Automated reflex system (talent)
From Tales of Maj'Eyal
| Automated Reflex System | ||
| ||
| Game Version | 1.7.6 | |
|---|---|---|
| Category Type | Prodigies | |
| Category | Dexterity | |
| Requirements | Dexterity 50 Have gained the Matrix style! achievement with this or any previous character for the current difficulty & permadeath settings. | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | 4 | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | A small automatic detection system is always looking for incoming projectiles, when one is about to hit you it injects drugs into your system to boost your reactivity, granting you a free turn.
This effect can not happen more than once every 5 turns. | |
| Availability | - | |
Notes
- The description incorrectly states 5 turns, but the implemented cooldown is 4 turns.
- The effect triggers when any projectile not fired by you moves to within 1 tile of you. This includes allies' projectiles and projectiles that would pass by without hitting you.
- Attacks that do not create a traveling projectile (beams, breaths, etc.) never trigger it.
- Some projectiles can still hit you before the bonus turn:
- Projectiles faster than the default speed, such as Flame, Manathrust, steamgun shots, and arrows or shots with a travel speed bonus
- Any projectile fired from a tile adjacent to you
