Heavy weapons (talent)

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Heavy Weapons
Flamethrower.png
Game Version 1.7.6
Category Type Steamtech
Category Heavy Weapons
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain the ability to equip one of 3 heavy weapons listed below, temporarily granting you a special attack. Heavy weapons are significantly more powerful than a steamgun, but require heavy ammunition to fire. You can store up to 5 ammunition at a time, and regenerate 1 every 3 turns while a heavy weapon is not equipped.

Flamethrower: An incendiary device which projects streams of liquid flame at your foes. Deals 100–150%cTWD steamgun Fire damage over 3 turns to those in a cone with a radius equal to your steamgun's range. The flamethrower ignores armor, always hits, and counts as a steamgun shot for the purpose of on-hits.

Shockstaff: An electrically charged baton wielded in close combat. Deals 120–150%cTWD Lightning damage to enemies in a frontal arc, as well as reducing the damage they deal by 10–25%cTL:50 for 3 turns. This counts as a melee attack but triggers ammunition on-hit effects. All shockstaff attacks will also make a shield attack for the same damage as Lightning. You can charge up to your steamgun's range to make shockstaff attacks.

Boltgun: A multi-barreled steamgun that launches efficient, chemical infused bolts. Fires twice for 60–110%cTWD steamgun Acid damage and generates [1]6cTStmD steam per hit.


The damage dealt by your Heavy Weapons is based off your currently equipped ammunition, and are treated as Steamguns for the purposes of weapon mastery talents and other effects.

Firing your Steamgun will immediately unequip your heavy weapon.