Heavy weapons (category)
Heavy Weapons | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Heavy Weapons | |
Requirements | Lvl (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You gain the ability to equip one of 3 heavy weapons listed below, temporarily granting you a special attack. Heavy weapons are significantly more powerful than a steamgun, but require heavy ammunition to fire. You can store up to 5 ammunition at a time, and regenerate 1 every 3 turns while a heavy weapon is not equipped.
Flamethrower: An incendiary device which projects streams of liquid flame at your foes. Deals 100–150%cTWD steamgun Fire damage over 3 turns to those in a cone with a radius equal to your steamgun's range. The flamethrower ignores armor, always hits, and counts as a steamgun shot for the purpose of on-hits. Shockstaff: An electrically charged baton wielded in close combat. Deals 120–150%cTWD Lightning damage to enemies in a frontal arc, as well as reducing the damage they deal by 10–25%cTL:50 for 3 turns. This counts as a melee attack but triggers ammunition on-hit effects. All shockstaff attacks will also make a shield attack for the same damage as Lightning. You can charge up to your steamgun's range to make shockstaff attacks. Boltgun: A multi-barreled steamgun that launches efficient, chemical infused bolts. Fires twice for 60–110%cTWD steamgun Acid damage and generates [1]6cTStmD steam per hit.
Firing your Steamgun will immediately unequip your heavy weapon. |
Heavy Weapons Expertise | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Heavy Weapons | |
Requirements | Lvl (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Steam | |
Range | Steamgun range | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | Your advanced training unlocks specialised techniques, triggering an effect based on your current heavy weapon at the cost of 1 heavy weapon ammunition.
Flamethrower: Sweep your flamethrower across the ground, dealing 120–150%cTL:200 of your flamethrower's damage as Fire and raising a length 7 wall of fire for 5 turns. Those inside the wall take [10]90cTStmD Fire damage and have their Fire resistance reduced by 15–35%cTL:50 for 2 turns. Shockstaff: Slam your staff into the target, creating a radius 3 shockwave that deals 120–150%cTL:200 of your shockstaff's damage as Lightning and stuns those within for 3–5cTS turns (no more than 9). Boltgun: Fire 4 boltgun shots dealing 48–60%cTL:80 of your boltgun's damage as Acid and disarming the target for 5 turns.
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Automated Defenses | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Heavy Weapons | |
Requirements | Lvl (8,9,10,11,12) Cun (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You augment your shield with your heavy weapon technology, causing an effect when you Block with a heavy weapon equipped.
Flamethrower: Vent choking, burning smoke in an area of the same radius as your flamethrower. Enemies caught within take 150–250%cTWD shield damage as Fire and are silenced for 3–5cTS turns. Shockstaff: Sheathe your shield in lightning and attack all enemies in radius 3, dealing 200–450%cTWD shield damage as Lightning and gaining a barrier absorbing an amount of damage equal to 100% of the highest damage dealt for 6 turns. Boltgun: Fire a blast of flechettes from your shield at all enemies in radius 7, dealing 40–100%cTWD shield damage as Acid. 4–12cTS flechettes remain embedded in each target for 6 turns, and when struck by a melee or ranged attack a flechette will detonate and cause Acid damage equal to 50% of the shield damage dealt.
The chance to silence will increase with your Steampower. |
Safety Override | ||
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Game Version | 1.7.6 | |
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Category Type | Steamtech | |
Category | Heavy Weapons | |
Requirements | Lvl (12,13,14,15,16) Cun (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 10 Steam | |
Range | Varies | |
Cooldown | 9 | |
Travel Speed | Instantaneous | |
Use Speed | Steamtech | |
Description | Push your heavy weapon beyond its normal limits to trigger a powerful effect. This will immediately disable your heavy weapon and expends all remaining ammunition.
Flamethrower: Detonate your fuel tanks, creating a radius 4 explosion that launches you to a chosen tile in range 5–9cTS. Enemies caught within the explosion take [20]280%cTStmD Fire damage, and further Fire damage equal to 50–120%cTS of their current burning damage from the volatile fuel. Shockstaff: Drive your staff into the ground, discharging all remaining power to deal 1250–250%cTS shockstaff damage as lightning in radius 2–4.5cTS. Those struck will be knocked back 5–10cTS tiles, and if they strike a wall they will emit a static pulse dealing [20]200cTStmD Lightning damage in radius 1 and stunning them for 5 turns. Boltgun: Overcharge your boltgun, firing a single deadly bolt dealing 150–250%cTS steamgun damage as Acid in a piercing line (steamgun range). For each negative physical, magical, or mental effect on the target, they take an additional 5–20%cTS damage (to a maximum of 25–100%cTS) and the duration of each negative effect is increased by 2–4.5cTS turns. |