Demented (category type)

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Beyond sanity

Chaos Orbs
Chaos Orbs.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost -
Cooldown 10
Travel Speed -
Use Speed -
Description You harness the chaos created by high insanity.

Each time you trigger an insanity chaotic effect with a power higher than 25–9cTL:5 or lower than 25–9cTL:5 you gain a chaos orb for 10 turns (This effect can only happen once per turn). Each orb increases your damage by 3% and can stack up to floor(1+1–5cTS).


Anarchic Walk
Anarchic Walk.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Active
Range Melee/Personal
Cost -15 insanity
Cooldown 6
Travel Speed -
Use Speed -
Description You consume the chaotic forces of 2 chaos orbs, randomly teleporting you in a general direction up to 8 tiles away.

You will always travel at least 1–5cTL:8 tiles away if possible.


Disjointed Mind
Disjointed Mind.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Range 7
Cost -15 insanity
Cooldown 16
Travel Speed -
Use Speed -
Description You trigger an explosion of your chaos orbs on a target.

The orbs do no damage but confuse it for 5–10cTL:15 turns with a confusion power of 10% per orb. Your effective spellpower used to overcome the target's mental save is also increased by 10%% per orb. All your orbs are always spent.


Controlled Chaos
Controlled Chaos.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Active
Range Melee/Personal
Cost -
Cooldown 30
Travel Speed -
Use Speed -
Description You lean to alter chaotic forces to your advantage.

Your maximum negative insanity effect is reduced from 50% to floor(50–28%cTL:15%).
You may activate this talent to consume any Chaos Orbs you have gaining 10 insanity per orb.



Calamity

Jinxed Touch
(no image)
Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Range Melee/Personal
Cost -
Cooldown 10
Travel Speed -
Use Speed -
Description Your touch carries an entropic curse, marking your victims for a terrible fate. Each time you deal damage to a target, they are Jinxed for 10 turns. This stacks up to 10 times, reducing saves and defense by 1–3gtl :raw and critical strike chance by 1–2gtl :raw.

This can only be applied once per target per turn.

Targets will begin losing 1 stack of Jinx each turn if they have not received damage from you in the last 2 turns.


Preordain
(no image)
Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You subtly alter the course of events to cause your foes further misfortune. For each stack of Jinx beyond 6, enemies will also suffer 2–7%gtl chance to fail talent usage.


Luckdrinker
(no image)
Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you apply Jinx to an enemy, you have a 40–70cTL:100 chance to siphon some of their luck for yourself for 10 turns. This stacks up to 10 times, increasing saves and defense by 1–3gtl :raw and critical strike chance by 1–2%gtl :raw.

If you know Preordain, stacks beyond 6 also grant a 2–6%gtl chance for you to entirely avoid damage taken.


Fatebreaker
(no image)
Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Range 10
Cost 30 Insanity
Cooldown 50
Travel Speed Instantaneous
Use Speed Standard
Description You form a link between yourself and the chosen target for 4–9cTS turns, tying your fates together. If during this time you receive fatal damage, you reflexively warp reality, ending the effect and attempting to force them to die in your place.

This prevents all damage taken during that turn, redirecting it to your target as temporal and void damage. Any Fortune stacks you have and any Jinx stacks the enemy have will then be consumed to heal you for 5–20cTS + [20]350cTSpD/100 life per stack.



Chronophage

Atrophy (talent) Severed threads (talent) Temporal feast (talent) Terminus (talent)

Controlled horrors

Decayed Devourers
Decayed Devourers.png
Game Version 1.5.10
Category Type Demented
Category Controlled Horrors
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Active
Range 7
Cost -20 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description You use your bond with horrors to summon three decaying devourers for floor(4–8cTL:11) turns. (radius 2)

The decaying horrors cannot move and will attack all hostile creatures around them. They possess the talents Bloodbath, Gnashing Teeth and Frenzied Bite. All its primary stats will be set to getMag() (based on your Magic stat), life rating increased by 1–6cTS, and all talent levels set to floor(1–5gtl). Many other stats will scale with level. Your increased damage, damage penetration, critical strike chance, and critical strike multiplier stats will all be inherited.


Decayed Bloated Horror
Decayed Bloated Horror.png
Game Version 1.5.10
Category Type Demented
Category Controlled Horrors
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Active
Range 7
Cost -20 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description You use your bond with horrors to summon a decaying bloated horror for floor(4–8cTL:11) turns.

The decaying horror cannot move and will attack all hostile creatures in range of it. It possesses the talents Mind Disruption and Mind Sear. All its primary stats will be set to getMag() (based on your Magic stat), life rating increased by 1–6cTS, and all talent levels set to floor(1–5gtl). Many other stats will scale with level. Your increased damage, damage penetration, critical strike chance, and critical strike multiplier stats will all be inherited.


Horrific Display
Horrific Display.png
Game Version 1.5.10
Category Type Demented
Category Controlled Horrors
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Range 10
Cost -10 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description You forcefully try to turn a creature into an horror.

If the target fails a magical save against your Spellpower, its appearance turns into that of an horror for 5–10cTS turns, making all other creatures hostile to it. Enemies near the target will have their target cleared on application. This spell does not work on horrors.


Call of Amakthel
Call of Amakthel.png
Game Version 1.5.10
Category Type Demented
Category Controlled Horrors
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You attune your horrors to the dead god Amakthel, increasing your summoned horrors damage by [10]40%cTSpD.

At talent level 3, your Decaying Devourers spell will summon 4 additional Devourers adjacent to random enemies nearby and your Bloated Horror will learn the Agony talent. At talent level 5, victims of your Horrific Display spell will pull enemies in radius 10 1 space towards them each turn. The damage increase is based on your Spellpower.



Disfigured face

Diseased Tongue
Diseased Tongue.png
Game Version 1.5.10
Category Type Demented
Category Disfigured face
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Active
Range floor(1–4cTL:6)
Cost -
Cooldown 5
Travel Speed -
Use Speed -
Description Your tongue turns into a diseased tentacle that you use to lick enemies in a cone.

Licked creatures take 100% tentacle damage that ignores armor and get sick, gaining a random disease for 6 turns that deals 5+[5]30cTSpD blight damage per turn and reduces strength, dexterity or constitution by [5]28cTSpD.

If at least one enemy is hit you gain 10 insanity.

Disease damage will increase with your Spellpower.


Dissolved Face
Dissolved Face.png
Game Version 1.5.10
Category Type Demented
Category Disfigured face
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Active
Range 8 Cone
Cost -10 insanity
Cooldown 12
Travel Speed -
Use Speed -
Description You approach your face to your target and let some of it melt in a gush of blood and gore, dealing [1]400cTSpD/5 darkness damage ([1]400cTSpD total) in a cone over 5 turns.

Each turn the target will be dealt an additional 0,7*[1]400cTSpD/5 blight damage per disease. Damage will increase with your Spellpower.


Writhing Hairs
Writhing Hairs.png
Game Version 1.5.10
Category Type Demented
Category Disfigured face
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Range 7
Cost -10 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description For a brief moment horrific hairs grow on your head, each of them ending with a creepy eye.

You use those eyes to gaze upon a target area (radius 2), and creatures caught inside partially turn to stone, reducing their movement speed by 10–70%cTL:80% and making them brittle for 7 turns. Brittle targets have a 35% chance for any damage they take to be increased by 30–60%cTS. This cannot be saved against.


Glimpse of True Horror
Glimpse of True Horror.png
Game Version 1.5.10
Category Type Demented
Category Disfigured Face
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Whenever you use a disfigured face power you show a glimpse of what True Horror is.

If the affected targets fail a spell save they become frightened for 2 turns, giving them [1,5]30%cTSpD chances to fail using talents. When a target becomes afraid it bolsters you to see their anguish, increasing your darkness and blight damage penetration by [3]40%cTSpD for 2 turns. The values will increase with your Spellpower.



Doom

Prophecy (talent) Grand oration (talent) Twofold curse (talent) Revelation (talent)

Entropy

Entropic gift (talent) Reverse entropy (talent) Black hole (talent) Power overwhelming (talent)

Friend of the worm

Worm that Walks
Worm that Walks.png
Game Version 1.5.10
Category Type Demented
Category Friend of the Worm
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Active
Range Melee/Personal
Cost -40 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description You invoke a long standing pact with a fellow horror, a Worm That Walks, to help you in your travels.

You can fully control, level, and equip it. Using this spell will ressurect your friendly horror if it died, giving it back (60+([15]450cTSpD))/7;7;27–55%cTL:100% life. Higher raw talent levels will give your horror more equipment slots:

Level 1: Mainhand, Offhand Level 2: Body Level 3: Belt Level 4: Ring, Ring Level 5: Ring, Ring, Trinket

To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it.


Foul Convergence
Foul Convergence.png
Game Version 1.5.10
Category Type Demented
Category Friend of the Worm
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Active
Range 10
Cost +30 insanity
Cooldown 25–10cTL:8
Travel Speed -
Use Speed -
Description You and your worm that walks both teleport to an enemy in range 10 and make a melee attack for 70–130%cTWD damage.

Your Worm that Walks Blindside talent cooldown is reduced by floor(1–3.5cTL:5).


Shared Insanity
Shared Insanity.png
Game Version 1.5.10
Category Type Demented
Category Friend of the Worm
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You establish a powerful mental link with your worm that walks.

As long as you remain within radius 3 of your worm that walks each of you gains floor(15–25cTS) all resistance for 5 turns. Additionally, your worm that walks permanently gains an inscription slot every 2 raw talent levels floor((1–5gtl :raw)/2).


Terrible Sight
Terrible Sight.png
Game Version 1.5.10
Category Type Demented
Category Friend of the Worm
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Active
Range floor(3–6cTS)
Cost -10 insanity
Cooldown 20
Travel Speed -
Use Speed -
Description While within range 3 of your worm that walk you can project an aura of terror.

At the sight of two maddening horrors fighting together all your foes in radius floor(3–6cTS) must make a physical save against your spellpower or be stunned for floor(2–8cTL:10) turns.

Additionally your Shared Insanity effect will cause enemies in radius 3 to lose floor([15]55cTSpD) spell save and floor([15]55cTSpD) defense for 3 turns.]]):



Horrific body

Shed Skin
Shed Skin.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Active
Range Melee/Personal
Cost -10 insanity
Cooldown 10
Travel Speed -
Use Speed -
Description You shed the outer layer of your mutated skin and empower it to act as a damage shield for 7 turns.

The shield can absorb up to [30]370cTSpD damage before it crumbles.


Pustulent Growth
Pustulent Growth.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Each time your shed skin looses 45–20%cTL:10% of its max power or you take damage over 15% of your maximum life a black putrescent pustule grows on your body for 5 turns.

Each pustule increases all your resistances by ceil([1]50cTSpD/10). You can have up to floor(3–7cTS) pustules at once. Resistance scales with your Spellpower.


Pustulent Fulmination
Pustulent Fulmination.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Range Melee/Personal
Cost -20 insanity
Cooldown -
Travel Speed -
Use Speed -
Description You make all your putrescent pustules explode at once, splashing all creatures in radius floor(2–5cTL:10) with black fluids that deal [10]70cTSpD darkness damage per pustule and healing you for [20]50cTSpD per pustule.


Defiled Blood
Defiled Blood.png
Game Version 1.5.10
Category Type Demented
Category Horrific Body
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description When you make your pustules explode you leave a pool of defiled blood on the ground for 5 turns.

Foes caught inside get assaulted by black tentacles every turn, dealing 40–110%cTWD darkness tentacle damage and covering them in your black blood for 2 turns. Creatures that hit you while covered in your blood heal you for ([10]280%cTSpD)/10 of the damage done. The healing received increases with your Spellpower.



Madness

Dark whispers (talent) Hideous visions (talent) Sanity warp (talent) Cacophony (talent)

Nether

Netherblast (talent) Rift cutter (talent) Spacial distortion (talent) Halo of ruin (talent)

Oblivion

Nihil (talent) Unravel existence (talent) Erase (talent) All is dust (talent)

Path of horror

Carrion Feet
Carrion Feet.png
Game Version 1.5.10
Category Type Demented
Category Path of Horror
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Active & Passive
Range floor(5–10cTS:0.5P,0A,1S)
Cost +10 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 8–40%cTS:0.7P.

You can also activate this talent to instantly destroy more worms, letting you jump in range floor(5–10cTS:0.5P,0A,1S) to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity.


Horrific Evolution
Horrific Evolution.png
Game Version 1.5.10
Category Type Demented
Category Path of Horror
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your mutations have enhanced your offense even farther.

You gain [15]50cTStD:Mag Accuracy and [15]50cTStD:Mag Spellpower. The effects will increase with your Magic stat.


Overgrowth
Overgrowth.png
Game Version 1.5.10
Category Type Demented
Category Path of Horror
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Range Melee/Personal
Cost -20 insanity
Cooldown 35
Travel Speed -
Use Speed -
Description You trigger a cascade of rapidly mutating cells in your body for 3–8cTL:9 turns.

Your body grows much bigger, gaining 2 size categories, making you able to walk through walls and increasing all your damage by 10–30%cTS and all your resistances by 10–30%cTS.
Each time you take a step your monstrous form causes a small quake destroying and rearranging nearby terrain.


Writhing One
Writhing One.png
Game Version 1.5.10
Category Type Demented
Category Path of Horror
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description At last you unlock the true power of your mutated body!

You gain 20–50%cTL:100% stun immunity, 15–50%cTS chances to ignore critical strikes and your darkness and blight damage are increased by 3–15%cTS.



Rift

Reality fracture (talent) Quantum tunneling (talent) Pierce the veil (talent) Zero point energy (talent)

Slow death

Digest
Digest.png
Game Version 1.5.10
Category Type Demented
Category Slow Death
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Active
Range Melee/Personal
Cost +20 insanity
Cooldown 15
Travel Speed -
Use Speed -
Description Make a melee attack dealing 100–200%cTWD weapon damage and attempt to snatch a foe that has 10% life or less left and swallow it whole.

While you digest it you gain 1–3cTS insanity per turn and you will only die at -(50–250cTS) life. The digestion lasts for 50 turns for an elite and 25 turns for others.


Painful Agony
Painful Agony.png
Game Version 1.5.10
Category Type Demented
Category Slow Death
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description The pain you inflict to the victim you are digesting is so intense something breaks inside it, giving you a way into its mind.

When you digest you can steal a random talent from your victim and can use it for yourself at talent level 1–5gtl :raw. At talent level 5 you can choose which talent to use. You may not steal a talent which you already know. The stolen talent will not use any resources to activate.


Inner Tentacles
Inner Tentacles.png
Game Version 1.5.10
Category Type Demented
Category Slow Death
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Range -
Cost -
Cooldown 18–7cTL:6
Travel Speed -
Use Speed -
Description Your stomatch grows small tentacles inside which probe and torment your digested victim even more.

Whenever you deal a critical strike the tentacles probe harder, feeding your more energy from the pain of your victim making you able to feed on the pain your cause to others for 3 turns. This effect gives you 20% chances to leech of your attacks, healing you for 0–18.65%cL:100% as [5]30cTSpD varies from 0–18.65% of the damage done.


Consume Whole
Consume Whole.png
Game Version 1.5.10
Category Type Demented
Category Slow Death
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Active
Range Melee/Personal
Cost 20
Cooldown 18
Travel Speed -
Use Speed -
Description Instantly consume what remains of your victim, healing yourself for 40+[10]520cTSpD life and generating 8–20cTS insanity.

The life healed will increase with your Spellpower.



Tentacles

Mutated Hand
Mutated Hand.png
Game Version -
Category Type Demented
Category Tentacles
Requirements Mag (18, 24, 30, 36, 42)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Your left hand mutates into a disgusting mass of tentacles. When you have your offhand empty you automatically hit your target and those on the side whenever you hit with a basic attack. Also increases Physical Power by 10–50gtl, and increases weapon damage by sqrt((1–5gtl)/5)*50% for your tentacles attacks. Each time you make an attack with your tentacle you gain 10 insanity. You generate a low power psionic field around you when around civilized people that prevents them from seeing you for the horror you are.

Your tentacle hand currently has these stats:

  • Damage Type: Darkenss
  • Uses Stats: 100% Mag
  • Damage Min: 10–40cTS
  • Damage Range: 1.4
  • Physical Crit. Chance: 2–12cTL:25
  • Speed: physspeed = 1


Lash Out
Lash Out.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Active
Range Melee/Personal
Cost -
Cooldown 8
Travel Speed -
Use Speed -
Description Spin around, extending your weapon and damaging all targets around you for 140–210%cTWD weapon damage while your tentacle hand extends and hits all targets in radius 3 for 120–190%cTWD tentacle damage.

If the mainhand attack hits at least one enemy you gain 15 insanity.

If the tentacle attack hits at least one enemy you gain 5 insanity.

When constricting: Your tentacle attack is centered around your constricted target (but not your weapon attack) and only in radius 1 but it also dazes anything hit for 5 turns.


Tendrils Eruption
Tendrils Eruption.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Range 7
Cost -
Cooldown 18 ; 10 on Constrict
Travel Speed -
Use Speed -
Description You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing 180–300%cTWD tentacle damage.

Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by 25–40cTL:50 for 5 turns.

If at least one enemy is hit you gain 20 insanity.

When constricting: The tendrils pummel your constricted target for 1.5*(180–300%cTWD) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10.


Constrict
Constrict.png
Game Version 1.5.10
Category Type Demented
Category Tentacles
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode sustained
Range 10
Cost 10 insanity; 3 per turn
Cooldown 7
Travel Speed -
Use Speed -
Description You extend your tentacle to grab a distant target, pulling it to you. As long as Constrict stays active the target is bound by your tentacle, it can try to move away but each turn you pull it back in 1 tile. While constricting you can not use your tentacle to enhance your normal attacks but you deal 100–160%cTWD tentacle damage each turn to your target. Enemies can resist the attempt to pull them but Constrict will always work for purposes of modifying your talents.

Your other tentacle talents may act differently when used while constricting (check their descriptions).



Timethief

Accelerate (talent) Switch (talent) Suspend (talent) Split (talent)

Void

Void stars (talent) Nullmail (talent) Black monolith (talent) Essence reave (talent)