Tendrils eruption (talent)
From Tales of Maj'Eyal
Tendrils Eruption | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Demented | |
Category | Tentacles | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | - | |
Range | 7 | |
Cooldown | 18 ; 10 on Constrict | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You plant your tentacle hand in the ground where it splits up and extends to a target zone of radius 3. The zone will erupt with many black tendrils to hit all foes caught inside dealing 180–300%cTWD tentacle damage.
Any creature hit by the tentacle must save against spell or be numbed by the attack, reducing its damage by 25–40cTL:50 for 5 turns. If at least one enemy is hit you gain 20 insanity. When constricting: The tendrils pummel your constricted target for 1.5*(180–300%cTWD) tentacle damage and if adjacent you make an additional mainhand weapon attack. Talent cooldown reduced to 10. |