Heavy weapons (category)

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Heavy Weapons
Flamethrower.png
Game Version 1.7.6
Category Type Steamtech
Category Heavy Weapons
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain the ability to equip one of 3 heavy weapons listed below, temporarily granting you a special attack. Heavy weapons are significantly more powerful than a steamgun, but require heavy ammunition to fire. You can store up to 5 ammunition at a time, and regenerate 1 every 3 turns while a heavy weapon is not equipped.

Flamethrower: An incendiary device which projects streams of liquid flame at your foes. Deals 100–150%cTWD steamgun Fire damage over 3 turns to those in a cone with a radius equal to your steamgun's range. The flamethrower ignores armor, always hits, and counts as a steamgun shot for the purpose of on-hits.

Shockstaff: An electrically charged baton wielded in close combat. Deals 120–150%cTWD Lightning damage to enemies in a frontal arc, as well as reducing the damage they deal by 10–25%cTL:50 for 3 turns. This counts as a melee attack but triggers ammunition on-hit effects. All shockstaff attacks will also make a shield attack for the same damage as Lightning. You can charge up to your steamgun's range to make shockstaff attacks.

Boltgun: A multi-barreled steamgun that launches efficient, chemical infused bolts. Fires twice for 60–110%cTWD steamgun Acid damage and generates [1]6cTStmD steam per hit.


The damage dealt by your Heavy Weapons is based off your currently equipped ammunition, and are treated as Steamguns for the purposes of weapon mastery talents and other effects.

Firing your Steamgun will immediately unequip your heavy weapon.


Heavy Weapons Expertise
Heavy weapons expertise.png
Game Version 1.7.6
Category Type Steamtech
Category Heavy Weapons
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 15 Steam
Range Steamgun range
Cooldown 7
Travel Speed Instantaneous
Use Speed Steamtech
Description Your advanced training unlocks specialised techniques, triggering an effect based on your current heavy weapon at the cost of 1 heavy weapon ammunition.

Flamethrower: Sweep your flamethrower across the ground, dealing 120–150%cTL:200 of your flamethrower's damage as Fire and raising a length 7 wall of fire for 5 turns. Those inside the wall take [10]90cTStmD Fire damage and have their Fire resistance reduced by 15–35%cTL:50 for 2 turns.

Shockstaff: Slam your staff into the target, creating a radius 3 shockwave that deals 120–150%cTL:200 of your shockstaff's damage as Lightning and stuns those within for 3–5cTS turns (no more than 9).

Boltgun: Fire 4 boltgun shots dealing 48–60%cTL:80 of your boltgun's damage as Acid and disarming the target for 5 turns.


The damage dealt by the fire wall and the chance to apply effects will increase with your Steampower.


Note: The shockstaff attack seems to do much less damage than I was expecting. I'm not sure if I'm reading the code wrong or if it's bugged.


Automated Defenses
Automated defenses.png
Game Version 1.7.6
Category Type Steamtech
Category Heavy Weapons
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You augment your shield with your heavy weapon technology, causing an effect when you Block with a heavy weapon equipped.

Flamethrower: Vent choking, burning smoke in an area of the same radius as your flamethrower. Enemies caught within take 150–250%cTWD shield damage as Fire and are silenced for 3–5cTS turns.

Shockstaff: Sheathe your shield in lightning and attack all enemies in radius 3, dealing 200–450%cTWD shield damage as Lightning and gaining a barrier absorbing an amount of damage equal to 100% of the highest damage dealt for 6 turns.

Boltgun: Fire a blast of flechettes from your shield at all enemies in radius 7, dealing 40–100%cTWD shield damage as Acid. 4–12cTS flechettes remain embedded in each target for 6 turns, and when struck by a melee or ranged attack a flechette will detonate and cause Acid damage equal to 50% of the shield damage dealt.


These attacks will not trigger Counterstrike.

The chance to silence will increase with your Steampower.


Safety Override
Safety override.png
Game Version 1.7.6
Category Type Steamtech
Category Heavy Weapons
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 10 Steam
Range Varies
Cooldown 9
Travel Speed Instantaneous
Use Speed Steamtech
Description Push your heavy weapon beyond its normal limits to trigger a powerful effect. This will immediately disable your heavy weapon and expends all remaining ammunition.

Flamethrower: Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range 5–9cTS. Enemies caught within the explosion take [20]280%cTStmD Fire damage, and further Fire damage equal to 50–120%cTS of their current burning damage from the volatile fuel.

Shockstaff: Drive your staff into the ground, discharging all remaining power to deal 1250–250%cTS shockstaff damage as lightning in radius 2–4.5cTS. Those struck will be knocked back 5–10cTS tiles, and if they strike a wall they will emit a static pulse dealing [20]200cTStmD Lightning damage in radius 1 and stunning them for 5 turns.

Boltgun: Overcharge your boltgun, firing a single deadly bolt dealing 150–250%cTS steamgun damage as Acid in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional 5–20%cTS damage (to a maximum of 25–100%cTS) and the duration of each negative effect is increased by 2–4.5cTS turns.