description Merges your halves back into you, cleansing your body of 5–9cTS:log detrimental magical, mental or physical effects.

Each half also heals you for [60]330cTStD:wil and releases a shockwave dealing [60]330cTStD:wil Nature damage in a radius 3.



Earthen Power

Stoneshield
Stoneshield.png
Game Version 1.4.3
Category Type Wild-gift
Category Earthen power
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description The first time you take damage each turn, you regenerate 7–15cTL:100% of the damage dealt as mana (up to a maximum of 6–10cTS) and 6.7–18.5cTL:50% as equilibrium (up to 5–9cTS:log).

Increases Physical Power by (1–5gtl * 10 ), increases damage done with shields by (√ (1–5gtl /5) /2)*100% (22% -> 50%), and allows you to dual-wield shields. Also, all of your melee attacks will perform a shield bash in addition to their normal effects.


Stone fortress
Stone fortress.png
Game Version 1.4.9
Category Type Wild-gift
Category Earthen power
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks.

Non-physical damage is reduced by 60–100cTL:200% of your total armour value (ignoring hardiness).


Shards
Shards.png
Game Version -
Category Type Wild-gift
Category Earthen power
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Sharp shards of stone grow from your shields. When you are hit in melee, you will get a free attack against the attacker with the shards doing (73%,86%,97%,106%,113%) shield damage (as nature). This effect can only happen once per turn.


Eldritch stone
Eldritch stone.png
Game Version 1.4.9
Category Type Wild-gift
Category Earthen power
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 10
Travel Speed -
Use Speed Standard
Description Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 150–500cTS damage.

Your equilibrium will increase by twice the damage absorbed. When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy. The storm inflicts Arcane damage equal to the converted equilibrium (maximum 150–500cTS) against everyone around you in a radius 2.5–4.5cTS. Also while resting you will passively regenerate 0.25–1cTS:0.75P mana each turn. The shield strength will increase with Willpower.



Earthen Vines

Stone vines
Stone vines.png
Game Version -
Category Type Wild-gift
Category Earthen Vines
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 15 Sustained Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description From the ground around you, you form living stone vines extending from your feet.

Each turn the vines will attempt to seize a target within a radius 4.5–6.5cTS. Affected creatures are pinned to the ground and take [3]50cTStD:Wil Physical damage (And additional arcane if Eldritch vines are skilled) each turn for 10 turns. A creature entangled by the vines will have a chance to break free each turn and will automatically succeed if it is more than 5–9cTS grids away from you. The chance to affect targets and damage increase with talent level and Willpower. While Earthen vines are active your movement speed is reduced by 50%.


Eldritch Vines
Eldritch vines.png
Game Version 1.4.9
Category Type Wild-gift
Category Earthen Vines
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Each time one of your stone vines deals damage to a creature it will restore 0.3–1.25cTS:log,0,3 equilibrium and 0.4–1.67cTS mana.

Your vines also become infused with eldritch energies, dealing an additional [3]50cTStD:Wil arcane damage.


Rockwalk
Rockwalk.png
Game Version -
Category Type Wild-gift
Category Earthen Vines
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 20.0
Cost 15 equilibrium
Cooldown 11–7cTL:0
Travel Speed instantaneous
Use Speed 1 turn
Description Merge with one of your stone vines, traversing it to emerge near to an entangled creature (maximum range 20). Merging with the stone is beneficial for you, healing 100 + [40]630cTStD:Wil life (increases with Willpower). This will not break 'body of stone'.


Rockswallow
Rockswallow.png
Game Version -
Category Type Wild-gift
Category Earthen Vines
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 20.0
Cost 15 equilibrium
Cooldown 11–7cTL:0
Travel Speed instantaneous
Use Speed Standard
Description Merge your target (within range 20) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.

Merging with the stone is detrimental for the target, dealing 80 + [40]330cTStD:Wil physical damage. The damage will increases with your Willpower.


Eyal's Fury

Reclaim
Reclaim.png
Game Version -
Category Type Wild-Gift
Category Eyal's Fury
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range 7
Cost 5 Equilibrium
Cooldown 5
Travel Speed -
Use Speed -
Description You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.

This deals (0.5 * [20]320cTMD) Nature and (0.5 * [20]320cTMD) Acid damage to the target, and is particularly devastating against undead and constructs, dealing 25% more damage to them.

The damage increases with your Mindpower.


Nature's Defiance
Nature's Defiance.png
Game Version -
Category Type Wild-Gift
Category Eyal's Fury
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.

You gain [5]50cTMD Spell save, [5]40%cTMD Arcane resistance, and 5–20%cTL:50% Nature damage affinity.

You defy arcane forces, so that any time you take damage from a spell, you restore [2]8cTMD Equilibrium each turn for 3–7cTS turns.

The effects increase with your Mindpower.


Acidfire
Acidfire.png
Game Version -
Category Type Wild-Gift
Category Eyal's Fury
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Activated
Range 8
Cost 20 Equilibrium
Cooldown 25
Travel Speed -
Use Speed -
Description You call upon the earth to create a blinding, corrosive cloud in an area of radius 4 for 6–10cTS turns.

Each turn, this cloud deals [10]70cTMD Acid damage to each foe and has a 20–40%cTL:100% chance of burning away one beneficial magical effect.

The damage increases with your Mindpower.


Eyal's Wrath
Eyal's Wrath.png
Game Version -
Category Type Wild-Gift
Category Eyal's Fury
Requirements Level (26,27,28,29,30) Willpower (54,56,58,60,62)
Use Mode Activated
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description You draw deeply from your connection with nature to create a radius 4–6cTL:10 storm of natural forces around you for 4–8cTS turns.

This storm moves with you and deals [10]100cTMD Nature damage each turn to all foes it hits.

In addition, it will drain up to [10]30cTMD Mana, (0.5 * [10]30cTMD) Vim, (0.25 * [10]30cTMD) Positive, and (0.25 * [10]30cTMD) Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10% of the amount drained.

The damage and drain increase with your Mindpower.


Fire drake aspect

Wing Buffet
Wing buffet.png
Game Version 1.4.3
Category Type Wild-Gift
Category Fire Drake Aspect
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 8
Travel Speed -
Use Speed Mind speed
Description You summon a powerful gust of wind, knocking back your foes within a radius of 3–6cTS up to 3 tiles away and damaging them for 110–160cTWD% weapon damage.

Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 4, passively.

Each point in fire drake talents also increases your fire resistance by 1%.

NB: Wing Buffet will do physical damage regardless of weapon damage type.


Bellowing Roar
Bellowing roar.png
Game Version 1.4.3
Category Type Wild-Gift
Category Fire Drake Aspect
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 8 Equilibrium
Cooldown 20
Travel Speed -
Use Speed Mind speed
Description You let out a powerful roar that sends your foes into utter confusion for 3 turns, in a radius of 3–7cTS.

The sound wave is so strong, your foes also take [30]380cTStD:Str physical damage.

The damage improves with your Strength.

Each point in fire drake talents also increases your fire resistance by 1%.


Devouring Flame
Devouring flame.png
Game Version 1.4.3
Category Type Wild-Gift
Category Fire Drake Aspect
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 6 Equilibrium
Cooldown 20
Travel Speed -
Use Speed Mind speed
Description Spit a cloud of flames, doing [15]60cTMD fire damage in a radius of 2–5cTS each turn for 5–9cTS turns.

The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.

The damage will increase with your Willpower, and can critical.

Each point in fire drake talents also increases your fire resistance by 1%.


Fire Breath
Fire breath.png
Game Version 1.4.3
Category Type Wild-Gift
Category Fire Drake Aspect
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 12 Equilibrium
Cooldown 12
Travel Speed -
Use Speed Mind speed
Description You breathe fire in a frontal cone of radius 5–9cTS. Any target caught in the area will take [30]650cTStD:Str fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.

The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.

Each point in fire drake talents also increases your fire resistance by 1%.

Fire damage is applied 70% on talent use, 30% over next three turns.


Fungus

Wild Growth
Wild growth.png
Game Version -
Category Type Wild-Gift
Category Fungus
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 15 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description Surround yourself with a myriad of tiny, nearly invisible, healing fungi.

Any regeneration effect active on you will have its duration increased by 1–5cTS:log turns.


Fungal Growth
Fungal growth.png
Game Version -
Category Type Wild-Gift
Category Fungus
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Improve your fungus to allow it to take a part of any healing you receive and improve it.

Each time you are healed, you get a regeneration effect for 6 turns that heals you for a percentage of the direct heal you received.

The percentage of direct heal that is granted as regeneration is 20–56.8%cL:100% as [5]500cTMD varies from 0–368.5.

The effect will increase with your Mindpower.


Ancestral Life
Ancestral life.png
Game Version -
Category Type Wild-Gift
Category Fungus
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your fungus can reach into the primordial ages of the world, granting you ancient instincts.

Each time a regeneration effect is used on you, you gain (50 + 0.1 * [5]500cTMD)% of a turnmax 160%.

Also, regeneration effects on you will decrease your equilibrium by 0.5–2.5cTS:0.5A each turn.

The turn gain increases with your Mindpower.


Sudden Growth
Sudden growth.png
Game Version -
Category Type Wild-Gift
Category Fungus
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 22 Equilibrium
Cooldown 25
Travel Speed -
Use Speed -
Description A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for (500 + 100 * Talent Level)% of your current life regeneration ratemax 1200%.


Harmony

Waters of Life
Waters of life.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 30
Travel Speed -
Use Speed Instant
Description The waters of life flow through you, purifying any poisons or diseases currently affecting you.

For 6–10cTL:30 turns, all poisons and diseases will heal you instead of damaging you.

When activated, it also heals you for [20]60cTStD:Wil life for each disease or poison you have.

The healing per disease/poison will increase with your Willpower.


Elemental Harmony
Elemental harmony.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 30
Travel Speed -
Use Speed -
Description Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for 6–10cTS:log turns. This can only happen every 6–10cTS:log turns.
  • Fire: +16.25–41.25%cTS:0.75P global speed
  • Cold: +(3 + 2 * Talent Level) Armour
  • Lightning: +(Talent Level) to all stats
  • Acid: +(5 + 2 * Talent Level) life regen
  • Nature: +(5 + 1.4 * Talent Level)% to all resists


One with Nature
One with nature.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 15 Equilibrium
Cooldown 30
Travel Speed -
Use Speed Instant
Description Commune with nature, removing the infusion saturation effect and reducing the cooldown of (Raw Talent Level) infusions by (1 + 0.5 * Talent Level) turns.


Healing Nexus
Healing nexus.png
Game Version -
Category Type Wild-Gift
Category Harmony
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 24 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description A wave of natural energies flow around you in a radius of (1 + Raw Talent Level); all creatures hit will suffer from the Healing Nexus status for (3 + Raw Talent Level) turns.

While under the effect, all healing done to the creature will instead heal you for (40 + 10 * Talent Level)% of the heal value (and no healing at all goes to the target).

Each heal leeched will also restore (5 + Talent Level) equilibrium.


Higher draconic abilities

Prismatic Slash
Prismatic slash.png
Game Version -
Category Type Wild-Gift
Category Higher Draconic Abilities
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 16
Travel Speed -
Use Speed -
Description Unleash raw, chaotic elemental damage upon your enemy.

You strike your enemy for 120–200%cTWD weapon damage, and with equal odds, randomly deal one of five effects: blinding sand, disarming acid, freezing ice, stunning lightning or burning flames.

Additionally, you will cause a burst that deals [20]230%cTMD of that damage to enemies* in radius 1.5–3.5cTS, regardless of if you hit with the blow.

Each point in Prismatic Slash increase your Physical, Spell and Mind Saves by 1.

NB: Despite what the tooltip implies, the explosion damage portion of this ability WILL damage friendly characters (but never the player) as of 1.4.8.


Venomous Breath
Venomous breath.png
Game Version -
Category Type Wild-Gift
Category Higher Draconic Abilities
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Activated
Range Melee/Personal
Cost 12 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You breathe insidious poison in a frontal cone of radius 5–10cTS. Any target caught in the area will take [60]650cTStD:Str nature damage over 6 turns.

The poison also gives enemies a 11–23%cTL:100% chance to fail actions more complicated than basic attacks and movement, while it is in effect.

The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.

Each point in Venomous Breath also increases your nature resistance by 3%, and your nature damage by 4%


Wyrmic Guile
Wyrmic guile.png
Game Version -
Category Type Wild-Gift
Category Higher Draconic Abilities
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You have the mental prowess of a Wyrm.

Your Cunning is increased by (2 * Raw Talent Level), and your breath attack cooldowns are reduced by (2, 4, 5, 6, 6).

You gain 21–56%cTL:100% knockback resistance, and your blindness and stun resistances are increased by 9–30%cTL:100%.


Chromatic Fury
Chromatic fury.png
Game Version -
Category Type Wild-Gift
Category Higher Draconic Abilities
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You have gained the full power of the multihued dragon, and your mastery over the elements is complete.

Increases physical, fire, cold, lightning and acid damage by (2 * Raw Talent Level)%, and your resistance penetration in those elements by 4–20%cTL:100%,raw.

Each point in Chromatic Fury also increases your resistances to physical, fire, cold, lightning and acid by 0.5%.


Mindstar mastery

Psiblades
Psiblades.png
Game Version -
Category Type Wild-Gift
Category Mindstar Mastery
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 18 Equilibrium
Cooldown 6
Travel Speed -
Use Speed -
Description Channel your mental power through your wielded mindstars, generating psionic blades sprouting from the mindstars.

Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by (1.076 + 0.324 * √ Talent Level), their armour penetration by (0.65 + 0.51 * √ Talent Level) and mindpower, willpower and cunning by (1.076 + 0.324 * √ Talent Level).

Also increases Physical Power by 30 and increases weapon damage by (√ Talent Level / 5) / 1.5 % when using mindstars.


NOTE: The damage bonus from this talent seems to specifically apply to base Willpower and Cunning, not any other stat-based damage you may have. For example, the 50% Magic damage from the Arcane Might prodigy does not get scaled by Psiblades, and the 40% Willpower damage from Super Power is also not scaled by Psiblades despite being Willpower.

Thorn Grab
Thorn grab.png
Game Version -
Category Type Wild-Gift
Category Mindstar Mastery
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 7 Equilibrium
Cooldown 15
Travel Speed -
Use Speed Instant
Description You touch the target with your main hand psiblade, bringing the forces of nature to bear on your foe.

Thorny vines will grab the target, slowing it by 18–23%cTL:100% and dealing [15]250cTMD nature damage over 10 turns.

Damage will increase with your Mindpower

If you have two mindstars equipped, the damage will be further multiplied by (1 + (Sum of Mindstar Base Damages) / 50).


Leaves Tide
Leaves tide.png
Game Version -
Category Type Wild-Gift
Category Mindstar Mastery
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 25
Travel Speed -
Use Speed -
Description Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns.

All foes hit by the leaves will start bleeding for (5 + [5]35cTMD) per turn (cumulative).

All allies hit will be covered in leaves, granting them (10 + [3]25cTMD)% chancemax 55% to completely avoid any damaging attack.

Damage and avoidance will increase with your Mindpower.

If you have two mindstars equipped, then:

  • Damage will be multiplied by (1 + (Sum of Mindstar Base Damages) / 50)
  • Avoidance chance will be multiplied by (1 + (Sum of Mindstar Base Damages) / 112.5).


Nature's Equilibrium
Nature s equilibrium.png
Game Version -
Category Type Wild-Gift
Category Mindstar Mastery
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description You hit a foe with your mainhand psiblade doing 250–400%cTWD weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it.

The maximum heal possible is (50 + [5]250cTMD). Equilibrium of the healed target will also decrease by 10% of the heal power.

Max heal will increase with your Mindpower.

If you have two mindstars equipped, then the maximum heal will become (50 + [5]250cTMD * (1 + (Sum of Mindstar Base Damages) / 50 ) ).


Moss

Grasping Moss
Grasping moss.png
Game Version -
Category Type Wild-Gift
Category Moss
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 16
Travel Speed -
Use Speed Instant
Description Instantly grow a moss circle of radius 2.5–4.5cTS:raw at your feet.

Each turn the moss deals [6]40cTMD nature damage to each foe within its radius.

This moss is very thick and sticky causing all foes passing through it to have their movement speed reduced by 36–60%cTL:100% and have a 25–45%cTL:100% chance to be pinned to the ground for 4 turns.

The moss lasts for 4–8cTL:16 turns.

Moss talents are instant but place all other moss talents on cooldown for 3 turns.

The damage will increase with your Mindpower.


Nourishing Moss
Nourishing moss.png
Game Version -
Category Type Wild-Gift
Category Moss
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 16
Travel Speed -
Use Speed Instant
Description Instantly grow a moss circle of radius 2.5–4.5cTS:raw at your feet.

Each turn the moss deals [6]40cTMD nature damage to each foe within its radius.

This moss has vampiric properties and heals the user for [200]62cTMD of the damage done.

The moss lasts 4–8cTL:16 turns.

Moss talents are instant but place all other moss talents on cooldown for 3 turns.

The damage will increase with your Mindpower.


Slippery Moss
Slippery moss.png
Game Version -
Category Type Wild-Gift
Category Moss
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 16
Travel Speed -
Use Speed Instant
Description Instantly grow a moss circle of radius 2.5–4.5cTS:raw at your feet.

Each turn the moss deals [6]40cTMD nature damage to each foe within its radius.

This moss is very slippery and causes affected foes to have a 19–35%cTL:50% chance of failing to perform complex actions.

The moss lasts 4–8cTL:16 turns.

Moss talents are instant but place all other moss talents on cooldown for 3 turns.

The damage and the chance to apply the slippery effect increase with your Mindpower.


Hallucinogenic Moss
Hallucinogenic moss.png
Game Version -
Category Type Wild-Gift
Category Moss
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 16
Travel Speed -
Use Speed Instant
Description Instantly grow a moss circle of radius 2.5–4.5cTS:raw at your feet.

Each turn the moss deals [6]40cTMD nature damage to each foe within its radius.

This moss is coated with strange fluids and has a 25.5–47.5%cTL:100% chance to confuse (power 20–40%cTL:50%) foes passing through it for 2 turns.

The moss lasts for 4–8cTL:16 turns.

Moss talents are instant but place all other moss talents on cooldown for 3 turns.

The damage will increase with your Mindpower.


Mucus

Mucus
Mucus.png
Game Version -
Category Type Wild-Gift
Category Mucus
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 0 Equilibrium
Cooldown 20
Travel Speed -
Use Speed Instant
Description For 20–4cTS:6.5P turns, you lay down mucus where you walk or stand.

The mucus is placed automatically every turn and lasts 20–4cTS:6.5P turns.

At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.

Your mucus will poison all foes crossing it, dealing [10]50cTMD nature damage every turn for 5 turns (stacking).

In addition, each turn, you will restore [2]8cTMD Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.

The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.


Acid Splash
Acid splash.png
Game Version -
Category Type Wild-Gift
Category Mucus
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 7
Cost 10 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Calling upon nature, you cause the ground to erupt in an radius 2 acidic explosion, dealing [20]220cTMD acid damage to all creatures and creating mucus in the area.

At talent level 5, the radius of effect is increased by 1.

Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.

The damage increases with your Mindpower.


Living Mucus
Living mucus.png
Game Version -
Category Type Wild-Gift
Category Mucus
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your mucus is brought to near sentience.

Each turn, a random spot of your mucus will spawn a Mucus Ooze with a chance of 12.6–32%cL:50% as [5]300cTMD varies from 26–100.

Mucus Oozes last 6–10cTS turns and will attack any of your foes by spitting slime at them.

You may have up to 0.5–5cSS:Cun Mucus Oozes active at any time (based on your Cunning).

Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.

The spawn chance increases with your Mindpower.


Oozewalk
Oozewalk.png
Game Version -
Category Type Wild-Gift
Category Mucus
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 10 Equilibrium
Cooldown 7
Travel Speed -
Use Speed -
Description You temporarily merge with your mucus, cleansing yourself of 1.1–2.9cTS:log physical or magical effects.

You can then reemerge on any tile within sight and range that is also covered by mucus.

This is quick, requiring only (2.13 / (2.13 + Talent Level) ) of a turn to perform, but you must be in contact with your mucus.


Ooze

Mitosis
Mitosis.png
Game Version -
Category Type Wild-Gift
Category Ooze
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Your body is more like that of an ooze.

When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.

This ooze has as much health as twice the damage you took, up to a maximum of (50 + [30]250cTMD + 2.5–10%cTL:25% * Max Life).

The chance to split equals the percent of your health lost times 0.6–1.83cL:100 as [10]400cTStD:Cun varies from 0–234.

You may have up to 1–3.1cTL:6 Bloated Oozes active at any time, up to your summoning limit, and all damage you take will be split equally between you and them so long as this talent is active.

Bloated Oozes last for 6–10cTS turns, are very resilient with 15–30%cTL:70% all damage resistance to damage not coming through your shared link, and regenerate life quickly.

The chance to split increases with your Cunning.


Reabsorb
Reabsorb.png
Game Version -
Category Type Wild-Gift
Category Ooze
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 4–8cTS turns.

This process releases a burst of antimagic, dealing [15]200cTMD Manaburn damage in radius 3.

This talent allows you to restore (0.2 + [0]1.4cTMD) Equilibrium per turn while Mitosis is active.

The damage, duration and Equilibrium restoration increase with your Mindpower.


Call of the Ooze
Call of the ooze.png
Game Version -
Category Type Wild-Gift
Category Ooze
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description Instantly call all of your bloated oozes to your aid.

If you have less than the maximum number of oozes allowed by Mitosis, up to 0.5–2.5cTS will be created with 46–70%cTL:100% of the maximum life allowed by Mitosis.

Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.

This will then allow you to channel a melee attack through your ooze to its target, doing 70–180%cTWD weapon damage (as Acid).


Indiscernible Anatomy
Indiscernible anatomy.png
Game Version -
Category Type Wild-Gift
Category Ooze
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your body's internal organs are indistinct, disguising your vital areas.

All direct critical hits (physical, mental, spells) against you have a 15–50%cTS:0.75P lower Critical multiplier (but always do at least normal damage).

In addition you gain 20–70%cTL:100% resistance to disease, poison, wounds and blindness.


Oozing blades

Oozebeam
Oozebeam.png
Game Version -
Category Type Wild-Gift
Category Oozing Blades
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Activated
Range 10
Cost 4 Equilibrium
Cooldown 3
Travel Speed -
Use Speed -
Description Channel slime through your psiblades, extending their reach to create a beam doing [20]290cTMD Slime damage.

The damage increases with your Mindpower.


Natural Acid
Natural acid.png
Game Version -
Category Type Wild-Gift
Category Oozing Blades
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You gain [10]40%cTMD Nature resistance.

When you deal Acid damage to a creature, you gain a bonus to Nature damage for 2–5cTS:log turns.

This damage bonus starts at level 1 and can reach a maximum of level 5. The bonus will increase by 1 level whenever you deal Acid damage to the target, up to once per turn, and is equal to (0.45 * 5–15cTS:0.75P * √ Bonus Level)%.

The resistance and damage increase improve with your Mindpower.


Mind Parasite
Mind parasite.png
Game Version -
Category Type Wild-Gift
Category Oozing Blades
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Activated
Range 6
Cost 12 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description You use your psiblades to fire a small worm at a foe.

When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with ability use at a chance of 39–86%cL:100% as [10]70cTMD varies from 9–56.

Each time a talent is interfered, 1–2cTL:4 talents are placed on a 2–12cTL:20 turn cooldown.

The disruption chance will increase with your Mindpower.


Unstoppable Nature
Unstoppable nature.png
Game Version -
Category Type Wild-Gift
Category Oozing Blades
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Sustained
Range Melee/Personal
Cost 15 Equilibrium
Cooldown 30
Travel Speed -
Use Speed -
Description Surround yourself with natural forces, ignoring 15–50%cTL:100% nature resistance of your targets.

In addition, any time you deal damage with a Wild-Gift there is a 14–70%cTL:100% chance that one of your mucus oozes will spit at the target as a free action.


Sand drake aspect

Swallow
Swallow.png
Game Version 1.4.5
Category Type Wild-Gift
Category Sand Drake Aspect
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 4 Equilibrium
Cooldown 10–7cTL:4
Travel Speed -
Use Speed -
Description Attack the target for 160–250%cTWD nature weapon damage.

If the attack brings your target's life low enough (see below) or kills it, you can try to swallow it, killing it automatically and regaining (2 * Target Level + 5) life while reducing your equilibrium by (Target Level + 5).

The chance to swallow depends on your talent level and the relative size of the target.

The maximum percentage of life the target may have to still be swallowed is 13–25%cL:50% as (Talent Level * (Self Size / Target Size)) varies from 1–5.

The swallow attempt checks your physical power against the target's physical save.

Even targets that are immune to instant kills can be swallowed if they have 5% or less health.

Each point in sand drake talents also increases your physical resistance by 0.5%.

Levels in Swallow additionally raises your Physical and Mental critical rate by 2–10%cTS:0.5P, passively


Quake
Quake.png
Game Version -
Category Type Wild-Gift
Category Sand Drake Aspect
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 10
Cost 4 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description You slam your foot onto the ground, shaking the area around you in a radius of 2.5–4.5cTS.

Creatures caught by the quake will be damaged for 130–210cTWD% weapon damage, and knocked back up to 3 tiles away.

The terrain will also be moved around within the quake's radius, and the user will be shifted to a random square within the radius.

The damage will increase with your Strength.

Each point in sand drake talents also increases your physical resistance by 0.5%.

NB: Quake will do physical damage regardless of weapon damage type.


Burrow
Burrow.png
Game Version -
Category Type Wild-Gift
Category Sand Drake Aspect
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 10
Cost 15 Equilibrium
Cooldown 40–15cTL:10
Travel Speed -
Use Speed -
Description Allows you to burrow into earthen walls for 3–7cTS:0.5P,0A,2S turns.

Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore [15]30cTMD of target armor and ([15]30cTMD / 2)% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%.


Sand Breath
Sand breath.png
Game Version -
Category Type Wild-Gift
Category Sand Drake Aspect
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 12 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You breathe sand in a frontal cone of radius 5–9cTS. Any target caught in the area will take [30]480cTStD:Str physical damage, and be blinded for 3–4cTS turns.

The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.

Each point in sand drake talents also increases your physical resistance by 0.5%.


Slime

Slime Spit
Slime spit.png
Game Version -
Category Type Wild-Gift
Category Slime
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 4 Equilibrium
Cooldown 5
Travel Speed 6
Use Speed -
Description Spit slime at your target doing [30]250cTMD nature damage and slowing it down by 30% for 3 turns.

The slime can bounce from foe to foe, hitting up to a total of 1–5cTS:log target(s).

Additional targets must be within 6 tiles of each other and every extra hit will only deal 50–60%cTL:100% of the damage of the previous one.

The damage will increase with your Mindpower


Poisonous Spores
Poisonous spores.png
Game Version -
Category Type Wild-Gift
Category Slime
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 2 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Releases poisonous spores at an area of radius 1–2.7cTS, infecting the foes inside with a random poison doing [30]390cTMD Nature damage over 10 turns.

This attack can crit and deals [10]40%cTMD additional critical damage.

The damage and critical bonus increase with your Mindpower.


Acidic Skin
Acidic skin.png
Game Version -
Category Type Wild-Gift
Category Slime
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 3 Equilibrium
Cooldown 30
Travel Speed -
Use Speed -
Description Your skin drips with acid, damaging all that hit you for [10]50cTMD Acid damage.

The damage increases with your Mindpower.


Slime Roots
Slime roots.png
Game Version -
Category Type Wild-Gift
Category Slime
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 4.5–6.5cTS
Cost 5 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of 4.5–6.5cTS with an error margin of (4 - Talent Level).

Doing so changes your internal structure slightly, taking 1 random talent off cooldown.

The number of talents you can take off cooldown is increased by 1 at talent levels 4 and 7.


Storm drake aspect

Lightning Speed
Lightning speed.png
Game Version -
Category Type Wild-Gift
Category Storm Drake Aspect
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 10 Equilibrium
Cooldown 26
Travel Speed -
Use Speed Instant
Description You transform into pure lightning, moving 496–837%cTS faster for 2–4cTS game turns.

Also provides 30% physical damage resistance and 100% lightning resistance.

Any actions other than moving will stop this effect.

Note: since you will be moving very fast, game turns will pass very slowly.

Levels in Lightning Speed additionally raise your movement speed by 11–50%cTS, passively

Each point in storm drake talents also increases your lightning resistance by 1%.


Static Field
Static field.png
Game Version -
Category Type Wild-Gift
Category Storm Drake Aspect
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 20 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description Generate an electrical field around you in a radius of 1. Any creature caught inside will lose a percentage of its current life. This effect cannot kill creatures.

The percentage loss is equal to 0–31%cL:90% as [10]45cTMD varies from 0–31.

Creatures of higher rank take reduced damage from this talent:

  • Rares and Elites: Divide damage by 1.5
  • Normal Bosses and Uniques: Divide damage by 2
  • Elite Bosses: Divide damage by 3

Each point in storm drake talents also increases your lightning resistance by 1%.


Tornado
Tornado.png
Game Version -
Category Type Wild-Gift
Category Storm Drake Aspect
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 5–9cTS
Cost 14 Equilibrium
Cooldown 15
Travel Speed 2
Use Speed -
Description Summons a tornado that moves slowly toward its target, following it if it changes position.

Any foe caught in its path takes [10]110cTMD lightning damage.

When it reaches its target, it explodes in a radius of 1 for [15]190cTMD lightning damage and [15]190cTMD physical damage. All affected creatures will be knocked back, and the targeted creature will be stunned for 4 turns.

The tornado will last for 5–9cTS turns, or until it reaches its target.

Damage will increase with your Mindpower.

Each point in storm drake talents also increases your lightning resistance by 1%.


Lightning Breath
Lightning breath.png
Game Version -
Category Type Wild-Gift
Category Storm Drake Aspect
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 12 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You breathe lightning in a frontal cone of radius 5–10cTS. Any target caught in the area will take ([30]500cTStD:Str / 3) to [30]500cTStD:Str lightning damage, and can be dazed for 3 turns.

The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.

Each point in storm drake talents also increases your lightning resistance by 1%.


Summoning (advanced)

Master Summoner
Master summoner.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (10,11,12,13,14) Willpower (22,24,26,28,30)
Use Mode Sustained
Range 10
Cost 20 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Reduces the cooldown of all summons by (6.67 * Raw Talent Level)%, up to a maximum of 30%.


Grand Arrival
Grand arrival.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (14,15,16,17,18) Willpower (14,16,18,20,22)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
  • Ritch Flamespitter: Reduce fire resistance of all foes in a radius by [15]70%cTMD
  • Hydra: Generates a cloud of lingering poison that deals [10]60cTMD damage per turn
  • Rimebark: Reduce cold resistance of all foes in a radius by [15]70%cTMD
  • Fire Drake: Appears with 0.3–2.7cTS:log fire drake hatchlingsmin 1. This effect does not check your summoning limit, but the hatchlings will still count against the limit once they appear. Hatchlings cannot be subject to Detonate.
  • War Hound: Reduce physical resistance of all foes in a radius by [15]70%cTMD
  • Jelly: Reduce nature resistance of all foes in a radius by [15]70%cTMD
  • Minotaur: Reduces movement speed of all foes in a radius by 10–47%cL:100% as [5]500cTMD varies from 0–369
  • Stone Golem: Dazes all foes in a radius
  • Turtle: Heals all friendly targets in a radius for (30 + [10]350cTMD)
  • Spider: The spider is so hideous that foes around it are brainlocked and repelled by (1 + Raw Talent Level) tiles

Radius for effects is 1.3–2.7cTS:log, and the duration of each lasting effect is 5–9cTS turns.


Nature's Cycle
Nature cycle.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (18,19,20,21,22) Willpower (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description While Master Summoner is active, each new summon will reduce the remaining cooldown of Rage, Detonate and Wild Summon.

(30 + 15 * Talent Level)% chance to reduce them by 1–3.1cTL:5.


Wild Summon
Wild summon.png
Game Version -
Category Type Wild-Gift
Category Summoning (Advanced)
Requirements Level (22,23,24,25,26) Willpower (46,48,50,52,54)
Use Mode Activated
Range 10
Cost 9 Equilibrium
Cooldown 25
Travel Speed -
Use Speed Instant
Description For 1–5cTL:25 turn(s), you have 100% chance that your summons appear as a wild version.

The chance diminishes to 66% of its existing value each turn.

Wild creatures gain an extra talent at a level equal to the raw talent level of Wild Summon:

This talent requires Master Summoner to be active to be used.


Summoning (augmentation)

Rage
Rage.png
Game Version -
Category Type Wild-Gift
Category Summoning (Augmentation)
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 10
Cost 5 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description Induces a killing rage in one of your summons, increasing all its stats by (0.25 * [10]100cTMD) for 10 turns.


Detonate
Detonate.png
Game Version -
Category Type Wild-Gift
Category Summoning (Augmentation)
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 10
Cost 5 Equilibrium
Cooldown 25
Travel Speed -
Use Speed -
Description Destroys one of your summons, making it detonate in radius of 4–8cTS:raw.
  • Ritch Flamespitter: Explodes into a fireball that burns for [30]300cTMD damage
  • Hydra: Explodes into a ball of lightning, acid or poison that deals [30]300cTMD damage
  • Rimebark: Explodes into an iceball that deals [30]300cTMD damage with a 25% chance to freeze
  • Fire Drake: Generates a cloud of fire that deals [10]70cTMD fire damage per turn for 6 turns
  • War Hound: Explodes into a ball of [30]250cTMD physical damage
  • Jelly: Explodes into a ball of slime that deals [30]200cTMD nature damage and slows by 15% for 3 turns
  • Minotaur: Explodes into a sharp ball, cutting all creatures for [30]350cTMD bleed damage
  • Stone Golem: Knocks back all creatures by 4 tiles, pushing them off balance and dealing [30]150cTMD damage
  • Turtle: Grants a small shell shield to all friendly creatures that increases all resistance by [10]35%cTMD for 4 turns
  • Spider: Pins all foes around for 3 turns

In addition, a random summon will come off cooldown.

Hostile effects will not hit you or your other summons.


Resilience
Resilience.png
Game Version -
Category Type Wild-Gift
Category Summoning (Augmentation)
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Improves all your summons' Constitution by 2–10cTS:0.75P, and adds (Talent Level) effective talent levels to your summon talents to determine your summons' lifetime.

The Jelly's constitution is improved by 3–15cTS:0.75P instead.


Phase Summon
Phase summon.png
Game Version -
Category Type Wild-Gift
Category Summoning (Augmentation)
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 5 Equilibrium
Cooldown 25
Travel Speed -
Use Speed -
Description Switches places with one of your summons. This disorients your foes, granting both you and your summon 50% evasion for 2–6cTS turns.


Summoning (distance)

Ritch Flamespitter
Ritch flamespitter.png
Game Version -
Category Type Wild-Gift
Category Summoning (Distance)
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 5
Cost 2 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Summon a Ritch Flamespitter to burn your foes to death. Flamespitters are really weak in melee and die easily, but they can burn your foes from afar.

The Ritch Flamespitter will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

  • Constitution: 10
  • Willpower: 15 + 2 * Mindpower * 0.2–1cTS:0.75P
  • Cunning: 15 + 1.7 * Mindpower * 0.2–1cTS:0.75P

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Willpower and Cunning will increase with your Mindpower.


Hydra
Hydra.png
Game Version -
Category Type Wild-Gift
Category Summoning (Distance)
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 5
Cost 5 Equilibrium
Cooldown 18
Travel Speed -
Use Speed -
Description Summon a 3-headed Hydra to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.

The Hydra will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

  • Strength: 18
  • Constitution: 10 + 2–10cTS:0.75P
  • Willpower: 15 + 1.6 * Mindpower * 0.2–1cTS:0.75P

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Willpower will increase with your Mindpower.


Rimebark
Rimebark.png
Game Version -
Category Type Wild-Gift
Category Summoning (Distance)
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 5
Cost 8 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Summon a Rimebark to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.

The Rimebark will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

  • Constitution: 10
  • Willpower: 15 + 2 * Mindpower * 0.2–1cTS:0.75P
  • Cunning: 15 + 1.6 * Mindpower * 0.2–1cTS:0.75P

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Willpower will increase with your Mindpower.


Fire Drake
Fire drake.png
Game Version -
Category Type Wild-Gift
Category Summoning (Distance)
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 5
Cost 15 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Summon a Fire Drake to burn and crush your foes to death. Fire Drakes are behemoths that can burn your foes from afar with their fiery breath.

The Fire Drake will last for a duration of 2–7cS as (Talent Level) varies from 0–5.

It will receive the following stats:

  • Strength: 15 + 2 * Mindpower * 0.2–1cTS:0.75P
  • Constitution: 20 + 1.5 * Mindpower * 0.2–1cTS:0.75P
  • Willpower: 38

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Strength and Constitution will increase with your Mindpower.


Summoning (melee)

War Hound
War hound.png
Game Version -
Category Type Wild-Gift
Category Summoning (Melee)
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 5
Cost 3 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description Summon a War Hound to attack your foes. War hounds are good basic melee attackers.

The War Hound will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Strength and Dexterity will increase with your Mindpower.


Jelly
Jelly.png
Game Version -
Category Type Wild-Gift
Category Summoning (Melee)
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 5
Cost 2 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Summon a Jelly to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10% of all damage received by the jelly.

The Jelly will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Constitution stat will increase with your Mindpower.


Minotaur
Minotaur.png
Game Version -
Category Type Wild-Gift
Category Summoning (Melee)
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range 5
Cost 10 Equilibrium
Cooldown 15
Travel Speed -
Use Speed -
Description Summon a Minotaur to attack your foes. Minotaurs cannot stay summoned for long, but they deal a lot of damage.

The Minoatur will last for a duration of 2–7cS as (Talent Level) varies from 0–5.

It will receive the following stats:

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Strength and Dexterity will increase with your Mindpower.


Stone Golem
Stone golem.png
Game Version -
Category Type Wild-Gift
Category Summoning (Melee)
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range 5
Cost 15 Equilibrium
Cooldown 20
Travel Speed -
Use Speed -
Description Summon a Stone Golem to attack your foes. Stone golems are formidable foes that can become unstoppable.

The Stone Golem will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Strength and Dexterity will increase with your Mindpower.


Summoning (utility)

Turtle
Turtle.png
Game Version -
Category Type Wild-Gift
Category Summoning (Utility)
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 5
Cost 2 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Summon a Turtle to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.

The Turtle will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

  • Dexterity: 10 + 2–10cTS:0.75P
  • Constitution: 15 + 2.1 * Mindpower * 0.2–1cTS:0.75P
  • Willpower: 18

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Constitution will increase with your Mindpower.


Spider
Spider.png
Game Version -
Category Type Wild-Gift
Category Summoning (Utility)
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range 5
Cost 5 Equilibrium
Cooldown 10
Travel Speed -
Use Speed -
Description Summon a Spider to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.

The Spider will last for a duration of 5–10cS as (Talent Level) varies from 0–5.

It will receive the following stats:

  • Strength: 10 + 2–10cTS:0.75P
  • Dexterity: 15 + 2 * Mindpower * 0.2–1cTS:0.75P
  • Constitution: 10
  • Willpower: 18

Your summons inherit some of your stats: increased damage %, stun/pin/confusion/blindness resistance, armour penetration.

Their Dexterity will increase with your Mindpower.


Frantic Summoning
Frantic summoning.png
Game Version -
Category Type Wild-Gift
Category Summoning (Utility)
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 5 Equilibrium
Cooldown 25
Travel Speed -
Use Speed Instant
Description You focus yourself on nature, allowing you to summon creatures much faster (reduces summon time by 25–75%cTL:100%) and with no chance to fail from high equilibrium for 2.7–5.6cTL:25 turns.

When activating this power, a random summoning talent will come off cooldown.

Each time you summon, the duration of the frantic summoning effect will reduce by 1.


Summon Control
Summon control.png
Game Version -
Category Type Wild-Gift
Category Summoning (Utility)
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to take direct control of any of your summons.

The summons will appear on the interface; a simple click on them will let you switch control.

You can also press control+tab to switch.

When taking control, your summon has its lifetime increased by 5–17cTS:log,4S turns, and the damage it takes is reduced by 0–35%cL:100% as (0.07 * Raw Cunning * Raw Talent Level) varies from 0–35.

The damage reduction is based on your Cunning.


Venom drake aspect

Acidic Spray
Acidic spray.png
Game Version 1.4.5
Category Type Wild-Gift
Category Venom Drake Aspect
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Range 5.5–7.5cTS
Cost 3 Equilibrium
Cooldown 6.9–5.5cTL:3
Travel Speed -
Use Speed -
Description Spray forth a glob of acidic moisture at your enemy.

The target will take [25]250cTMD Mindpower-based acid damage.

Enemies struck have a 25% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.

Every level in Acidic Spray additionally raises your Mindpower by 4, passively.

At Talent Level 5, this becomes a piercing line of acid.

Each point in acid drake talents also increases your acid resistance by 1%.


Corrosive Mist
Corrosive mist.png
Game Version -
Category Type Wild-Gift
Category Venom Drake Aspect
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Range Melee/Personal
Cost 15 Equilibrium
Cooldown 25
Travel Speed -
Use Speed -
Description Exhale a mist of lingering acid, dealing [10]70cTMD acid damage that can critical in a radius of 2.5–4.5cTS each turn for a duration of 6–7.67cS as (0.04 * Mindpower + 0.5 * Talent Level) varies from 0–5.67.

Enemies in this mist will be corroded for 2.3–3.8cTS turns, lowering their Accuracy, their Armour and their Defense by [2]20cTMD.

The damage and duration will increase with your Mindpower, and the radius will increase with talent level.

Each point in acid drake talents also increases your acid resistance by 1%.


Dissolve
Dissolve.png
Game Version -
Category Type Wild-Gift
Category Venom Drake Aspect
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 10 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 10–60%cTWD damage.

Every two talent levels (2/4/6/8), one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits.

Each point in acid drake talents also increases your acid resistance by 1%.


Corrosive Breath
Corrosive breath.png
Game Version -
Category Type Wild-Gift
Category Venom Drake Aspect
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Range Melee/Personal
Cost 12 Equilibrium
Cooldown 12
Travel Speed -
Use Speed -
Description You breathe acid in a frontal cone of radius 5–10cTS. Any target caught in the area will take [30]420cTStD:Str acid damage.

Enemies caught in the acid have a 25% chance of their weapons becoming useless for three turns.

The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.

Each point in acid drake talents also increases your acid resistance by 1%.