Deploy turret (talent)

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Deploy turret
Steamgun turret.png
Game Version 1.7.6
Category Type Steamtech
Category Turrets
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You are able to deploy turrets, stationary constructs that defend you in combat. Turrets last 10 turns, have a 20 turn cooldown, and deploying a turret places the others on a 5 turn cooldown.

You learn new turrets as you invest in this talent.

At raw talent level 1 you can use Steamgun turrets, which fire at a random target nearby for 100–150%cTWD steamgun damage. These shots bypass allies.

At raw talent level 3 you can use Flame turrets, which deal Fire damage to enemies in a radius 3 cone. Flame turrets gain 5 + [5]50cTStmD bonus armor and 30% resistance to all damage.

At raw talent level 4 you can use Medic turrets, which emit a healing mist that restores [5]60cTStmD life to allies and reduces the duration of newly applied detrimental effects by 10–45%cTS.


This talent also increases the Dexterity, Constitution and Cunning of all Turrets by [5]50cTStmD.

All turrets gain bonus armor equal to 1/2 your level, are immune to all detrimental effects, and inherit your increased damage, resistance penetration, Steampower, Physical Power, and Accuracy.

The stat bonus as well as the damage and healing dealt by Flame and Medic Turrets will increase with your Steampower.