| With some advanced preparation, you learn to create and a equip a third tool (at Talent level):
Fire a poisoned dart dealing 15 + 150cTStD:Cun physical damage that puts the target to sleep for 4 turns. 10 turn cooldown.
Throw a smokebomb creating a radius 2 cloud of smoke, lasting 3–5cTS turns, that blocks sight and reduces enemies' vision by 1–6cTS:log,0,4. 15 turn cooldown.
Throw a grappling hook up to range 4–7cTS that drags you towards the target or the target towards you. 8 turn cooldown.
Melee criticals trigger an extra unarmed attack, inflicting 100–180%cTWD damage. 4 turn cooldown.
Prepare a potion that restores 10–200cSS:Cun,0.7P + 20–200cTS:0.7P life, 5–50cSS:Cun,0.75P + 5–50cTS:0.75P stamina and curing 1–3cTS:log negative physical effect(s). 20 turn cooldown.
Preparing a tool sets its talent level and puts it on cooldown.
Only one tool of each type can be equipped at a time.