Gunner training (category)

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Steamgun Mastery
Steamgun mastery.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Dex (18, 24, 30, 36, 42)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Increases Physical Power by 10–50gtl and increases weapon damage by (22.36 * √Talent Level)% when using steamguns.

Also, increases your reload rate by 0–2.7cTS:log

Note: While dual wielding steamguns, this passive causes you to attack with both of them every time you do a ranged attack.


Double Shots
Double shots.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 25 Steam
Range Steamgun range
Cooldown 10
Travel Speed Instantaneous
Use Speed Steamgun speed
Description In an overpowering display of marksmanship, you fire your steamgun(s) twice in rapid succession.

Each shot (targeted separately) deals 20–70%cTWD damage and stuns its target for 1–2.5cTL:6 turns. The stun chance increases with your Steampower.


Uncanny Reload
Uncanny reload.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 15 Steam
Range Steamgun range
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description You focus on managing your steamgun ammo for 2–5cTL:15 turns.

While the effect lasts your attacks do not consume shots.


Static Shot
Static shot.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Gunner training
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 40 Steam
Range Steamgun range
Cooldown 8
Travel Speed Instantaneous
Use Speed Steamgun speed
Description You fire a special, electrically charged shot with your steamgun(s) at a spot within range.

When each shot reaches its target, it bursts into electrified shrapnel within radius 2, which shocks each target hit and deals 60–120%cTWD weapon damage as lightning. Shocked targets lose up to 1–1.5cTL:3 beneficial non-magical effects (for the first shot that hits). This talent does not use ammo.