Crusader (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Absorption strike
Absorption strike.png
Game Version -
Category Type Celestial
Category Crusader
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Activated
Cost -7 Positive
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You strike your foe with your two handed weapon, dealing 110–230%cTWD weapon damage.

If the attack hits, all foes in radius 2 will have their light resistance reduced by 5–20%cTS:0.75P and their damage reduced by 1–15%cTS:0.75P (maximum 30%) for 5 turns.


Mark of light
Mark of light.png
Game Version -
Category Type Celestial
Category Crusader
Requirements Level (14,15,16,17,18) Magic (30,32,34,36,38)
Use Mode Activated
Cost 20 Positive
Range 5
Cooldown 15
Travel Speed Instantaneous
Use Speed Instant
Description You mark a target with light for 5 turns, causing all melee hits you deal to it to heal you for 15–50%cTL:100% of the damage done.


Righteous strength
Righteous strength.png
Game Version -
Category Type Celestial
Category Crusader
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Sustained
Cost 20 Positive
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description While wielding a two handed weapon, your critical strike chance is increased by 3–10%cTS:0.75P, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by 5–15%cTS for 4 turns, stacking up to 3 times.

In addition, your melee critical strikes leave a lasting lightburn on the target, dealing [10]120cTSpD light damage over 5 turns and reducing opponents armour by 5–30cTS.

The damage increases with your Spellpower.


Flash of the blade
Flash of the blade.png
Game Version -
Category Type Celestial
Category Crusader
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 15 Positive
Range Melee/Personal
Cooldown 9
Travel Speed Instantaneous
Use Speed -
Description Infuse your two handed weapon with light while spinning around.

All creatures in radius one take 50–130%cTWD weapon damage.

In addition while spinning your weapon shines so much it deals 50–150%cTWD light weapon damage to all foes in radius 2.

At level 4 your spinning blade creates a shield that blocks all damage for 1 turn.