Master of flesh (category)
Call of the Mausoleum | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Flesh | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana, plus 1 Soul per ghoul summoned | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You control dead matter around you, lying in the ground, decaying. When you enter combat and every 30–12cTL:10 turns thereafter a ghoul automatically rises to fight for you. The ghoul will have base level equal to yours, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5.
Ghoul minions come in larger numbers than skeleton minions but are generally more frail and disposable. |
Corpse Explosion | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Flesh | |
Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 30 Mana | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Ghouls are nothing but mere tools to you, for 3–8cTS turns you render them bloated with dark forces.
Anytime a ghoul or ghast is hit it will explode in a messy splash of gore, dealing [40]200cTSpD frostdusk damage to all foes in radius 2 of it. Any creature caught in the blast also receives a random disease that deals [40]200cTSpD blight damage over 6 turns and reduces one attribute by [5]28cTSpD. Only one ghoul may explode per turn. The one with the least time left to live is always the first to do so. The damage and disease power is increased by your Spellpower. |
Putrescent Liquefaction | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Flesh | |
Requirements | Lvl (8,9,10,11,12) Mag (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 20 Mana (only to activate) | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Shattering up to 1–3cTL:3.1 ghouls or ghasts you create a putrescent swirling cloud of radius 3–6cTS that follows you around for 3 turns per dead ghoul, plus 1 turn. Oldest ghouls are prioritized for destruction.
Any ghoul or ghast dying or expiring within this cloud increases its duration by 1–2cTS turns and for every 2 absorbed ghoul/ghast your gain back 1 soul. The cloud deals [40]400cTSpD/5 frostdusk damage to any foes caught inside. The damage will increase with your Spellpower. |
Discarded Refuse | ||
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Game Version | 1.7.4 | |
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Category Type | Spell | |
Category | Master of Flesh | |
Requirements | Lvl (12,13,14,15,16) Mag (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | 40 Mana and 1 Soul (only to activate) | |
Range | 10 | |
Cooldown | 30 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghouls.
The ghoul dies from the process. While under 1 life it also affects magical and mental effects. At most 1–6cTS effects can be affected per turn. Cross-tier effects are never affected. |