Friend of the worm (category)

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Worm that Walks
Worm that Walks.png
Game Version 1.7.6
Category Type Demented
Category Friend of the Worm
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Active
Cost -40 insanity
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description You invoke a long standing pact with a fellow horror, a Worm That Walks, to help you in your travels.

You can fully control, level, and equip it. Using this spell will ressurect your friendly horror if it died, giving it back (60+([15]450cTSpD))/7;7;27–55%cTL:100% life. Higher raw talent levels will give your horror more equipment slots:

  • Level 1: Mainhand, Offhand
  • Level 2: Body
  • Level 3: Belt
  • Level 4: Ring, Ring
  • Level 5: Ring, Ring, Trinket

To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it.


Notes:

  • After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat
  • The Worm starts out with one regeneration infusion that you can change as fit. The easiest way of giving the Worm extra inscriptions, are through Shared insanity
  • The Worm can wield one-handed weapons in both weapon slots
  • Damage from weapons is reduced, so weapons that apply debuffs extra valuable.

Foul Convergence
Foul Convergence.png
Game Version 1.5.10
Category Type Demented
Category Friend of the Worm
Requirements Level (14,15,16,17,18) Magic (14,16,18,20,22)
Use Mode Active
Cost +30 insanity
Range 10
Cooldown 25–10cTL:8
Travel Speed Instantaneous
Use Speed -
Description You and your worm that walks both teleport to an enemy in range 10 and make a melee attack for 70–130%cTWD damage.

Your Worm that Walks Blindside talent cooldown is reduced by floor(1–3.5cTL:5).


Shared Insanity
Shared Insanity.png
Game Version 1.5.10
Category Type Demented
Category Friend of the Worm
Requirements Level (18,19,20,21,22) Magic (38,40,42,44,46)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You establish a powerful mental link with your worm that walks.

As long as you remain within radius 3 of your worm that walks each of you gains floor(15–25cTS) all resistance for 5 turns. Additionally, your worm that walks permanently gains an inscription slot every 2 raw talent levels floor((1–5gtl :raw)/2).


Terrible Sight
Terrible Sight.png
Game Version 1.7.6
Category Type Demented
Category Friend of the Worm
Requirements Level (22,23,24,25,26) Magic (46,48,50,52,54)
Use Mode Active & Passive
Cost -10 insanity
Range floor(3–6cTS)
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description
  • Active: While within range 3 of your worm that walk you can project an aura of terror. At the sight of two maddening horrors fighting together, all your foes in radius floor(3–6cTS) must make a physical save against your spellpower or be stunned for floor(2–8cTL:10) turns
  • Passive: Additionally your Shared Insanity effect will cause enemies in radius 3 to lose floor([15]55cTSpD) spell save and floor([15]55cTSpD) defense for 3 turns.]])