Beyond sanity (category)

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Chaos Orbs
Chaos Orbs.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You harness the chaos created by high insanity.

Each time you trigger an insanity chaotic effect with a power higher than 25–9cTL:5 or lower than 25–9cTL:5 you gain a chaos orb for 10 turns (This effect can only happen once per turn). Each orb increases your damage by 3% and can stack up to floor(1+1–5cTS).


Anarchic Walk
Anarchic Walk.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Active
Cost -15 insanity
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description You consume the chaotic forces of 2 chaos orbs, randomly teleporting you in a general direction up to 8 tiles away.

You will always travel at least 1–5cTL:8 tiles away if possible.


Disjointed Mind
Disjointed Mind.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Active
Cost -15 insanity
Range 7
Cooldown 16
Travel Speed Instantaneous
Use Speed -
Description You trigger an explosion of your chaos orbs on a target.

The orbs do no damage but confuse it for 5–10cTL:15 turns with a confusion power of 10% per orb. Your effective spellpower used to overcome the target's mental save is also increased by 10%% per orb. All your orbs are always spent.


Controlled Chaos
Controlled Chaos.png
Game Version 1.5.10
Category Type Demented
Category Beyond Sanity
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Active
Cost -
Range Melee/Personal
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description You lean to alter chaotic forces to your advantage.

Your maximum negative insanity effect is reduced from 50% to floor(50–28%cTL:15%).
You may activate this talent to consume any Chaos Orbs you have gaining 10 insanity per orb.