Heavy weapons (talent)
| Heavy Weapons | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Steamtech | |
| Category | Heavy Weapons | |
| Requirements | Lvl (0,1,2,3,4) Cun (12,14,16,18,20) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | You gain the ability to equip one of 3 heavy weapons listed below, temporarily granting you a special attack. Heavy weapons are significantly more powerful than a steamgun, but require heavy ammunition to fire. You can store up to 5 ammunition at a time, and regenerate 1 every 3 turns while a heavy weapon is not equipped.
Flamethrower: An incendiary device which projects streams of liquid flame at your foes. Deals 100–150%cTWD steamgun Fire damage over 3 turns to those in a cone with a radius equal to your steamgun's range. The flamethrower ignores armor, always hits, and counts as a steamgun shot for the purpose of on-hits. Shockstaff: An electrically charged baton wielded in close combat. Deals 120–150%cTWD Lightning damage to enemies in a frontal arc, as well as reducing the damage they deal by 10–25%cTL:50 for 3 turns. This counts as a melee attack but triggers ammunition on-hit effects. All shockstaff attacks will also make a shield attack for the same damage as Lightning. You can charge up to your steamgun's range to make shockstaff attacks. Boltgun: A multi-barreled steamgun that launches efficient, chemical infused bolts. Fires twice for 60–110%cTWD steamgun Acid damage and generates [1]6cTStmD steam per hit.
Firing your Steamgun will immediately unequip your heavy weapon. | |
