Mecharachnid chassis (talent)
From Tales of Maj'Eyal
								
												
				
| Mecharachnid chassis | ||
|   | ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Steamtech | |
| Category | Mecharachnid | |
| Requirements | Lvl (18,19,20,21,22) Cun (38,40,42,44,46) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 60 | |
| Travel Speed | Instantaneous | |
| Use Speed | Steamtech | |
| Description | You craft a new chassis for your mecharachnid, allowing you to tailor it to different situations. Each chassis grants the mecharachnid a new talent category, the ability to attach a weapon to their tail, as well as granting them 3–15gtl
:raw class talent points to spend in a new category based off their chassis. You can choose from the 2 chassis below by activating this talent outside of combat (default chassis: Assault) Assault: An armored chassis focused on close combat and defenses, specialising in wielding a steamsaw. Armament: A heavily armed chassis focused on ranged combat, specialising in wielding an additional steamgun. Tail weapons do not attack by default, and are instead used for special talents. Note: Each chassis has its own set of class talent points. | |


