Strife (category)
From Tales of Maj'Eyal
Dominate | ||
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Game Version | - | |
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Category Type | Cursed | |
Category | Strife | |
Requirements | Level (0,1,2,3,4) Strength (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 4 Hate | |
Range | 2.5 | |
Cooldown | 8 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for (2 + Talent Level) turns (maximum 6 turns) and vulnerable to attacks. They will lose [4]30cTStD:Wil Armour, [6]45cTStD:Wil Defense and your attacks will gain resistance penetration of 0–55%cL:100% as [30]80cTStD:Wil varies from 0–55.
If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. |
Preternatural Senses | ||
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Game Version | - | |
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Category Type | Cursed | |
Category | Strife | |
Requirements | Level (4,5,6,7,8) Strength (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of 2.5–6.6cTS. You will always sense a stalked victim in a radius of 10.
Also increases stealth detection and invisibility detection by 5–80cS as (0.15 * Wil * Talent Level) varies from 0–75. Stealth and invisibility detection improves with your Willpower. |
Blindside | ||
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Game Version | - | |
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Category Type | Cursed | |
Category | Strife | |
Requirements | Level (8,9,10,11,12) Strength (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 4 Hate | |
Range | 6 | |
Cooldown | 13 - Talent Level (minimum 6) | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for (0.3 * 70–190%cTWD) (at 0 Hate) to 70–190%cTWD (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you [20]50cTStD:Str extra Defense for 1 turn.
The Defense boost improves with your Strength. |
Repel | ||
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Game Version | - | |
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Category Type | Cursed | |
Category | Strife | |
Requirements | Level (12,13,14,15,16) Strength (36,38,40,42,44) | |
Use Mode | Sustained | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | Rather than hide from the onslaught, you face down every threat, giving you a chance to repel melee attacks.
The chance to repel is 0–26.45%cL:50% as [12]36cTStD:Str varies from 0–26.45. The repel chance is increased by 6% if you are using a shield. The recklessness of your defense reduces your luck by 3. Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. Repel chance increases with your Strength, and when equipped with a shield. |