Cursed (category type)

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Advanced Shadowmancy

Merge
Merge.png
Game Version -
Category Type Cursed
Category Advanced Shadowmancy
Requirements Level (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode Activated
Cost -8 Hate
Range 10
Cooldown 6
Travel Speed Instantaneous
Use Speed Mind
Description Target a nearby shadow, and command it to merge into a nearby enemy, reducing their damage by (100 * Talent Level)% for 5 turns.

Killing your shadow releases some of your inner hatred restoring 8 Hate to yourself.


Stone
Stone.png
Game Version -
Category Type Cursed
Category Advanced Shadowmancy
Requirements Level (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Activated
Cost 5 Hate
Range 10
Cooldown 6
Travel Speed Instantaneous
Use Speed Mind
Description Target a nearby shadow, and force it to slam into a nearby enemy, dealing 35.9 Physical damage.

Your shadow will then set them as their target, and they will target your shadow.

Damage increases with your Mindpower.


Shadow's Path
Shadow s path.png
Game Version -
Category Type Cursed
Category Advanced Shadowmancy
Requirements Level (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Cost 8 Hate
Range 10
Cooldown 15
Travel Speed Instantaneous
Use Speed Mind
Description Command all Shadows within sight to tele-dash to a target location, damage any enemies they pass through for 26.6 physical damage.

For the purpose of this talent, you force your shadows through any walls in their way.

Damage increases with your Mindpower.


Cursed Bolt
Cursed bolt.png
Game Version -
Category Type Cursed
Category Advanced Shadowmancy
Requirements Level (22,23,24,25,26) Cun (46,48,50,52,54)
Use Mode Activated
Cost 10 Hate
Range 6
Cooldown 12
Travel Speed Instantaneous
Use Speed Mind
Description Share your hatred with all shadows within sight range, gaining temporary full control. You then fire a blast of pure hatred from all affected shadows, dealing 22.7 Mind damage per blast.

You cannot cancel this talent once the first bolt is cast.

Damage increases with your Mindpower.



Cursed aura

Defiling Touch
Defiling touch.png
Game Version -
Category Type Cursed
Category Cursed Aura
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 0
Travel Speed Instantaneous
Use Speed Instant
Description Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases.

The Dark Gifts talent unlocks higher level curse effects and increases their power.

Your aura permeates your equipment more thoroughly with talent level and can affect items as follows:

  • Level 1 -- weapons
  • Level 2 -- body armor and cloaks
  • Level 3 -- shields and helmets
  • Level 4 -- gloves, boots and belts
  • Level 6 -- rings
  • Level 7 -- amulets/necklaces
  • Level 8 -- lites
  • Level 9 -- tools/totems/torques/wands
  • level 10 -- ammunition

At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing.

Also, talent levels above 5 reduce the negative effects of your curses to 100–64%cTL:0% of the original value, with the effect scaling to (Talent Level - 4).

See Cursed Aura Effects for details on individual effects


Dark Gifts
Dark gifts.png
Game Version -
Category Type Cursed
Category Cursed Aura
Requirements Level (4,5,6,7,8)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your curses bring you dark gifts. Unlocks bonus level (Raw Talent Level) effects (maximum level 4) on all of your curses, allowing you to gain that effect when the power level of your curse reaches that level.

At talent level 5, the luck penalty of cursed effects is reduced to 1.

Talent levels above 5 add bonus power levels to your curses, increasing their effects by 1–2.5cTS levels, scaling with (Talent Level - 5).


Ruined Earth
Ruined earth.png
Game Version -
Category Type Cursed
Category Cursed Aura
Requirements Level (8,9,10,11,12)
Use Mode Activated
Cost -
Range 2 + Talent Level (maximum 8)
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Curse the earth around you in a radius of (2 + Talent Level) squares (maximum 8) for (3 + Talent Level) turns (maximum 8). Any who stand upon it are weakened, reducing the damage they inflict by (-1 + 23 * √ Talent Level)%.


Cursed Sentry
Cursed sentry.png
Game Version -
Category Type Cursed
Category Cursed Aura
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range 5
Cooldown 40
Travel Speed Instantaneous
Use Speed -
Description Instill a part of your living curse into a weapon in your inventory, and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 8–16cTS turns. When the curse ends, the weapon will drop to the ground.

Attack Speed: 60–140%cTS


Cursed form

Unnatural body
Unnatural body.png
Game Version -
Category Type Cursed
Category Cursed Form
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your body's strength is fed by your hatred. This causes most forms of healing to be between 50% effective (at 0 Hate) to 100% effective (at 100+ Hate).

In addition, after each kill, you store the waning life force to invigorate yourself, restoring [15]50cTSpD:CF life. The amount healed is limited by the foe's maximum life, and cannot exceed (2 * [15]50cTSpD:CF + 1–3%cTL:50% * Max Life) at any time.

You can heal no more than (3 + [15]25cTSpD:CF) life per turn this way, and it is not affected by your hatred level or other effects.

Healing from kills improves with your Willpower.


Relentless
Relentless.png
Game Version -
Category Type Cursed
Category Cursed Form
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your thirst for blood drives your movements. You gain 15–50%cTL:100% confusion, fear, knockback and stun immunity.


Seethe
Seethe.png
Game Version -
Category Type Cursed
Category Cursed Form
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to hold onto your hate and use your suffering to fuel your body's rage.

Every turn you take damage, the damage you inflict will increase by +2–4.48%cTL:60%. This damage bonus will stack up to 5 times.

Any turn in which you do not take damage will reduce the bonus.


Grim Resolve
Grim resolve.png
Game Version -
Category Type Cursed
Category Cursed Form
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You rise to meet the pain that others would inflict on you.

Every turn you take damage, your Strength and Willpower increases by 1–2.24cTS. This stat bonus will stack up to 5 times.

Any turn in which you do not take damage will reduce the bonus.

While in effect, your body also has a 10–23.4%cTL:60% chance to overcome poisons and diseases each turn.


Dark sustenance

Feed
Feed.png
Game Version -
Category Type Cursed
Category Dark Sustenance
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 0 Hate
Range 7
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Feed from the essence of your enemy. Draws (0.02 * Mindpower + 2 * √ Talent Level) hate per turn from a targeted foe, as long as they remain in your line of sight.

Hate gain improves with your Mindpower.


Devour Life
Devour life.png
Game Version -
Category Type Cursed
Category Dark Sustenance
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost -
Range 7
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Devours life from the target of your feeding. [0]140cTMD life from the victim will be added to your own. This healing cannot be reduced. At level 5, Devour Life can be used like the Feed talent to begin feeding.

Improves with your Mindpower.


Feed Power
Feed power.png
Game Version -
Category Type Cursed
Category Dark Sustenance
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Enhances your feeding by reducing your target's damage and increasing your damage by 0–14%cL:100% as (0.05 * Mindpower + 5 * √ Talent Level) varies from 0–14.

Improves with your Mindpower.


Feed Strengths
Feed strengths.png
Game Version -
Category Type Cursed
Category Dark Sustenance
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Enhances your feeding by reducing your target's positive resistances and increasing your positive resistances by 0–40%cL:100% as (0.15 * Mindpower + 14 * √ Talent Level) varies from 0–40.

Resistance to "all" is not affected.

Improves with your Mindpower.


Darkness

Creeping Darkness
Creeping darkness.png
Game Version -
Category Type Cursed
Category Darkness
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 8 Hate
Range 5
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Creeping dark slowly spreads from 2–6cTS:log spots in a radius of 3 around the targeted location. The dark deals [0]60cTMD damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.

The damage will increase with your Mindpower.

You do extra damage to anything that has entered your creeping dark. The bonus damage is 5–40%cS as (Total Raw Talent Points in Darkness) varies from 1–20.


Dark Vision
Dark vision.png
Game Version -
Category Type Cursed
Category Darkness
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your eyes penetrate the darkness to find anyone that may be hiding there. This allows you to see through creeping darkness out to a radius of 2–6cTS. You can also find your way through the darkness with greater speed (+75–250%cTS:0.75P movement into creeping darkness).

You do extra damage to anything that has entered your creeping dark. The bonus damage is 5–40%cS as (Total Raw Talent Points in Darkness) varies from 1–20.


Dark Torrent
Dark torrent.png
Game Version -
Category Type Cursed
Category Darkness
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Cost 8 Hate
Range 5
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Sends a torrent of searing darkness through your foes, doing [0]280cTMD damage. There is a 25% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.

The damage will increase with your Mindpower.

You do extra damage to anything that has entered your creeping dark. The bonus damage is 5–40%cS as (Total Raw Talent Points in Darkness) varies from 1–20.


Dark Tendrils
Dark tendrils.png
Game Version -
Category Type Cursed
Category Darkness
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 10 Hate
Range 6
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 2.5–4.5cTS turns. Creeping dark will trail behind the tendrils as they move. The darkness does [0]80cTMD damage per turn.

The damage will increase with your Mindpower.

You do extra damage to anything that has entered your creeping dark. The bonus damage is 5–40%cS as (Total Raw Talent Points in Darkness) varies from 1–20.


Endless hunt

Stalk
Stalk.png
Game Version -
Category Type Cursed
Category Endless Hunt
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 0
Travel Speed Instantaneous
Use Speed Instant
Description When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grows with each turn you hit them, and diminishes with each turn that you do not.
  • Bonus level 1: +[10]30%cTStD:Wil Accuracy, +(0.33 * 10–35%cTID:0.4Str) melee damage, +0.5 hate/turn prey was hit
  • Bonus level 2: +(1.41 * [10]30%cTStD:Wil) Accuracy, +(0.67 * 10–35%cTID:0.4Str) melee damage, +1 hate/turn prey was hit
  • Bonus level 3: +(1.73 * [10]30%cTStD:Wil) Accuracy, +(10–35%cTID:0.4Str) melee damage, +1.5 hate/turn prey was hit

The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.


Beckon
Beckon.png
Game Version -
Category Type Cursed
Category Endless Hunt
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Activated
Cost 2 Hate
Range 10
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description The connection between predator and prey allows you to speak to the mind of your target and beckon them closer.

For (5 + 2 * Talent Level) turns (maximum 20 turns), they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting (25 + 20 * √ (Talent Level - 1))% of the time, but can save verses Mindpower to slow the effect.

Each time your target takes damage, they have a chance of overcoming the beckoning equal to the percentage of their max health lost in the attack.

The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by [8]33cTStD:Wil until they reach you.

The Spellpower and Mindpower reduction increases with your Willpower.


Harass Prey
Harass prey.png
Game Version -
Category Type Cursed
Category Endless Hunt
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Cost 5 Hate
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3.75–6.75cTS:log,1S turns. Your opponent will be unnerved by the attacks, reducing the damage they deal for 2 turns.

The damage reduction is 0–75%cL:100% as [0.7]0.9cTStD:Wil varies from 0–0.87

Damage reduction increases with the Willpower stat.


Surge
Surge.png
Game Version -
Category Type Cursed
Category Endless Hunt
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Let hate fuel your movements. While active, you gain [10]110%cTStD:Wil movement speed. The recklessness of your movement reduces your luck by 3.

Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.

The speed of your movements, combined with the balance and utility of two weapons, gives you [4]40cTStD:Wil extra Defense while dual-wielding.

Movement speed and dual-wielding Defense both increase with with the Willpower stat.


Fears

Instill Fear
Instill fear.png
Game Version -
Category Type Cursed
Category Fears
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 8 Hate
Range 8
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.

You gain 2 new fears:

  • The Paranoid effect gives the target an [30]50%cTMD chance (maximum 60%) to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
  • The Despair effect reduces the target's resistance to all damage by [15]40%cTMD.

Fear effects improve with your Mindpower.


Heighten Fear
Heighten fear.png
Game Version -
Category Type Cursed
Category Fears
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Heighten the fears of everyone around you. Any foe you inflict at least one fear upon and who remains within a range of (3 * √ Talent Level) and in sight of you for 5 (non-consecutive) turns, will gain a new fear that lasts for 8 turns. The target can save versus Mindpower to resist the effect, and each added fear reduces the chances of another by 10%.

You gain 2 new fears:

  • The Terrified effect causes talents and attacks to fail [20]45%cTMD of the time (maximum 50%).
  • The Distressed effect reduces all saves by [15]30cTMD.

Fear effects improve with your Mindpower.


Tyrant
Tyrant.png
Game Version -
Category Type Cursed
Category Fears
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Impose your tyranny on the minds of those who fear you. Your mindpower is increased by (7 * √ Talent Level) against foes who attempt to resist your fears.

You gain 2 new fears:

  • The Haunted effect causes each existing or new fear effect that the target suffers from to inflict [40]60cTMD mind damage.
  • The Tormented effect causes (4 + Raw Talent Level 0.7) apparitions (maximum 9) to manifest and attack the target, inflicting [40]60cTMD mind damage each before disappearing.

Fear effects improve with your Mindpower.


Panic
Panic.png
Game Version -
Category Type Cursed
Category Fears
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 1 Hate
Range 4
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Panic your enemies within a range of 4 for (3 + 2.2 * √ Talent Level) turns. Anyone who fails to make a mental save against your Mindpower has a (8 + √ Talent Level)% chance each turn of trying to run away from you.


Force of will

Willful Strike
Willful strike.png
Game Version -
Category Type Cursed
Category Force of Will
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Activated
Cost 5 Hate
Range 3
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description Focusing your hate, you strike your foe with unseen force for [0]280cTMD damage and 2 knockback.

In addition, your ability to channel force with this talent increases all critical damage by 4–15%cTS.

Damage increases with your Mindpower.


Deflection
Deflection.png
Game Version -
Category Type Cursed
Category Force of Will
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Instant
Description Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50% of incoming damage with the force of your will, up to [0]240cTMD damage. The barrier charges at a rate of 1/35th of its maximum charge per turn.

In addition, your ability to channel force with this talent increases all critical damage by 4–15%cTS.

The maximum damage deflected increases with your Mindpower.


Blast
Blast.png
Game Version -
Category Type Cursed
Category Force of Will
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Cost 12 Hate
Range 4
Cooldown 14
Travel Speed Instantaneous
Use Speed -
Description You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of 2.3–3.7cTS in all directions. The blast causes [0]300cTMD damage and 2 knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.

In addition, your ability to channel force with this talent increases all critical damage by 4–15%cTS.

Damage increases with your Mindpower.


Unseen Force
Unseen force.png
Game Version -
Category Type Cursed
Category Force of Will
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 18 Hate
Range 4
Cooldown 30
Travel Speed Instantaneous
Use Speed -
Description Your fury becomes an unseen force that randomly lashes out at foes around you. For 6–10cTS turns you will strike a nearby target within range 5 each turn, doing [0]140cTMD damage and 2 knockback.

At talent levels above 4, you gain a chance to launch an extra strike. The chance for an extra strike is 15–35%cTS, scaling by (Talent Level - 4).

In addition, your ability to channel force with this talent increases all critical damage by 4–15%cTS.

Damage increases with your Mindpower.


Gestures

Gesture of Pain
Gesture of pain.png
Game Version -
Category Type Cursed
Category Gestures
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed Instant
Description Use a gesture of pain in place of a normal attack to assault the minds of your enemies, inflicting between (0.5 * [0]130cTMD) and [0]130cTMD mind damage. If the attack succeeds, there is a 12–20%cTL:50% chance to stun your opponent for 3 turns.

This strike replaces your melee physical and checks your Mindpower against your opponent's Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. It also does not trigger any physical on-hit effects. However, the base damage and the critical chance of any Mindstars equipped are added in when this attack is performed.

This talent requires two free or mindstar-equipped hands and has a 25% chance to inflict cross tier effects which can be critical hits. The damage will increase with your Mindpower.

Bonus damage from mindstars: (Sum of Mindstar Base Damages)%

Bonus critical chance from mindstars: (Sum of Mindstar Critical Chances)%


Gesture of Malice
Gesture of malice.png
Game Version -
Category Type Cursed
Category Gestures
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Enhance your Gesture of Pain with a malicious curse that causes any victim that is struck to have all resistances lowered by (-6 + √ Talent Level)% for 5 turns.


Gesture of Power
Gesture of power.png
Game Version -
Category Type Cursed
Category Gestures
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Enhance your mental attacks with a single gesture. You gain 2–10gtl% mindpower and 1.2–6gtl% chance to inflict critical damage with mind-based attacks.

Requires two free or mindstar-equipped hands; does not require Gesture of Pain to be sustained.


Gesture of Guarding
Gesture of guarding.png
Game Version 1.4.4
Category Type Cursed
Category Gestures
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown 10
Travel Speed -
Use Speed -
Description You guard against melee damage with a sweep of your hand. So long as you can use Gestures (Requires two free or mindstar-equipped hands), you can deflect up to variable damage, (80–270%cTL:390% of your best free hand melee damage) from up to 0–2.25cSS:Cun melee attacks each turn.

If Gesture of Pain is active, you also have a 4–8.9%cTL:50% chance to counterattack.


Gloom

Gloom
Gloom.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Cost -
Range 3
Cooldown 0
Travel Speed Instantaneous
Use Speed Instant
Description A terrible gloom surrounds you, affecting all those who approach to within radius 3. Each turn, those caught in your gloom must save against your Mindpower, or have a chance to suffer from slowness, stun or confusion for 3 turns.

The chance to inflict slowness, stun, or confusion is 7–15.65%cL:100% as √ ( Talent Level ) varies from 1–2.23.

This ability is innate, and carries no cost to activate or deactivate. Each point in this talent increases the mindpower of all Gloom effects.

The total mindpower bonus is 1–20cS:0.75P as (Total Talent Levels in Gloom category) varies from 1–20.


Weakness
Weakness.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (4,5,6,7,8) Willpower (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each turn, those caught in your gloom must save against your Mindpower, or have a chance to be crippled by fear and have their damage reduced for 3 turns. The first time you melee strike a foe after they have been weakened will give you 2 hate.

The chance to inflict Weakness is 7–15.65%cL:100% as √ ( Talent Level ) varies from 1–2.23.

The damage reduction is 12–26.8%cL:65% as √ ( Talent Level ) varies from 1–2.23.

Each point in Weakness increases the Mindpower of all Gloom effects.

The total mindpower bonus is 1–20cS:0.75P as (Total Talent Levels in Gloom category) varies from 1–20.


Dismay
Dismay.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each turn, those caught in your gloom must save against your Mindpower or have a chance of becoming dismayed for 3 turns. When dismayed, the first melee attack against the foe will result in a critical hit.

The chance to inflict dismay is 3.5–7.83%cL:100% as √ ( Talent Level ) varies from 1–2.23.

Each point in Dismay increases the Mindpower of all Gloom effects.

The total mindpower bonus is 1–20cS:0.75P as (Total Talent Levels in Gloom category) varies from 1–20.


Sanctuary
Sanctuary.png
Game Version -
Category Type Cursed
Category Gloom
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your gloom has become a sanctuary from the outside world. Damage from any attack that originates beyond the boundary of your gloom is reduced by (3.32 * √ Talent Level)%.

Each point in Sanctuary increases the Mindpower of all Gloom effects.

The total mindpower bonus is 1–20cS:0.75P as (Total Talent Levels in Gloom category) varies from 1–20.


One With Shadows

Shadow Senses
Shadow senses.png
Game Version -
Category Type Cursed
Category One With Shadows
Requirements Level (10,11,12,13,14) Cun (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your awareness extends to your shadows.

You always know exactly where your shadows are and can perceive any foe within 1–5cTS:1P tiles of their vision.


Shadow Empathy
Shadow empathy.png
Game Version -
Category Type Cursed
Category One With Shadows
Requirements Level (14,15,16,17,18) Cun (30,32,34,36,38)
Use Mode Activated
Cost 10 Hate
Range Melee/Personal
Cooldown 25
Travel Speed Instantaneous
Use Speed -
Description You are linked to your shadows for 3–10cTS turns, diverting (5 + [0]300cTMD / 8)% of all damage you take to a random shadow.

Effect increases with Mindpower.


Shadow Transposition
Shadow transposition.png
Game Version -
Category Type Cursed
Category One With Shadows
Requirements Level (18,19,20,21,22) Cun (38,40,42,44,46)
Use Mode Activated
Cost 6 Hate
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Observers find it difficult to tell you and your shadows apart.

You can target a shadow in radius 1–15cTS:1P and instantly trade places with it.

1–3cTS:1P random negative physical or magical effects are transferred from you to the chosen shadow in the process.


Shadow Decoy
Shadow decoy.png
Game Version -
Category Type Cursed
Category One With Shadows
Requirements Level (22,23,24,25,26) Cun (46,48,50,52,54)
Use Mode Sustained
Cost 40 Hate
Range Melee/Personal
Cooldown 50
Travel Speed Instantaneous
Use Speed -
Description Your shadows guard you with their lifes.

When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.

For the next 4 turns you only die if you reach negative (10 + [0]300cTMD) life. However, when below 0 you cannot see how much life you have left.

Effect increases with Mindpower.



Predator

Mark Prey
Mark prey.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type.

Bonuses scale linearly with respect to the experience you gain from killing creatures of your marked sub-type (+1 kill experience), as well as killing creatures of the marked type even if the sub-type differs (+0.25 kill experience).

You reach 100% effectiveness when your accumulated kill experience is 19.5–10cL:0 as (Total Raw Talent Points in Anatomy, Outmaneuver and Mimic) varies from 1–20.

At 100% effectiveness, combat attacks against the marked sub-type gain +(15 * √ Talent Level)% damage, while those against the marked type but different sub-type gain +(6.5 * √ Talent Level)% damage.

Each point in Mark Prey reduces the kill experience required to reach 100% effectiveness as a Predator.


Anatomy
Anatomy.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (4,5,6,7,8)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked sub-type gain +5–15.4cTS:0.75P Accuracy, while those against the marked type but different sub-type gain +2–9.2cTS:0.75P Accuracy.

Melee hits gain a chance to stun targets of the marked sub-type for 3 turns with each attack. The chance to stun is 3.1–6.93%cL:100% as √ Talent Level varies from 1–2.23.

Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator.


Outmaneuver
Outmaneuver.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each melee hit gives you a chance to outmaneuver your marked prey, lowering their highest statistic by (4.3 * √ Talent Level) and physical resistance by 8–17.9%cL:100% as √ Talent Level varies from 1–2.23.

Subject to your effectiveness against the marked prey:

  • Your chance to outmaneuver targets of your marked sub-type is 10–22.3%cL:100% as √ Talent Level varies from 1–2.23.
  • Your chance to outmaneuver targets of your marked type but different sub-type is 4–8.94%cL:100% as √ Talent Level varies from 1–2.23.

The effects last for 10 turns, and can accumulate.

Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator.


Mimic
Mimic.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (12,13,14,15,16)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to mimic the strengths of your prey. Killing a target of the marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 7–21.6cTS:0.75P total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the latest kill will be applied.

Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator.


Punishments

Reproach
Reproach.png
Game Version -
Category Type Cursed
Category Punishments
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Activated
Cost 5 Hate
Range 2
Cooldown 5
Travel Speed Instantaneous
Use Speed -
Description You unleash your hateful mind on any who dare approach you, inflicting [0]280cTMD mind damage. The attack will hit all targets within range, but the damage will be multiplied by 80% for each additional target beyond the first (e.g. with three targets in range, each target will only take 64% damage).

There is a 25% chance of inflicting cross tier effects. The damage increases with your Mindpower.


Hateful Whisper
Hateful whisper.png
Game Version -
Category Type Cursed
Category Punishments
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Activated
Cost 12 Hate
Range 5
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer [0]300cTMD mind damage and feed you 2 hate. For the first (Raw Talent Level) turnsmax 3, the whisper will travel from the original victim to a new one within a rangemax 6 of (2 * Talent Level). Every victim of the whisper has a (15 * √ Talent Level)% chancemax 40% of spreading it to another victim every turn.

There is a 25% chance of inflicting cross tier effects. The damage increases with your Mindpower.


Agony
Agony.png
Game Version -
Category Type Cursed
Category Punishments
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Activated
Cost 5 Hate
Range 7
Cooldown 3
Travel Speed Instantaneous
Use Speed -
Description Unleash agony upon your target. The pain will grow over the course of 5 turns. The first turn will inflict (0.2 * [0]160cTMD) damage, and increase linearly to [0]160cTMD on the last turn, dealing (3 * [0]160cTMD) total damage.

There is a 25% chance to inflict cross tier effects. The damage will increase with your Mindpower.


Madness
Madness.png
Game Version -
Category Type Cursed
Category Punishments
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Every time you inflict mental damage, there is a chance that your foe must save against your Mindpower or go mad. The chance is 8–17.9%cL:100% as √ Talent Level varies from 1–2.23.

Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mental damage by 15–35%cTL:50%.


Rampage

Rampage
Rampage.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (0,1,2,3,4) Strength (12,14,16,18,20)
Use Mode Activated
Cost 15 Hate
Range Melee/Personal
Cooldown 24
Travel Speed Instantaneous
Use Speed Instant
Description You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.

Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.

Rampage Bonus: +140–313%cTS:0.75P movement speed. Rampage Bonus: +22.4–50%cTS:0.75P attack speed


Brutality
Brutality.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (4,5,6,7,8) Strength (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1.

Rampage Bonus: Your physical damage increases by 12–37%cTS.

Rampage Bonus: Your Physical and Mental Saves are increases by 6–18.5cTS:0.75P.


Tenacity
Tenacity.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Nothing will stop your rampage.

Rampage Bonus: You shrug off up to [20]100cTStD:Str damage each turn during your rampage. If you shrug off more than (4 * [20]100cTStD:Str) damage, the rampage duration increases by 1.

The amount of damage you can shrug off improves with your Strength.


Slam
Slam.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Activated
Cost 3 Hate
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description While rampaging, you slam up to (2 + 0.5 * Talent Level) adjacent opponents (maximum 5), stunning them for 2 turns and damaging them for between (0.5 * [10]140cTPD) and [10]140cTPD physical damage. Your first slam of at least two opponents increases the rampage duration by 1.

Damage increases with your Physical Power.


Shadows

Call Shadows
Call shadows.png
Game Version -
Category Type Cursed
Category Shadows
Requirements Level (0,1,2,3,4) Cunning (12,14,16,18,20)
Use Mode Sustained
Cost 0 Hate
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description While this ability is active, you will continually call up to (0.55 * Talent Level) shadows (maximum 4) with the same level as you to aid you in battle. Each shadow costs 6 hate to summon.

Shadows are weak combatants that can use Arcane Reconstruction, Blindside and Phase Door at level (Raw Talent Level).


Shadow Warriors
Shadow warriors.png
Game Version -
Category Type Cursed
Category Shadows
Requirements Level (4,5,6,7,8) Cunning (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Instill hate in your shadows, strengthening their attacks. They gain (-11.5 + 23 * √ Talent Level)% extra Accuracy and (-17.5 + 35 * √ Talent Level)% extra damage.

The fury of their attacks gives them the ability to use level (Raw Talent Level) Dominate against their foe. The chance to use Dominate, provided Lightning or Flames were not used first, is 7–15.65%cL:100% as √ Talent Level varies from 1–2.23.

They also gain the ability to Fade when hit, avoiding all damage until their next turn, with a cooldown of (8 - Raw Talent Level) turns (minimum 3).


Shadow Mages
Shadow mages.png
Game Version -
Category Type Cursed
Category Shadows
Requirements Level (8,9,10,11,12) Cunning (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of 3–15cTS:0.75P to their Spellpower.

Your shadows can strike adjacent foes with level (Raw Talent Level) Lightning. The chance to use Lightning is 7–15.65%cL:100% as √ Talent Level varies from 1–2.23.

At talent level 3 your shadows can sear their enemies with level (Raw Talent Level) Flames within range 6. The chance to use Flames, provided Lightning was not used first, is 7–15.65%cL:100% as √ Talent Level varies from 1–2.23.

At level 5, when your shadows are struck down they will attempt to Reform, becoming whole again (50% chance).


Focus Shadows
Focus shadows.png
Game Version -
Category Type Cursed
Category Shadows
Requirements Level (12,13,14,15,16) Cunning (36,38,40,42,44)
Use Mode Activated
Cost 0 Hate
Range 6
Cooldown 6
Travel Speed Instantaneous
Use Speed -
Description Focus your shadows on a single target. Friendly targets will be defended for 4.4–10.1cTS turns. Hostile targets will be attacked, with a 40–80%cTL:100% chance the shadows will blindside the target.

This talent has no cost.


Slaughter

Slash
Slash.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (0,1,2,3,4) Strength (12,14,16,18,20)
Use Mode Activated
Cost 2 Hate
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You slash wildly at your target for (100 + 0.3 * 30–150cTID:0.4Str)% (at 0 Hate) to (100 + 30–150cTID:0.4Str)% (at 100+ Hate) damage.

At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 0–26%cL:100% as √ (Talent Level - 2) varies from 0–1.73.

The penalty to healing will last 15 turns and will stack.

The damage multiplier increases with your Strength.


Frenzy
Frenzy.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (4,5,6,7,8) Strength (20,22,24,26,28)
Use Mode Activated
Cost 2 Hate
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Assault nearby foes with 4 fast attacks for (0.5 * 25–80%cTID:0.4Str) (at 0 Hate) to 25–80%cTID:0.4Str (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.

At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy for 3 turns by 0–20.77cS:0.67P as (15 * (100 + Str) * ( √ (Talent Level - 2) - 0.5) ) varies from 0–3696.

The damage multiplier and Accuracy reduction increase with your Strength.


Reckless Charge
Reckless charge.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Activated
Cost 5 Hate
Range 4–8cTS
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage.

Small sized opponents may be knocked away from your path.

At talent level 3, you may knock back medium sized opponents.

At talent level 5, you may knock back big sized opponents.

You can attack a maximum of 2–6cTS:log times, and can hit targets along your path more than once.


Cleave
Cleave.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (12,13,14,15,16) Strength (36,38,40,42,44)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description While active, every swing of your weapon has a chance of striking a second nearby target.

The chance for a second strike with a one-handed weapon is 0–25.18%cL:100% as 10–38cTID:0.4Str varies from 0–25.18.

The chance for a second strike with a two-handed weapon is 0–25.18%cL:100% as (15 + 10–38cTID:0.4Str) varies from 0–25.18.

The damage dealt at 0 Hate is 0–79%cL:100% as (0.5 * Str * Talent Level) varies from 0–500.

The damage dealt at 100+ Hate is 0–79%cL:100% as (Str * Talent Level) varies from 0–500.

The damage dealt is 25% higher if using a two-handed weapon.

The recklessness of your attacks reduces your luck by 3.

Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others on cooldown.

The Cleave chance and damage increase with your Strength.


Strife

Dominate
Dominate.png
Game Version -
Category Type Cursed
Category Strife
Requirements Level (0,1,2,3,4) Strength (12,14,16,18,20)
Use Mode Activated
Cost 4 Hate
Range 2.5
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for (2 + Talent Level) turns (maximum 6 turns) and vulnerable to attacks. They will lose [4]30cTStD:Wil Armour, [6]45cTStD:Wil Defense and your attacks will gain resistance penetration of 0–55%cL:100% as [30]80cTStD:Wil varies from 0–55.

If the target is adjacent to you, your domination will include a melee attack.

Effects will improve with your Willpower.


Preternatural Senses
Preternatural senses.png
Game Version -
Category Type Cursed
Category Strife
Requirements Level (4,5,6,7,8) Strength (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of 2.5–6.6cTS. You will always sense a stalked victim in a radius of 10.

Also increases stealth detection and invisibility detection by 5–80cS as (0.15 * Wil * Talent Level) varies from 0–75.

Stealth and invisibility detection improves with your Willpower.


Blindside
Blindside.png
Game Version -
Category Type Cursed
Category Strife
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Activated
Cost 4 Hate
Range 6
Cooldown 13 - Talent Level (minimum 6)
Travel Speed Instantaneous
Use Speed -
Description With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for (0.3 * 70–190%cTWD) (at 0 Hate) to 70–190%cTWD (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you [20]50cTStD:Str extra Defense for 1 turn.

The Defense boost improves with your Strength.


Repel
Repel.png
Game Version -
Category Type Cursed
Category Strife
Requirements Level (12,13,14,15,16) Strength (36,38,40,42,44)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description Rather than hide from the onslaught, you face down every threat, giving you a chance to repel melee attacks.

The chance to repel is 0–26.45%cL:50% as [12]36cTStD:Str varies from 0–26.45.

The repel chance is increased by 6% if you are using a shield.

The recklessness of your defense reduces your luck by 3.

Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.

Repel chance increases with your Strength, and when equipped with a shield.