Annihilator
- This page is about the Tinker class; for the artifact steamgun, see Annihilator (artifact).
Annihilator | |
---|---|
Metaclass | Tinker |
Locked | Yes |
Starting Life | 90 |
Life Rating | -1 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +4 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +5 |
Annihilator is a class introduced in the Embers of Rage DLC. It must be unlocked in the Embers of Rage campaign, by completing the Research. Tinker. Annihilate. quest, which requires learning to tinker and then defeating a mecharachnid flame thrower, a greater or ultimate hethugoroth (steam elemental), and one of the Automated Defense Systems of the Steam Quarry. Also, to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes.
Contents
Locked Description
Research. Tinker. Annihilate.
Description
The Annihilator is a master of destruction, wielding the most devastating steamtech inventions to lay waste to their foes.
While normally wielding a steamgun loaded with experimental ammunition and an electrically charged shield, they can equip heavy weapons such as flamethrowers.
More adept at technology than most other tinkers, they supplement their weapons with automated turrets, mechanical minions and other such devices.
Their most important stats are: Cunning and Dexterity
New Class Unlocked Description
After researching the remains of many foes you found new ways to bring the literal heat of battle to your foes!
You can now create new characters with the Annihilator class.
Annihilators are Tinkers that can create and use heavy weapons (flamethrowers, shockstaves, boltguns) and apply their tinkering knowledge to create advanced war contraptions. Class features:
- Unleash the power of your heavy weapons
- Construct automated turrets for war or even medical purposes
- Build an mecharachnid bot to help you in combat that can act independently or be directly piloted
- Make your foes suffer in many new ways: fire rockets and grenades at them, equip an exoskeleton, ...
All Tinker classes use Steam for their powers.
Starting Equipment
- Iron Steamgun
- Iron Shield
- Pouch of Iron Shots
- Iron Mail Armor
- Iron Gauntlets
- Steam Generator (+5 steam, cooldown 32)
- Medical Injector (x2)
- Healing Salve
- Frost Salve
- Known Tinkers: Rocket Boots, Pain Suppressor Salve, Steamgun
Starting Talents
- Smith (1)
- Therapeutics (1)
- Shoot (1)
- Autoloader (1)
- Deploy Turret (1)
- Heavy Weapons (1)
- Heavy Armour Training (2)
Talent Categories
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |