Combat (category)
From Tales of Maj'Eyal
Weapon of Light | ||
Game Version | - | |
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Category Type | Celestial | |
Category | Combat | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Positive | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Infuse your weapon with the power of the Sun, adding (7 + 0.092 * Spellpower * 1–7cTS) light damage on each melee hit.
Additionally, if you have a temporary damage shield active, melee attacks will increase its power by half the added light damage from this talent. If the same shield is refreshed 20 times it will become unstable and explode, removing it. The damage dealt and shield bonus will increase with your Spellpower. |
Wave of Power | ||
Game Version | - | |
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Category Type | Celestial | |
Category | Combat | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Positive | |
Range | 2 + 0.8–8cSS:Str | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | In a pure display of power, you project a ranged melee attack, doing 90–200%cTWD weapon damage.
If the target is outside of melee range, you have a chance to project a second attack against it for 40–65%cTL:100% of the damage of the first attack. The second strike chance is 15–70%cL:100% as (Target Range * Talent Level) varies from 4–50. The range will increase with your Strength. |
Weapon of Wrath | ||
Game Version | - | |
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Category Type | Celestial | |
Category | Combat | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 10 Positive | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your weapon attacks burn with righteous fury, dealing 10–80%cTL:100% of your lost HP as additional Fire damage, up to a maximum of [10]400cTSpD.
Targets struck are also afflicted with a Martyrdom effect that causes them to take 5–25%cTL:50% of all damage they deal for 4 turns. |
Second Life | ||
Game Version | - | |
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Category Type | Celestial | |
Category | Combat | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 20 Positive | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for 9–40%cTL:150% of your max life. |