Slaughter (category)

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Slash
Slash.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (0,1,2,3,4) Strength (12,14,16,18,20)
Use Mode Activated
Cost 2 Hate
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You slash wildly at your target for (100 + 0.3 * 30–150cTID:0.4Str)% (at 0 Hate) to (100 + 30–150cTID:0.4Str)% (at 100+ Hate) damage.

At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by 0–26%cL:100% as √ (Talent Level - 2) varies from 0–1.73.

The penalty to healing will last 15 turns and will stack.

The damage multiplier increases with your Strength.


Frenzy
Frenzy.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (4,5,6,7,8) Strength (20,22,24,26,28)
Use Mode Activated
Cost 2 Hate
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed -
Description Assault nearby foes with 4 fast attacks for (0.5 * 25–80%cTID:0.4Str) (at 0 Hate) to 25–80%cTID:0.4Str (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.

At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Accuracy for 3 turns by 0–20.77cS:0.67P as (15 * (100 + Str) * ( √ (Talent Level - 2) - 0.5) ) varies from 0–3696.

The damage multiplier and Accuracy reduction increase with your Strength.


  • Note: there are 2 Frenzy talents in game: Cursed Frenzy, and Drem Frenzy.
Reckless Charge
Reckless charge.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Activated
Cost 5 Hate
Range 4–8cTS
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Charge through your opponents, attacking anyone near your path for 35% (at 0 Hate) to 70% (at 100+ Hate) damage.

Small sized opponents may be knocked away from your path.

At talent level 3, you may knock back medium sized opponents.

At talent level 5, you may knock back big sized opponents.

You can attack a maximum of 2–6cTS:log times, and can hit targets along your path more than once.


Cleave
Cleave.png
Game Version -
Category Type Cursed
Category Slaughter
Requirements Level (12,13,14,15,16) Strength (36,38,40,42,44)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Instant
Description While active, every swing of your weapon has a chance of striking a second nearby target.

The chance for a second strike with a one-handed weapon is 0–25.18%cL:100% as 10–38cTID:0.4Str varies from 0–25.18.

The chance for a second strike with a two-handed weapon is 0–25.18%cL:100% as (15 + 10–38cTID:0.4Str) varies from 0–25.18.

The damage dealt at 0 Hate is 0–79%cL:100% as (0.5 * Str * Talent Level) varies from 0–500.

The damage dealt at 100+ Hate is 0–79%cL:100% as (Str * Talent Level) varies from 0–500.

The damage dealt is 25% higher if using a two-handed weapon.

The recklessness of your attacks reduces your luck by 3.

Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others on cooldown.

The Cleave chance and damage increase with your Strength.