Timethief (category)

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Accelerate
Accelerate.png
Game Version 1.7.4
Category Type Demented
Category Timethief
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Insanity
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Instant
Description Distorting spacetime around yourself, you reduce the movement speed of all enemies in radius 4 by 50% for 2–4.5cTS turns (rounded down).

You use the siphoned speed to grant yourself incredible quickness for 1 turn, increasing movement speed by 100–300cTS%, increased by a further 1/8 for each enemy slowed, to a maximum of 4 enemies.

Any actions other than movement will cancel the effect.


Switch
Switch.png
Game Version 1.7.4
Category Type Demented
Category Timethief
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 15 Insanity
Range Melee/Personal
Cooldown 7
Travel Speed Instantaneous
Use Speed Spell
Description Release a surge of entropy, cleansing yourself of afflictions while draining the energy from others. All enemies in range 10 will have the duration of 1 + 1–3cTS beneficial effects (rounded down) reduced by 3–5.5cTS turns (rounded down), while you will have an equal number of detrimental effects reduced by the same duration.


Suspend
Suspend.png
Game Version 1.7.4
Category Type Demented
Category Timethief
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 10 Insanity
Range Melee/Personal
Cooldown 40–25cTL:10 (rounded up)
Travel Speed Instantaneous
Use Speed Spell
Description You freeze yourself in time for 1 + 2–4.5cTS turns (rounded down), preventing you from taking any action but preventing any damage taken.

Negative effects and cooldowns will decrease in duration, while beneficial effects will remain at their current duration.


Split
Split.png
Game Version 1.7.4
Category Type Demented
Category Timethief
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 25 Insanity
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description The target enemy will be partially removed from the normal flow of time for 3–8cTL:10 turns, inhibiting their ability to interact with the world. All damage taken will be reduced to (80 - 5–20cTL:40)%, while all damage dealt will be reduced by (40 + 5–20cTL:40)%.

While active, you form the frayed threads of their timeline into a temporal clone of them for the same duration, which assists you in combat. This clone is identical, but has (20 + 5–20cTL:40)% reduced life and deals (40 + 5–20cTL:40)% damage.

Note: the in game description has a typo where the damage taken by the victim is "reduced by X%", but the code actually implements "reduced to X%"