Antimagic (category)

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Resolve
Resolve.png
Game Version 1.7.4
Category Type Wild-Gift
Category Antimagic
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You stand in the way of magical damage. That which does not kill you will make you stronger.

When you are hit by hostile non-physical, non-mind damage you gain resistance to that element for 7 turns.

The resistance bonus is the higher of (5 + [15]30cTMD)% or (5 + [15]30cTPD)%.

At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added.

Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by 1.

The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit.


Aura of Silence
Aura of silence.png
Game Version -
Category Type Wild-Gift
Category Antimagic
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 20 Equilibrium
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Let out a burst of sound that silences for 3.5–5.6cTL:10 turns all those affected in a radius of 5–11.5cTS, including the user.

The silence chance will increase with your Mindpower.


Antimagic Zone
Aura of silence.png
Game Version 1.7.4
Category Type Wild-Gift
Category Antimagic
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 20 Equilibrium
Range 6
Cooldown 20
Travel Speed Instantaneous
Use Speed Mind
Description Let out a burst of sound that silences for 3 turns all those affected in a radius of 3.

Each turn for 6 turns the effected area will cause manaburn damage to all creatures inside.

The damage is the higher of [1]110cTPD or [1]110cTMD.

For each creature silenced your equilibrium is reduced by 5–29cTS (up to 5 times).

The damage and apply power will increase with the greater of your Mindpower or Physical power.

Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source.

Note: the damage shown in this talent's description is only its base damage, and will be further multiplied by nature and arcane damage modifiers, plus a critical hit check


Antimagic Shield
Antimagic shield.png
Game Version 1.7.4
Category Type Wild-Gift
Category Antimagic
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Cost 30 Equilibrium
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Mind
Description Surround yourself with a shield that will absorb at most [20]85cTMD non-physical, non-mind element damage per attack.

Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown.

The damage the shield can absorb will increase with your Mindpower.


Mana Clash
Mana clash.png
Game Version 1.7.4
Category Type Wild-Gift
Category Antimagic
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 15 Equilibrium Reduction
Range 10
Cooldown 15
Travel Speed Instantaneous
Use Speed Mind
Description Drain [10]460cTMD mana, (0.5 * [10]460cTMD) vim, (0.25 * [10]460cTMD) positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.

The damage done is equal to 100% of the mana drained, 200% of the vim drained, or 400% of the positive or negative energy drained, whichever is higher.

The effect will increase with your Mindpower.

Note 1: the "burst" of arcane damage is not actually an area of effect attack, so only the target will take damage

Note 2: after completing the Storming the city quest and speaking to Protector Myssil in Zigur, this talent can be upgraded to also remove 4 magical sustains from the target