Rogue
From Tales of Maj'Eyal
- This page is about the Rogue class; for the metaclass, see Rogue (Metaclass).
Rogue | |
---|---|
Metaclass | Rogue (Metaclass) |
Locked | No |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +1 |
Dexterity | +3 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +5 |
Rogue is a class introduced in the base game. It is available immediately.
Description
Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.
Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.
Their most important stats are: Dexterity and Cunning
Starting Equipment
- Iron Dagger
- Iron Dagger
- Rough Leather Armor
Starting Talents
- Stealth (1)
- Dual Weapon Mastery (1)
- Lethality (1)
- Dual Strike (1)
- Dagger Mastery (1)
- Combat Accuracy (1)
Talent Categories
(*) Requires siding with the Assassin Lord in the current or any previous playthroughs.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |