Friend of the worm (category)
From Tales of Maj'Eyal
Worm that Walks | ||
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Game Version | 1.7.6 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (10,11,12,13,14) Magic (22,24,26,28,30) | |
Use Mode | Active | |
Cost | -40 insanity | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You invoke a long standing pact with a fellow horror, a Worm That Walks, to help you in your travels.
You can fully control, level, and equip it. Using this spell will ressurect your friendly horror if it died, giving it back (60+([15]450cTSpD))/7;7;27–55%cTL:100% life. Higher raw talent levels will give your horror more equipment slots:
To change your horror's equipment and talents first transfer the equipment from your inventory then take control of it. |
Notes:
- After dying, the Worm will resurrect after a while, so there is usually no need to actively cast this spell out of combat
- The Worm starts out with one regeneration infusion that you can change as fit. The easiest way of giving the Worm extra inscriptions, are through Shared insanity
- The Worm can wield one-handed weapons in both weapon slots
- Damage from weapons is reduced, so weapons that apply debuffs extra valuable.
Foul Convergence | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (14,15,16,17,18) Magic (14,16,18,20,22) | |
Use Mode | Active | |
Cost | +30 insanity | |
Range | 10 | |
Cooldown | 25–10cTL:8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | You and your worm that walks both teleport to an enemy in range 10 and make a melee attack for 70–130%cTWD damage.
Your Worm that Walks Blindside talent cooldown is reduced by floor(1–3.5cTL:5). |
Shared Insanity | ||
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Game Version | 1.5.10 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (18,19,20,21,22) Magic (38,40,42,44,46) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You establish a powerful mental link with your worm that walks.
As long as you remain within radius 3 of your worm that walks each of you gains floor(15–25cTS) all resistance for 5 turns. Additionally, your worm that walks permanently gains an inscription slot every 2 raw talent levels floor((1–5gtl :raw)/2). |
Terrible Sight | ||
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Game Version | 1.7.6 | |
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Category Type | Demented | |
Category | Friend of the Worm | |
Requirements | Level (22,23,24,25,26) Magic (46,48,50,52,54) | |
Use Mode | Active & Passive | |
Cost | -10 insanity | |
Range | floor(3–6cTS) | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description |
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