Summoner

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Summoner

Summoner 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 90
Life Rating +0
Stat Modifiers
Strength 0
Dexterity +1
Constitution 0
Magic 0
Willpower +5
Cunning +3

Summoner is a class introduced in the base game. It must be unlocked by seeing a character use the talent Summon (Honey Tree in Trollmire / Old Forest is your earliest bet). Other summoning talents do not count for the unlock.

Locked Description

Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.

Description

Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.

Summons can range from a combat hound to a fire drake.

Their most important stats are: Willpower and Cunning

New Class Unlocked Description

In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat.

You have witnessed such an act and can now create new characters with the Summoner class.

Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:

  • Summon allies, ranging from a war hound to the mighty fire drake
  • Take direct control of your summons
  • Augment your summons with various powers

All Wilder classes use Equilibrium for their powers. It represents their connection to nature.

The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.

Starting Equipment

  • Rough Leather Armor
  • Mossy mindstar
  • Mossy mindstar

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Wild-Gift Summoning (melee) 1.3 No War Hound Jelly Minotaur Stone Golem
Wild-Gift Summoning (distance) 1.3 No Ritch Flamespitter Hydra Rimebark Fire Drake
Wild-Gift Summoning (utility) 1.3 No Turtle Spider Frantic Summoning Summon Control
Wild-Gift Summoning (advanced) 1.3 Yes Master Summoner Grand Arrival Nature's Cycle Wild Summon
Wild-Gift Summoning (augmentation) 1.3 Yes Rage Detonate Resilience Phase Summon
Techniques Combat Techniques 1.0 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Wild-Gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Wild-Gift Mindstar Mastery 1.3 No Psiblades Thorn Grab Leaves Tide Nature's Equilibrium
Wild-Gift Harmony 1.3 Yes Waters of Life Elemental Harmony One with Nature Healing Nexus

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler