Turrets (category)
Deploy turret | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Turrets | |
Requirements | Lvl (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You are able to deploy turrets, stationary constructs that defend you in combat. Turrets last 10 turns, have a 20 turn cooldown, and deploying a turret places the others on a 5 turn cooldown.
You learn new turrets as you invest in this talent. At raw talent level 1 you can use Steamgun turrets, which fire at a random target nearby for 100–150%cTWD steamgun damage. These shots bypass allies. At raw talent level 3 you can use Flame turrets, which deal Fire damage to enemies in a radius 3 cone. Flame turrets gain 5 + [5]50cTStmD bonus armor and 30% resistance to all damage. At raw talent level 4 you can use Medic turrets, which emit a healing mist that restores [5]60cTStmD life to allies and reduces the duration of newly applied detrimental effects by 10–45%cTS.
All turrets gain bonus armor equal to 1/2 your level, are immune to all detrimental effects, and inherit your increased damage, resistance penetration, Steampower, Physical Power, and Accuracy. The stat bonus as well as the damage and healing dealt by Flame and Medic Turrets will increase with your Steampower. |
Overclock | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Turrets | |
Requirements | Lvl (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Steam | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | Send a surge of power into all turrets in sight, extending their duration by 2–4cTS turns and granting them a charged shield absorbing [40]600cTStmD damage for 10 turns. While the shield holds, each turn the turret will project a bolt of lightning dealing [10]100cTStmD Lightning damage to a random enemy in radius 6, with a 25% chance to daze.
The effects will increase with your Steampower. |
Notes: Guardian turrets from Hunker down are not overclocked as of 1.7.6.
Upgrade | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Turrets | |
Requirements | Lvl (8,9,10,11,12) Cun (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 20 Steam | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Upgrade the target turret, granting it 20–100%cTS increased maximum life and enhanced abilities based on type:
Steamgun: Gains a second steamgun dealing 10–50%cTS damage, and every 3 turns will fire a rocket dealing 160–400%cTS steamgun damage as Fire in radius 2. Flame: Increases damage by 10–50%cTS, range by 1–2cTS, and every 3 turns will project a vortex of superheated air that drags targets within range 2–4cTS towards the turret as well as dealing normal flamethrower damage. Medic: Increases healing on affected targets by 10–50%cTS, and has a 6.67–33.33%cTS chance to cleanse a negative effect each turn. |
Hunker Down | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Turrets | |
Requirements | Lvl (12,13,14,15,16) Cun (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 50 Steam | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | Deploy a defensive emplacement around you, summoning 2 guardian turrets in adjacent tiles for 5–9cTS turns. Guardian turrets redirect 15–50%cTS of all damage taken by other adjacent allies (other than fellow guardian turrets) to themselves, and each is armed with a powerful turret capable of firing piercing bullets.
Guardian Turrets gain 1–5gtl ranks in Steamgun Mastery based on your Hunker Down talent level. |