Chemistry (category)

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Therapeutics
Therapeutics.png
Game Version 1.7.6
Category Type Steamtech
Category Chemistry
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create therapeutic tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Chemistry
Chemistry.png
Game Version 1.7.6
Category Type Steamtech
Category Chemistry
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create chemistry tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Explosives
Explosives.png
Game Version 1.7.6
Category Type Steamtech
Category Chemistry
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create explosives tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Steam Power
Steam power.png
Game Version 1.7.6
Category Type Steamtech
Category Chemistry
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the efficiency of all steamtech you operate, granting 15–60cTS steampower.