Demented (category type)
Contents
[hide]Beyond sanity
Chaos Orbs | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Beyond Sanity | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You harness the chaos created by high insanity.
Each time you trigger an insanity chaotic effect with a power higher than 25–9cTL:5 or lower than 25–9cTL:5 you gain a chaos orb for 10 turns (This effect can only happen once per turn). Each orb increases your damage by 3% and can stack up to floor(1+1–5cTS). |
Anarchic Walk | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Beyond Sanity | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Active | |
Cost | -15 insanity | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You consume the chaotic forces of 2 chaos orbs, randomly teleporting you in a general direction up to 8 tiles away.
You will always travel at least 1–5cTL:8 tiles away if possible. |
Disjointed Mind | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Beyond Sanity | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | -15 insanity | |
Range | 7 | |
Cooldown | 16 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You trigger an explosion of your chaos orbs on a target.
The orbs do no damage but confuse it for 5–10cTL:15 turns with a confusion power of 10% per orb. Your effective spellpower used to overcome the target's mental save is also increased by 10%% per orb. All your orbs are always spent. |
Controlled Chaos | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Beyond Sanity | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Active | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You lean to alter chaotic forces to your advantage.
Your maximum negative insanity effect is reduced from 50% to floor(50–28%cTL:15%). |
Calamity
Jinxed Touch | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Calamity | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your touch carries an entropic curse, marking your victims for a terrible fate. Each time you deal damage to a target, they are Jinxed for 10 turns. This stacks up to 10 times, reducing saves and defense by 1–3gtl
:raw and critical strike chance by 1–2gtl
:raw.
This can only be applied once per target per turn. Targets will begin losing 1 stack of Jinx each turn if they have not received damage from you in the last 2 turns. |
Preordain | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Calamity | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You subtly alter the course of events to cause your foes further misfortune. For each stack of Jinx beyond 6, enemies will also suffer (1 + Talent Level) chance to fail talent usage, up to a maximum of 7% per additional stack. |
Luckdrinker | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Calamity | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you apply Jinx to an enemy, you have a 40–70cTL:100 chance to siphon some of their luck for yourself for 10 turns. This stacks up to 10 times, increasing saves and defense by 1–3gtl
:raw and critical strike chance by 1–2%gtl
:raw.
If you know Preordain, stacks beyond 6 also grant a 2–6%gtl chance for you to entirely avoid damage taken. |
Fatebreaker | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Calamity | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 30 Insanity | |
Range | 10 | |
Cooldown | 50 | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | You form a link between yourself and the chosen target for 4–9cTS turns, tying your fates together. If during this time you receive fatal damage, you reflexively warp reality, ending the effect and attempting to force them to die in your place.
This prevents all damage taken during that turn, redirecting it to your target as temporal and void damage. Any Fortune stacks you have and any Jinx stacks the enemy have will then be consumed to heal you for 5–20cTS + [20]350cTSpD/100 life per stack. |
Chronophage
Atrophy | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Chronophage | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You are surrounded by a vortex of entropic energy that feeds on the timelines of others. Each time you cast a spell random targets in radius 10 begin rapidly aging and decaying, reducing all stats by 1.3–2.3cTL:4 for 8 turns, stacking up to 10 times.
Up to 2–6cTS stacks total will be applied to enemies each cast with a max of 2 stacks on the same target. |
Severed Threads | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Chronophage | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | On applying atrophy to a target below 15% of their maximum life you will sever their lifeline, slaying them instantly. You will then feast on the remnants of their timeline for 2–4.6cTL:8 turns, increasing your life regeneration by [10]50cTSpD and causing talents without fixed cooldowns to refresh twice as fast. |
Temporal Feast | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Chronophage | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You drink deeper from the timeline of others. Each time you apply atrophy you gain 0.7–1.75cTS% spell speed per atrophy stack on the target and cause them to lose 2.6–6.5cTL:10% of a turn.
The highest atrophy stack found will be used for the spell speed calculation. |
Terminus | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Chronophage | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 10 Insanity | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Shatter the spacetime continuum around yourself, inflicting [20]180cTSpD temporal damage to all targets within radius 10. Any atrophy stacks will be consumed to steal time from your victims, inflicting an additional 1/6 of temporal damage and granting you (15–70cTS / 10)% of a turn per stack (but no more than 3 turns).
The damage will scale with your Spellpower. |
Controlled horrors
Decayed Devourers | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Controlled Horrors | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active | |
Cost | -20 insanity | |
Range | 7 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You use your bond with horrors to summon three decaying devourers for floor(4–8cTL:11) turns. (radius 2) The decaying horrors cannot move and will attack all hostile creatures around them. They possess the talents Bloodbath, Gnashing Teeth and Frenzied Bite. All its primary stats will be set to getMag() (based on your Magic stat), life rating increased by 1–6cTS, and all talent levels set to floor(1–5gtl). Many other stats will scale with level. Your increased damage, damage penetration, critical strike chance, and critical strike multiplier stats will all be inherited. |
Decayed Bloated Horror | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Controlled Horrors | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Active | |
Cost | -20 insanity | |
Range | 7 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You use your bond with horrors to summon a decaying bloated horror for floor(4–8cTL:11) turns.
The decaying horror cannot move and will attack all hostile creatures in range of it. It possesses the talents Mind Disruption and Mind Sear. All its primary stats will be set to getMag() (based on your Magic stat), life rating increased by 1–6cTS, and all talent levels set to floor(1–5gtl). Many other stats will scale with level. Your increased damage, damage penetration, critical strike chance, and critical strike multiplier stats will all be inherited. |
Horrific Display | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Controlled Horrors | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | -10 insanity | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You forcefully try to turn a creature into an horror.
If the target fails a magical save against your Spellpower, its appearance turns into that of an horror for 5–10cTS turns, making all other creatures hostile to it. Enemies near the target will have their target cleared on application. This spell does not work on horrors. |
Call of Amakthel | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Controlled Horrors | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You attune your horrors to the dead god Amakthel, increasing your summoned horrors damage by [10]40%cTSpD.
At talent level 3, your Decaying Devourers spell will summon 4 additional Devourers adjacent to random enemies nearby and your Bloated Horror will learn the Agony talent. At talent level 5, victims of your Horrific Display spell will pull enemies in radius 10 1 space towards them each turn. The damage increase is based on your Spellpower. |
Disfigured face
Diseased Tongue | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Disfigured face | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active | |
Cost | - | |
Range | floor(1–4cTL:6) | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your tongue turns into a diseased tentacle that you use to lick enemies in a cone.
Licked creatures take 100% tentacle damage that ignores armor and get sick, gaining a random disease for 6 turns that deals 5+[5]30cTSpD blight damage per turn and reduces strength, dexterity or constitution by [5]28cTSpD. If at least one enemy is hit you gain 10 insanity. Disease damage will increase with your Spellpower. |
Dissolved Face | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Disfigured face | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Active | |
Cost | -10 insanity | |
Range | 8 Cone | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You approach your face to your target and let some of it melt in a gush of blood and gore, dealing [1]400cTSpD/5 darkness damage ([1]400cTSpD total) in a cone over 5 turns.
Each turn the target will be dealt an additional 0,7*[1]400cTSpD/5 blight damage per disease. Damage will increase with your Spellpower. |
Writhing Hairs | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Disfigured face | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | -10 insanity | |
Range | 7 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | For a brief moment horrific hairs grow on your head, each of them ending with a creepy eye.
You use those eyes to gaze upon a target area (radius 2), and creatures caught inside partially turn to stone, reducing their movement speed by 10–70%cTL:80% and making them brittle for 7 turns. Brittle targets have a 35% chance for any damage they take to be increased by 30–60%cTS. This cannot be saved against. |
Glimpse of True Horror | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Disfigured Face | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Whenever you use a disfigured face power you show a glimpse of what True Horror is.
If the affected targets fail a spell save they become frightened for 2 turns, giving them [1,5]30%cTSpD chances to fail using talents. When a target becomes afraid it bolsters you to see their anguish, increasing your darkness and blight damage penetration by [3]40%cTSpD for 2 turns. The values will increase with your Spellpower. |
Doom
Prophecy | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Doom | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | By bringing the forces of entropy to bear on a target, you prophesize their inevitable doom. Each point in this talent unlocks additional prophecies. A target can only be affected by a single prophecy at a time.
Level 1: Prophecy of Ruin. Deals [1]120cTSpD damage on falling below 75%, 50% or 25% of maximum life. Level 3: Prophecy of Treason. 10–25cTS% chance each turn to attack an ally or themselves. Level 5: Prophecy of Madness. Increases talent cooldowns by (0.15–0.4cTS * 100)%. |
Grand Oration | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Doom | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You speak a chosen prophecy to the masses. When applying this prophecy, it will spread to all targets in radius 1–2.6cTS.
A prophecy can only be affected by one of Grand Oration, Twofold Curse or Revelation. |
Twofold Curse | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Doom | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Weave your chosen prophecy into your speech, dooming your foe twice over. The chosen prophecy will apply instantly to your primary target whenever you cast any other prophecy, at the same level as this talent.
A prophecy can only be affected by one of Grand Oration, Twofold Curse or Revelation. |
Revelation | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Doom | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | As you speak the chosen prophecy whispers from the void guide you in how to bring about the downfall of your foe. The chosen prophecy will grant one of the following effects.
Prophecy of Madness: Each time the target uses a talent one of your talents on cooldown has its cooldown reduced by 1–4.5cTS turns. Prophecy of Ruin: Each time the target takes damage you are healed for 5–15cTS% of the damage dealt. Prophecy of Treason: 5–20cTS% of all damage you take is redirected to a random target affected by Prophecy of Treason. A prophecy can only be affected by one of Grand Oration, Twofold Curse or Revelation. Note: the player can target themselves with Prophecy of Madness and benefit from the cooldown reduction provided by this talent |
Entropy
Entropic Gift | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Entropy | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | Gain 10 Insanity | |
Range | 10 | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Your unnatural existence causes the fabric of reality to reject your presence. 25% of all direct healing received damages you in the form of entropic backlash over 8 turns, which is irresistible and bypasses all shields, but cannot kill you.
You may activate this talent to channel your entropy onto a nearby enemy, removing all entropic backlash to inflict darkness and temporal damage equal to (40 + 70–120cTS)% of your entropy over 4 turns. The damage dealt when applying this to an enemy will increase with your Spellpower. Note 1: your total entropic backlash will be amplified by the listed percentage to become the total base darkness and temporal damage combined Note 2: you cannot travel up or down stairs when there is any entropic backlash affecting you, and this can make stair traps more dangerous than usual |
Reverse Entropy | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Entropy | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 40–20cTL:10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Your knowledge of entropy allows you to defy the laws of physics, allowing you to better endure your entropic energies.
You take [20]70cTSpD% less damage from your entropic backlash (max reduction at 80%). You may activate this talent to instantly remove your current Entropy. |
Black Hole | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Entropy | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | On casting Entropic Gift, a radius 1 rift in spacetime will be opened underneath the target for 2–3.6cTS turns (rounded down), increasing in radius by 1 each turn to a maximum of 1–3cTL:5 (rounded down).
All caught within the rift are pulled towards the center and take [10]35cTSpD damage, half darkness and half temporal, plus 5–15cTS% of your total entropy each turn. |
Power Overwhelming | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Entropy | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You empower your spells with dangerous levels of entropic energy, increasing your darkness and temporal damage by 4–16cTS% and resistance penetration by 6–24cTS% at the cost of suffering [5]30cTSpD entropic backlash for each non-instant spell. |
Friend of the worm
Worm that Walks | ||
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Game Version | 1.7.6 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Active | |
Cost | -40 insanity | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You invoke a long standing pact with a fellow horror, a Worm That Walks, to help you in your travels.
You can fully control, level, and equip it. Using this spell will ressurect your friendly horror if it died, giving it back (60+([15]450cTSpD))/7;7;27–55%cTL:100% life. Higher raw talent levels will give your horror more equipment slots:
To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it. |
Notes:
- After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat
- The Worm starts out with one regeneration infusion that you can change as fit. The easiest way of giving the Worm extra inscriptions, are through Shared insanity
- The Worm can wield one-handed weapons in both weapon slots
- Damage from weapons is reduced, so weapons that apply debuffs extra valuable.
Foul Convergence | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Active | |
Cost | +30 insanity | |
Range | 10 | |
Cooldown | 25–10cTL:8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You and your worm that walks both teleport to an enemy in range 10 and make a melee attack for 70–130%cTWD damage.
Your Worm that Walks Blindside talent cooldown is reduced by floor(1–3.5cTL:5). |
Shared Insanity | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You establish a powerful mental link with your worm that walks.
As long as you remain within radius 3 of your worm that walks each of you gains floor(15–25cTS) all resistance for 5 turns. Additionally, your worm that walks permanently gains an inscription slot every 2 raw talent levels floor((1–5gtl :raw)/2). |
Terrible Sight | ||
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Game Version | 1.7.6 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Active & Passive | |
Cost | -10 insanity | |
Range | floor(3–6cTS) | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description |
|
Horrific body
Shed Skin | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active | |
Cost | -10 insanity | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You shed the outer layer of your mutated skin and empower it to act as a damage shield for 7 turns.
The shield can absorb up to [30]370cTSpD damage before it crumbles. |
Pustulent Growth | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time your shed skin looses 45–20%cTL:10% of its max power or you take damage over 15% of your maximum life a black putrescent pustule grows on your body for 5 turns.
Each pustule increases all your resistances by ceil([1]50cTSpD/10). You can have up to floor(3–7cTS) pustules at once. Resistance scales with your Spellpower. |
Pustulent Fulmination | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | -20 insanity | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You make all your putrescent pustules explode at once, splashing all creatures in radius floor(2–5cTL:10) with black fluids that deal [10]70cTSpD darkness damage per pustule and healing you for [20]50cTSpD per pustule. |
Defiled Blood | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you make your pustules explode you leave a pool of defiled blood on the ground for 5 turns.
Foes caught inside get assaulted by black tentacles every turn, dealing 40–110%cTWD darkness tentacle damage and covering them in your black blood for 2 turns. Creatures that hit you while covered in your blood heal you for ([10]280%cTSpD)/10 of the damage done. The healing received increases with your Spellpower. |
Madness
Dark Whispers | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Madness | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | Gain 8 Insanity | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Terrible visions and maddening voices fill the minds of enemies within a radius 3 area, inflicting [5]35cTSpD darkness damage each turn for 5 turns. In addition, this distraction will reduce physical, spell and mindpower of those affected by [1]20cTSpD.
The power loss caused by this spell can stack, to a maximum of 3 times. The effect will increase with your Spellpower. |
Hideous Visions | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Madness | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time an enemy takes damage from Dark Whispers, there is a 10% chance for one of their visions to manifest in an adjacent tile for 3 turns. This vision takes no actions but the victim will deal 15–35cTL:40% reduced damage to all other targets until the vision is slain.
A target cannot have more than one hallucination at a time. |
Sanity Warp | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Madness | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | ||
Range | - | |
Cooldown | ||
Travel Speed | - | |
Use Speed | - | |
Description | When a hallucination from Hideous Visions is slain, it unleashes a psychic shriek dealing [10]60cTSpD darkness damage to enemies in radius 1–2.6cTS. |
Cacophony | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Madness | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 10 Sanity | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Raise your Dark Whispers in radius 10 to a deafening crescendo for 2.5–4.5cTS turns (rounded up), applying another stack and drowning out all thought.
Targets afflicted by Dark Whispers will have 20% higher chance to spawn hallucinations, and each time they take damage from your Dark Whispers or Sanity Warp they will take an additional [40]150cTSpD% damage as temporal damage. The damage will improve with your Spellpower. |
Nether
Netherblast | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Nether | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | Gain 11 Insanity | |
Range | 10 | |
Cooldown | 3 | |
Travel Speed | 1000% | |
Use Speed | Spell | |
Description | Fire a burst of unstable void energy, dealing 30+[20]250cTSpD darkness damage and 30+[20]250cTSpD temporal damage to the target. The power of this spell inflicts entropic backlash on you, causing you to take 10% of the damage dealt over 8 turns. This damage counts as entropy for the purpose of Entropic Gift.
The damage will increase with your Spellpower. Note 1: the darkness and temporal damage can be boosted by elemental damage bonuses, but the backlash will remain at 10% of the base damage dealt Note 2: this talent normally launches a projectile, but when empowered by Halo of Ruin, it can pass through enemies to hit the target immediately |
Rift Cutter | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Nether | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | Gain 10 Insanity | |
Range | 10 | |
Cooldown | 5 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Fire a beam of energy that rakes across the ground, dealing [25]150cTSpD darkness damage to enemies within and leaving behind an unstable rift. After 3 turns the rift detonates, dealing [25]150cTSpD temporal damage to adjacent enemies.
Targets cannot be struck by more than a single rift explosion at once. The power of this spell inflicts entropic backlash on you, causing you to take 40% of the total damage dealt over 8 turns. This damage counts as entropy for the purpose of Entropic Gift. The damage will increase with your Spellpower. Note 1: the darkness and temporal damage can be boosted by elemental damage bonuses, but the backlash will remain at 40% of the base damage dealt Note 2: the unstable rift left by this spell can be attached to wall tiles, allowing the subsequent explosion to damage enemies behind the wall |
Spatial Distortion | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Nether | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Insanity | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Briefly open a radius 2–4cTS rift (rounded down) in spacetime that teleports those within to the targeted location. Enemies will take [20]200cTSpD damage, half darkness and half temporal.
The power of this spell inflicts entropic backlash on you, causing you to take 100% of the damage dealt over 8 turns. This damage counts as entropy for the purpose of Entropic Gift. The damage will improve with your Spellpower. Note: the darkness and temporal damage can be boosted by elemental damage bonuses, but the backlash will remain at 100% of the total base damage dealt |
Halo of Ruin | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Nether | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time you cast a non-instant Demented spell, a nether spark begins orbiting around you for 10 turns, to a maximum of 5. Each spark increases your critical strike chance by 2%, and on reaching 5 sparks your next Nether spell will consume all sparks to empower itself:
Netherblast: Becomes a deadly lance of void energy, piercing through enemies and dealing an additional 1–2cTS times its original damage over 5 turns. Rift Cutter: Those in the rift will be pinned for 2–8cTL:10 turns, take [30]120cTSpD temporal damage each turn, and the rift explosion has 1–2cTS increased radius (rounded down). Spatial Distortion: An Entropic Maw will be summoned at the rift's exit for 3.5–5.5cTS turns (rounded up), pulling in and taunting nearby targets with it's tendrils. The damage will increase with your Spellpower. Entropic Maw stats will increase with level and your Magic stat. Note: an empowered Netherblast will also hit the target instantaneously |
Oblivion
Nihil | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Oblivion | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your entropy bleeds into the world around you. On having entropic backlash applied or increased to you, 1–3cTS random enemies you can see within radius 10 will be shrouded in entropic forces for 8 turns. This increases the duration of new negative effects and reduces the duration of new beneficial effects applied to the target by 10–40cTL:50%. |
Unravel Existence | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Oblivion | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 25–15cTL:11 | |
Travel Speed | - | |
Use Speed | - | |
Description | Your Nihil unravels the existence of the target, tearing them apart with entropy.
If 6 negative magical effects are applied before Nihil expires a Herald of Oblivion will be summoned to assist you for 4–8cTL:11 turns. Currently existing debuffs, Spellshocked, and Seen by Arcane Eye will not count towards this total. Refreshing the same debuff is counted. The Herald will have a bonus to all attributes equal to your Magic. Many other stats will scale with level. Your increased damage, damage penetration, critical strike chance, and critical strike multiplier stats will all be inherited. The Herald is notable for having the Void Crash talent, dealing big damage in a radius of 2 around itself, on a 6 turn cooldown. Higher talent levels that increase the Herald's duration may allow it to use this attack more than once per summoning. |
Erase | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Oblivion | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Those affected by your Nihil find themselves increasingly removed from reality, reducing all damage they deal by 1–3cTS% (rounded down) and causing them to take [1]20cTSpD temporal damage each turn for each negative magical effect they have.
The damage will scale with your Spellpower. |
All is Dust | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Oblivion | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Activated | |
Cost | 10 Insanity | |
Range | 7 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Summon a radius 4 storm of all-consuming oblivion at the targeted location for 3–10cTL:12 turns, reducing those within to nothing. Targets within will take [1]20cTSpD darkness damage and [1]20cTSpD temporal damage each turn. Walls and other terrain within the storm will be disintegrated.
Each time the storm deals damage enemies will have any detrimental magical effect with less than 3 duration set to 3 duration, and all enemy projectiles will be destroyed. The damage will scale with your Spellpower. Note 1: only diggable terrain can be disintegrated; this does not occur immediately on casting however, but one layer of walls will be peeled off per turn Note 2: the storm will destroy projectiles when it is cast, so it can be used reactively for that purpose |
Path of horror
Carrion Feet | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Path of Horror | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active & Passive | |
Cost | +10 insanity | |
Range | floor(5–10cTS:0.5P,0A,1S) | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 8–40%cTS:0.7P.
You can also activate this talent to instantly destroy more worms, letting you jump in range floor(5–10cTS:0.5P,0A,1S) to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. Notes:
|
Horrific Evolution | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Path of Horror | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your mutations have enhanced your offense even farther.
You gain [15]50cTStD:Mag Accuracy and [15]50cTStD:Mag Spellpower. The effects will increase with your Magic stat. |
Overgrowth | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Path of Horror | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | -20 insanity | |
Range | Melee/Personal | |
Cooldown | 35 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You trigger a cascade of rapidly mutating cells in your body for 3–8cTL:9 turns.
Your body grows much bigger, gaining 2 size categories, making you able to walk through walls and increasing all your damage by 10–30%cTS and all your resistances by 10–30%cTS. |
Writhing One | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Path of Horror | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | At last you unlock the true power of your mutated body!
You gain 20–50%cTL:100% stun immunity, 15–50%cTS chances to ignore critical strikes and your darkness and blight damage are increased by 3–15%cTS. |
Rift
Reality Fracture | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Rift | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Activated | |
Cost | 10 Insanity | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | The sheer power of your entropy tears holes through spacetime, opening this world to the void.
On casting a Demented spell you have a 30% chance of creating a void rift lasting 2–6cTL:11 turns in a nearby tile, which will launch void blasts each turn at a random enemy in range 7, dealing [10]40cTSpD damage, half darkness and half temporal. You may activate this talent to forcibly destabilize spacetime, spawning 3 void rifts around you. Note: the rifts will spawn on random tiles within line of sight and radius 4 of the caster |
Quantum Tunnelling | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Rift | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Activated | |
Cost | Gain 5 Insnaity | |
Range | 10 | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You briefly open a tunnel through spacetime, teleporting to a void rift in range 10. This destroys the rift, granting you a shield for 4 turns absorbing [40]400cTSpD damage.
The damage absorbed will scale with your Spellpower Note: this talent can critically hit and produce a much stronger shield than advertised |
Pierce the Veil | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Rift | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Pouring more energy into your rifts, you have a 15–40cTL:100% chance for each one to instead appear as a more powerful type.
Nether Breach: Fires a beam dealing [20]60cTSpD darkness damage at a random target in radius 10. Temporal Vortex: Inflicts [15]50cTSpD temporal damage each turn to enemies in radius 4 and reduces their global speed by 30%. Dimensional Gate: Has a 50% chance each turn to summon a voidling lasting 3–5cTS turns; a fast melee attacker that can teleport. The stats of your Void Skitterers will scale with your Magic stat and level. |
Zero Point Energy | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Rift | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You draw power from the depths of the void causing your Reality Fracture to enhance any existing rifts.
Void Rift: Deals 20–100cTS% increased damage and projectiles explode in radius 1. Nether Breach: Deals 20–100cTS% increased damage and chains to 3 targets. Temporal Vortex: Deals 20–100cTS% increased damage, radius increased by 1, and slow increased to 50%. Dimensional Gate: Voidling Skitterers will be frenzied, increasing their global speed by 20–100cTS%. |
Slow death
Digest | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Slow Death | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active | |
Cost | +20 insanity | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Make a melee attack dealing 100–200%cTWD weapon damage and attempt to snatch a foe that has 20% life or less left and swallow it whole.
While you digest it you gain 1–3cTS insanity per turn. The digestion lasts for 50 turns for an elite and 25 turns for others. Note: This is literal - it lasts 50 turns for foes who are exactly elite-ranked, and it lasts 25 turns for higher or lower ranks. This effect's remaining duration only goes down while in combat, and its bonuses are only applied while in combat. |
Painful Agony | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Slow Death | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | The pain you inflict to the victim you are digesting is so intense something breaks inside it, giving you a way into its mind.
When you digest you can steal a random talent from your victim and can use it for yourself at talent level 1–10cTS. It doesn't matter what level the victim knew the talent at. At talent level 5 you can choose which talent to use. You may not steal a talent which you already know. The stolen talent will not use any resources to activate. Only activated talents are eligible. Talents that cannot be used by the player (none currently exist), some talents relating to permanent minions, some prodigies, inscriptions, hidden talents, talents that permanently alter the world (and hence can't be unlearned), and talents from Misc/Object Techniques are not eligible to be stolen. |
Inner Tentacles | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Slow Death | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your stomatch grows small tentacles inside which probe and torment your digested victim even more.
Whenever you deal a critical strike the tentacles probe harder, feeding your more energy from the pain of your victim making you able to feed on the pain your cause to others for 3 turns. This effect gives you 20% chances to leech of your attacks, healing you for 0–18.65%cL:100% as [5]30cTSpD varies from 0–18.65% of the damage done. |
Consume Whole | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Slow Death | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Active | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Instantly consume what remains of your victim, healing yourself for 40+[10]520cTSpD life and generating 8–20cTS+20 insanity.
Activating this will reset the cooldown of your Digest talent. The life healed will increase with your Spellpower. |
Tentacles
Mutated Hand | ||
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Game Version | - | |
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Category Type | Demented | |
Category | Tentacles | |
Requirements | Mag (18, 24, 30, 36, 42) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your left hand mutates into a disgusting mass of tentacles. When you have your offhand empty you automatically hit your target and those on the side whenever you hit with a basic attack. Also increases Physical Power by 10–50gtl, and increases weapon damage by sqrt((1–5gtl)/5)*50% for your tentacles attacks. Each time you make an attack with your tentacle you gain 10 insanity. You generate a low power psionic field around you when around civilized people that prevents them from seeing you for the horror you are.
Your tentacle hand currently has these stats:
(This attack doesn't count as a proc and doesn't benefit from the staff accuracy bonus.) |
Lash Out | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Tentacles | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Active | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Spin around, extending your weapon and damaging all targets around you for 140–210%cTWD weapon damage while your tentacle hand extends and hits all targets in radius 3 for 120–190%cTWD tentacle damage.
If the mainhand attack hits at least one enemy you gain 15 insanity. If the tentacle attack hits at least one enemy you gain 5 insanity. When constricting: Your tentacle attack is centered around your constricted target (but not your weapon attack) and only in radius 1 but it also dazes anything hit for 5 turns. |
Tendrils Eruption | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Tentacles | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | - | |
Range | 7 | |
Cooldown | 18 ; 10 on Constrict | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing 180–300%cTWD tentacle damage.
Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by 25–40cTL:50 for 5 turns. If at least one enemy is hit you gain 20 insanity. When constricting: The tendrils pummel your constricted target for 1.5*(180–300%cTWD) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10. |
Constrict | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Tentacles | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | sustained | |
Cost | 10 insanity; 3 per turn | |
Range | 10 | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You extend your tentacle to grab a distant target, pulling it to you. As long as Constrict stays active the target is bound by your tentacle, it can try to move away but each turn you pull it back in 1 tile. While constricting you can not use your tentacle to enhance your normal attacks but you deal 100–160%cTWD tentacle damage each turn to your target. Enemies can resist the attempt to pull them but Constrict will always work for purposes of modifying your talents.
Your other tentacle talents may act differently when used while constricting (check their descriptions). |
Timethief
Accelerate | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Timethief | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Insanity | |
Range | Melee/Personal | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Distorting spacetime around yourself, you reduce the movement speed of all enemies in radius 4 by 50% for 2–4.5cTS turns (rounded down).
You use the siphoned speed to grant yourself incredible quickness for 1 turn, increasing movement speed by 100–300cTS%, increased by a further 1/8 for each enemy slowed, to a maximum of 4 enemies. Any actions other than movement will cancel the effect. |
Switch | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Timethief | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Insanity | |
Range | Melee/Personal | |
Cooldown | 7 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Release a surge of entropy, cleansing yourself of afflictions while draining the energy from others. All enemies in range 10 will have the duration of 1 + 1–3cTS beneficial effects (rounded down) reduced by 3–5.5cTS turns (rounded down), while you will have an equal number of detrimental effects reduced by the same duration. |
Suspend | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Timethief | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 10 Insanity | |
Range | Melee/Personal | |
Cooldown | 40–25cTL:10 (rounded up) | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You freeze yourself in time for 1 + 2–4.5cTS turns (rounded down), preventing you from taking any action but preventing any damage taken.
Negative effects and cooldowns will decrease in duration, while beneficial effects will remain at their current duration. |
Split | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Timethief | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Insanity | |
Range | 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | The target enemy will be partially removed from the normal flow of time for 3–8cTL:10 turns, inhibiting their ability to interact with the world. All damage taken will be reduced to (80 - 5–20cTL:40)%, while all damage dealt will be reduced by (40 + 5–20cTL:40)%.
While active, you form the frayed threads of their timeline into a temporal clone of them for the same duration, which assists you in combat. This clone is identical, but has (20 + 5–20cTL:40)% reduced life and deals (40 + 5–20cTL:40)% damage. Note: the in game description has a typo where the damage taken by the victim is "reduced by X%", but the code actually implements "reduced to X%" |
Void
Void Stars | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Void | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Conjure void stars that orbit you, defending you from incoming attacks. Each time an attack deals more than 10% of your maximum life, a star will be consumed to reduce the damage taken by factor of 0.15–0.45cTL:0.75, of which 40% will be dealt to you as entropic backlash.
You regenerate 1 star every 14–9cTS turns (with a minimum of 5 turns), stacking up to 4 times. This does not happen on the worldmap. This talent will only function in light armor. |
Nullmail | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Void | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Reinforce your armor with countless tiny void stars, increasing armor by [10]50cTStD:Mag.
Each time your void stars are fully depleted, you gain a shield absorbing the next 50 + [30]200cTSpD damage taken within 4 turns. This shield cannot trigger again until your void stars are fully restored. Note: this talent will only function in light armor |
Black Monolith | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Void | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | Gain 20 Insanity | |
Range | 10 | |
Cooldown | 18 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Consuming a void star, you use it to summon a void monolith at the targeted location for 4–7.5cTS turns (rounded down). The monolith is very durable, and while immobile it will attempt to daze enemies within radius 1 for 2 turns every half a turn using your spellpower.
The monolith will gain 1–4cSS:Mag life rating (rounded down) and 15–40cSL:70,Mag% all resist based on your Magic stat. |
Essence Reave | ||
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Game Version | 1.7.4 | |
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Category Type | Demented | |
Category | Void | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 25 Insanity | |
Range | 10 | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You rend the very essence of the target, drawing on their life and converting it to void stars. The target takes [40]320cTSpD damage, half darkness and half temporal, and you gain 1–2cTS void stars (rounded down, max 2).
The damage will increase with your Spellpower. |