Spectre (category)

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Ghost Walk
Ghost walk.png
Game Version 1.7.4
Category Type Spell
Category Spectre
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 12 Mana
Range 5–9cTS:0.5P,0,1
Cooldown 10
Travel Speed Instantaneous
Use Speed Spell
Description Taking on a spectral form, you teleport to the target tile within range 5–9cTS:0.5P,0,1.

For 3 turns after using this spell, you gain the ability to instantly teleport back to your original tile as long as you are within range of it.


Spectral Sight
Spectral sight.png
Game Version 1.7.4
Category Type Spell
Category Spectre
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While in your spectral form from Ghost Walk and for 2.5–4cTS turns afterwards, you gain vision of all enemies within radius (7.5 + 0.5 * Talent Level), up to a maximum radius of 10.

In addition, at all times you gain the ability to sense undead within (10 + Talent Level) tiles, and can perceive any foe within 1–5cTS:1P tiles of your necrotic minions.


Intangibility
Intangibility.png
Game Version 1.7.4
Category Type Spell
Category Spectre
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description While in your spectral form from Ghost Walk and for 2.5–4cTS turns afterwards, damage and detrimental effects have a 12–27%cTL:45% chance to harmlessly pass through you.


Path to Beyond
Path to beyond.png
Game Version 1.7.4
Category Type Spell
Category Spectre
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description On using Ghost Walk - Return, you create a portal that summons 2–4.5cTS spirits around you for 5–9cTS turns. The spirits do very little damage, but taunt all enemies in radius 3 into attacking them.