Magnetism (category)

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Static Shock
Static shock.png
Game Version 1.7.6
Category Type Steamtech
Category Magnetism
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Using your Block talent surrounds you and your minions in a static barrier for 4 turns, increasing all resistances by 10–25%cTL:50. If an enemy deals damage to you or your minions, the barrier will shock them for 40–100%cTWD of your shield damage.

This effect cannot damage the same target more than once per turn, and will not interact with Counterstrike.

You now also use your Cunning in place of Strength when equipping shields as well as when calculating shield damage.


Magnetic Field
Magnetic field.png
Game Version 1.7.6
Category Type Steamtech
Category Magnetism
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 20 Steam
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Steamtech
Description You project a powerful blast of magnetic energy from your shield in radius 3–6cTS around you. Enemies caught within are knocked back 3–6cTS tiles and take 120–300%cTWD shield damage as Lightning, and any projectiles will be destroyed.

While this talent is not on cooldown, you also project a magnetic field from your shield, reducing the speed of incoming projectiles by 15–50%cTS and your chance to be critically hit by 3–15%cTL:25.


Capacitor Discharge
Capacitor discharge.png
Game Version 1.7.6
Category Type Steamtech
Category Magnetism
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 15 Steam
Range 10
Cooldown 4
Travel Speed Instantaneous
Use Speed Steamtech
Description Mount capacitors to your shield that dampen the impact of attacks, increasing block value by 15–40%cTS and storing 100% of the damage blocked as an electrical charge (to a maximum of [40]400cTStmD).

Activating this ability discharges blocked damage, firing a bolt of lightning dealing 100–130%cTWD shield damage as Lightning to the first target, then projecting a bolt of lightning that arcs to 2–6cTS:log other targets (round down) dealing Lightning damage equal to the stored amount.

If at maximum charge, this also dazes for 2 turns and the shield strike is a guaranteed critical hit.

The maximum damage you can absorb will increase with your Steampower.


Lightning Web
Lightning web.png
Game Version 1.7.6
Category Type Steamtech
Category Magnetism
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 40 Steam
Range Melee/Personal
Cooldown 18
Travel Speed Instantaneous
Use Speed Steamtech
Description Project a radius 3 electric field from your shield lasting 4 turns. Enemies within this field will take an automatic shield strike for 20–60%cTWD Lightning damage each turn, while allies will gain flat damage reduction equal to 15–50%cTL:100 of block value.

All damage reduced by this effect will be stored for Capacitor Discharge.