Chemistry (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Therapeutics
Therapeutics.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create therapeutic tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Chemistry
Chemistry.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create chemistry tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Explosives
Explosives.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Allows you to create explosives tinkers of level 1–5gtl.

You will learn a new schematic at level 1. Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).


Steam Power
Steam power.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Physics
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Increases the efficiency of all steamtech you operate, granting 15–75gtl steampower.