Predator (category)

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Mark Prey
Mark prey.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (0,1,2,3,4)
Use Mode Activated
Cost -
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type.

Bonuses scale linearly with respect to the experience you gain from killing creatures of your marked sub-type (+1 kill experience), as well as killing creatures of the marked type even if the sub-type differs (+0.25 kill experience).

You reach 100% effectiveness when your accumulated kill experience is 19.5–10cL:0 as (Total Raw Talent Points in Anatomy, Outmaneuver and Mimic) varies from 1–20.

At 100% effectiveness, combat attacks against the marked sub-type gain +(15 * √ Talent Level)% damage, while those against the marked type but different sub-type gain +(6.5 * √ Talent Level)% damage.

Each point in Mark Prey reduces the kill experience required to reach 100% effectiveness as a Predator.


Anatomy
Anatomy.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (4,5,6,7,8)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked sub-type gain +5–15.4cTS:0.75P Accuracy, while those against the marked type but different sub-type gain +2–9.2cTS:0.75P Accuracy.

Melee hits gain a chance to stun targets of the marked sub-type for 3 turns with each attack. The chance to stun is 3.1–6.93%cL:100% as √ Talent Level varies from 1–2.23.

Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator.


Outmaneuver
Outmaneuver.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each melee hit gives you a chance to outmaneuver your marked prey, lowering their highest statistic by (4.3 * √ Talent Level) and physical resistance by 8–17.9%cL:100% as √ Talent Level varies from 1–2.23.

Subject to your effectiveness against the marked prey:

  • Your chance to outmaneuver targets of your marked sub-type is 10–22.3%cL:100% as √ Talent Level varies from 1–2.23.
  • Your chance to outmaneuver targets of your marked type but different sub-type is 4–8.94%cL:100% as √ Talent Level varies from 1–2.23.

The effects last for 10 turns, and can accumulate.

Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator.


Mimic
Mimic.png
Game Version -
Category Type Cursed
Category Predator
Requirements Level (12,13,14,15,16)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You learn to mimic the strengths of your prey. Killing a target of the marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 7–21.6cTS:0.75P total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the latest kill will be applied.

Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator.