Stealth (category)
Stealth | ||
Game Version | 1.5.2 | |
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Category Type | Cunning | |
Category | Stealth | |
Requirements | Level (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Enters stealth mode (power 15–64cS as (0.1 * Cun * Talent Level) varies from 1–.25), making you harder to detect.
If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all. Stealth reduces your light radius to 0, and will not work with heavy or massive armours. You cannot enter stealth if there are foes in sight within range 8.9–4.6cTL:0. Any non-instant, non-movement action will break stealth if not otherwise specified. |
Shadowstrike | ||
Game Version | 1.5.2 | |
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Category Type | Cunning | |
Category | Stealth | |
Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When striking from stealth, the attack is automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.)
Your critical multiplier against targets that cannot see you is increased by up to 15–40cTS:10P. You must be able to see your target and the bonus is reduced from its full value at range 3 (4 at Talent Level 3) to 0 at range 10. Also, after exiting stealth for any reason, the critical multiplier persists for 3 turns (with no range limitation). |
Soothing Darkness | ||
Game Version | 1.5.2 | |
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Category Type | Cunning | |
Category | Stealth | |
Requirements | Level (8,9,10,11,12) Cun (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have a special affinity for darkness and shadows.
When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by 2–5cTL:10. While stealthed, your life regeneration is increased by 0.5–5cSS:Cun,0.75P + 0.5–5cTS:0.75P and your stamina regeneration is increased by 1–2.5cTS. The regeneration effects persist for 3 turns (4 at Talent Level 3) after exiting stealth, with 5 times the normal life regeneration rate. |
Shadow Dance | ||
Game Version | 1.5.2 | |
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Category Type | Cunning | |
Category | Stealth | |
Requirements | Level (12,13,14,15,16) Cun (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 | |
Range | Melee/Personal | |
Cooldown | 27 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Your mastery of stealth allows you to vanish from sight at any time. You automatically enter stealth mode, reset its cooldown, and cause it to not break from unstealthy actions for 2–5cTL:7 turns. If you were not already stealthed, all enemies in a direct line of sight completely lose track of you.
When your Shadow Dance ends, you must make a stealth check against targets in Stealth's range or be revealed. |