Sun Paladin
Sun Paladin | |
---|---|
Metaclass | Celestial |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +5 |
Dexterity | 0 |
Constitution | 0 |
Magic | +4 |
Willpower | 0 |
Cunning | 0 |
Sun Paladin is a class introduced in the base game. It must be unlocked by completing the quest "Eight legs of wonder".
Contents
[hide]Locked Description
The sun rises in the east in full glory, but you must look for it first amidst the darkest places.
Description
Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.
Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'
They can channel the power of the Sun to smite all who seek to destroy the Sunwall.
Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.
Their most important stats are: Strength and Magic
New Class Unlocked Description
In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.
Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun. Paragons of all that is good, they are nonetheless terrible in their battle against the Pride.
Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass."
You have discovered the Gates of Morning and can now create new characters with the Sun Paladin class.
Sun Paladins are heavy melee with spellcasting support. Class features:
- Burn your foes from afar with the light and fire of the Sun
- Head into battle enhanced by your powerful Chants
- Channel the power of the Sun through your weapon
- Become a walking fortress, protected by your shield
Sun Paladins use "positive energy" to power their special abilities. It is filled by some of their spells and depleted by others, making them alternate their talents.
Starting Equipment
- Iron Mace (equipped)
- Iron Shield (equipped)
- Iron Mail Armor (equipped)
- Iron Greatsword (in inventory)
Starting Talents
- Sun Ray (1)
- Weapon of Light (1)
- Chant Acolyte (1)
- Heavy Armour Training (2)
- Weapons Mastery (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |