Earthen power (category)

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Stoneshield
Stoneshield.png
Game Version 1.4.3
Category Type Wild-gift
Category Earthen power
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The first time you take damage each turn, you regenerate 7–15cTL:100% of the damage dealt as mana (up to a maximum of 6–10cTS) and 6.7–18.5cTL:50% as equilibrium (up to 5–9cTS:log).

Increases Physical Power by (1–5gtl * 10 ), increases damage done with shields by (√ (1–5gtl /5) /2)*100% (22% -> 50%), and allows you to dual-wield shields. Also, all of your melee attacks will perform a shield bash in addition to their normal effects.


Stone fortress
Stone fortress.png
Game Version 1.4.9
Category Type Wild-gift
Category Earthen power
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks.

Non-physical damage is reduced by 60–100cTL:200% of your total armour value (ignoring hardiness).


Shards
Shards.png
Game Version -
Category Type Wild-gift
Category Earthen power
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Sharp shards of stone grow from your shields. When you are hit in melee, you will get a free attack against the attacker with the shards doing (73%,86%,97%,106%,113%) shield damage (as nature). This effect can only happen once per turn.


Eldritch stone
Eldritch stone.png
Game Version 1.4.9
Category Type Wild-gift
Category Earthen power
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 20 Equilibrium
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Standard
Description Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 150–500cTS damage.

Your equilibrium will increase by twice the damage absorbed. When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy. The storm inflicts Arcane damage equal to the converted equilibrium (maximum 150–500cTS) against everyone around you in a radius 2.5–4.5cTS. Also while resting you will passively regenerate 0.25–1cTS:0.75P mana each turn. The shield strength will increase with Willpower.