Automation (category)

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Pulse detonator
Pulse detonator.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Cost 25 Steam
Range 6
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Sends a pulse detonator to the target. Upon arrival it explodes in radius 4 cone, dealing [20]230cTStmD physical damage, knocking back foes by 3 and dazing them for (math.floor(TalentLevel / 2) * 2 + 1) turns.

Damage increases with your steampower.


Flying grapple
Flying grapple.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Activated
Cost 30 Steam
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description You send a small steam-powered flying grapple to a target. The drone is homing so if the target moves it will follow.

When it reaches its target it deploys grapples in all directions around it in radius 4.

The grapples latch onto any foes and pull them toward the target. If they are stopped by a creature (or the target) both them and the creature take [20]180cTStmD physical damage.


Net projector
Net projector.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (8,9,10,11,12) Cun (28,30,32,34,36)
Use Mode Activated
Cost 40 Steam
Range 8
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Sends a lightly electrified net of radius 2 toward a target, all creatures caught inside will be pinned in place for 5 turns.

While the electricity is not enough to do damage it does shock their body, reducing all resistances by 32–60%gtl.


Sawfield
Sawfield.png
Game Version 1.4.6
Embers Version 1.0.3
Category Type Steamtech
Category Automation
Requirements Lvl (12,13,14,15,16) Cun (36,38,40,42,44)
Use Mode Activated
Cost 25 Steam
Range 6
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description For 4 turns many small saws circle around the target in radius (math.floor(Talent Level / 3) + 2), making any creature caught inside bleed for [20]190cTStmD physical damage.

Damage increases with your steampower.