Undead drake (category)

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Raze
Raze.png
Game Version 1.5.2
Category Type Spell
Category Undead drake
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description You revel in death, devouring the souls of your victims. Whenever you inflict damage to a target, you deal [10]20cTSpD or [10]20cTMD additional darkness damage.

Additionally, you gain 1–2cTS:0.75P soul(s) whenever you score a kill.

The damage will scale with the highest of your spell or mind power and can only occur up to 15 times per turn.


Infectious Miasma
Infectious miasma.png
Game Version 1.5.2
Category Type Spell
Category Undead drake
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Cost 1 Soul
Range 6
Cooldown 18
Travel Speed Instantaneous
Use Speed Spell
Description Release a cloud of deadly miasma over a targeted area, dealing [15]40cTSpD or [15]40cTMD darkness damage to units inside it with a 20% chance of inflicting a disease that will do blight damage and weaken either Constitution, Strength, or Dexterity for 4.5–6.5cTS turns.

The damage will scale with the highest of your spell or mind power.


Vampiric Surge
Vampiric surge.png
Game Version 1.5.2
Category Type Spell
Category Undead drake
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 3 Soul
Range 10
Cooldown 24
Travel Speed Instantaneous
Use Speed Spell
Description You surge with a life draining energy for 4–6cTS turns. While the effect lasts, you heal yourself for 6–10%cTS:0.75P of all damage you deal.


Necrotic Breath
Necrotic breath.png
Game Version 1.5.2
Category Type Spell
Category Undead drake
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 2 Soul
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description You breathe a wave of deathly miasma in a cone of radius 5–9cTS. Any target caught in the area will take [30]550cTStD:Mag darkness damage over 4 turns and receive either a bane of confusion or a bane of blindness for 4 turns.

The damage will increase with your Magic, and the critical chance is based on your Spell crit chance.