Difference between revisions of "Defiling touch (talent)"

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{{Ability_box|image=Defiling touch.png
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{{Ability box
|name=Defiling touch
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|image=Defiling touch.png
|category_type=[[Cursed (category type)|Cursed]]
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|name=Defiling Touch
|category=[[Cursed aura (category)|Cursed aura]]
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|category_type={{ct|Cursed}}
|require={{Template:TalentReq/CursedLevReq1}}
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|category={{c|Cursed Aura}}
|use_mode=activated
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|require={{TalentReq/CursedLevReq1}}
|range=melee/personal
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|cost=n/a
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|cooldown=0
 
|cooldown=0
|use_speed=instant
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|use_speed=0
|desc=Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts talent. At level 1 (raw talent) you gain the ability to curse weapons. At level 2 you gain the ability to curse body armor and cloaks. At level 3 you gain the ability to curse shields and helmets. At level 4 you gain the ability to curse gloves, boots and belts. At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing.
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|desc=
The cursing happens automatically, the activated ability is the one you gain at talent level 5 to let you switch your 2 bonus curse levels.}}
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Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases.
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The {{t|Dark Gifts}} talent unlocks higher level curse effects and increases their power.
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Your aura permeates your equipment more thoroughly with talent level and can affect items as follows:
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*Level 1  -- weapons
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*Level 2 -- body armor and cloaks
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*Level 3 -- shields and helmets
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*Level 4 -- gloves, boots and belts
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*Level 6  -- rings
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*Level 7  -- amulets/necklaces
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*Level 8  -- lites
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*Level 9  -- tools/totems/torques/wands
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*level 10 -- ammunition
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At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing.
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Also, talent levels above 5 reduce the negative effects of your curses to {{ctl|0%|100|64%}} of the original value, with the effect scaling to (Talent Level - 4).
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''See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for details on individual effects''
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}}

Latest revision as of 09:54, 20 March 2016

Defiling Touch
Defiling touch.png
Game Version -
Category Type Cursed
Category Cursed Aura
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 0
Travel Speed Instantaneous
Use Speed Instant
Description Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases.

The Dark Gifts talent unlocks higher level curse effects and increases their power.

Your aura permeates your equipment more thoroughly with talent level and can affect items as follows:

  • Level 1 -- weapons
  • Level 2 -- body armor and cloaks
  • Level 3 -- shields and helmets
  • Level 4 -- gloves, boots and belts
  • Level 6 -- rings
  • Level 7 -- amulets/necklaces
  • Level 8 -- lites
  • Level 9 -- tools/totems/torques/wands
  • level 10 -- ammunition

At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing.

Also, talent levels above 5 reduce the negative effects of your curses to 100–64%cTL:0% of the original value, with the effect scaling to (Talent Level - 4).

See Cursed Aura Effects for details on individual effects