Horrific body (category)
From Tales of Maj'Eyal
Shed Skin | ||
Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Active | |
Cost | -10 insanity | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You shed the outer layer of your mutated skin and empower it to act as a damage shield for 7 turns.
The shield can absorb up to [30]370cTSpD damage before it crumbles. |
Pustulent Growth | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time your shed skin looses 45–20%cTL:10% of its max power or you take damage over 15% of your maximum life a black putrescent pustule grows on your body for 5 turns.
Each pustule increases all your resistances by ceil([1]50cTSpD/10). You can have up to floor(3–7cTS) pustules at once. Resistance scales with your Spellpower. |
Pustulent Fulmination | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Active | |
Cost | -20 insanity | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You make all your putrescent pustules explode at once, splashing all creatures in radius floor(2–5cTL:10) with black fluids that deal [10]70cTSpD darkness damage per pustule and healing you for [20]50cTSpD per pustule. |
Defiled Blood | ||
Game Version | 1.5.10 | |
---|---|---|
Category Type | Demented | |
Category | Horrific Body | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | When you make your pustules explode you leave a pool of defiled blood on the ground for 5 turns.
Foes caught inside get assaulted by black tentacles every turn, dealing 40–110%cTWD darkness tentacle damage and covering them in your black blood for 2 turns. Creatures that hit you while covered in your blood heal you for ([10]280%cTSpD)/10 of the damage done. The healing received increases with your Spellpower. |