Oblivion (category)

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Nihil
Nihil.png
Game Version 1.7.4
Forbidden Version 1.0.12
Category Type Demented
Category Oblivion
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your entropy bleeds into the world around you. On having entropic backlash applied or increased to you, 1–3cTS random enemies you can see within radius 10 will be shrouded in entropic forces for 8 turns. This increases the duration of new negative effects and reduces the duration of new beneficial effects applied to the target by 10–40cTL:50%.


Unravel Existence
Unravel existence.png
Game Version 1.7.4
Forbidden Version 1.0.12
Category Type Demented
Category Oblivion
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Passive
Cost -
Range -
Cooldown 25–15cTL:11
Travel Speed -
Use Speed -
Description Your Nihil unravels the existence of the target, tearing them apart with entropy.

If 6 negative magical effects are applied before Nihil expires a Herald of Oblivion will be summoned to assist you for 4–8cTL:11 turns.

Currently existing debuffs, Spellshocked, and Seen by Arcane Eye will not count towards this total. Refreshing the same debuff is counted.

The Herald will have a bonus to all attributes equal to your Magic. Many other stats will scale with level.

Your increased damage, damage penetration, critical strike chance, and critical strike multiplier stats will all be inherited.

The Herald is notable for having the Void Crash talent, dealing big damage in a radius of 2 around itself, on a 6 turn cooldown. Higher talent levels that increase the Herald's duration may allow it to use this attack more than once per summoning.


Erase
Erase.png
Game Version 1.7.4
Forbidden Version 1.0.12
Category Type Demented
Category Oblivion
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Those affected by your Nihil find themselves increasingly removed from reality, reducing all damage they deal by 1–3cTS% (rounded down) and causing them to take [1]20cTSpD temporal damage each turn for each negative magical effect they have.

The damage will scale with your Spellpower.


All is Dust
All is dust.png
Game Version 1.7.4
Forbidden Version 1.0.12
Category Type Demented
Category Oblivion
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Activated
Cost 10 Insanity
Range 7
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description Summon a radius 4 storm of all-consuming oblivion at the targeted location for 3–10cTL:12 turns, reducing those within to nothing. Targets within will take [1]20cTSpD darkness damage and [1]20cTSpD temporal damage each turn. Walls and other terrain within the storm will be disintegrated.

Each time the storm deals damage enemies will have any detrimental magical effect with less than 3 duration set to 3 duration, and all enemy projectiles will be destroyed.

The damage will scale with your Spellpower.

Note 1: only diggable terrain can be disintegrated; this does not occur immediately on casting however, but one layer of walls will be peeled off per turn

Note 2: the storm will destroy projectiles when it is cast, so it can be used reactively for that purpose