Trap priming (talent)

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Trap Priming
Trap priming.png
Game Version 1.5.2
Category Type Cunning
Category Trapping
Requirements Level (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Standard
Description You prepare an additional trap (up to tier 1) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.)

Not all traps can be prepared this way and each trap can have only one type of preparation.
Known primable designs:

Tier 1: Bear Trap
Deals 39.17 physical damage and pins, slows (30%), and wounds for an additional 39.17 damage over 5 turns.
Tier 2: Springrazor Trap
Shrapnel (radius 2) deals 47.92 physical damage, reduces accuracy, armor, and defence by 5.
Tier 4: Flash Bang Trap
Explodes (radius 2) for 72.92 physical damage, 50% blind/daze for 3 turns.

A trap with a primed trigger gains +17% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth 19% of the time.