Rampage (category)

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Rampage
Rampage.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (0,1,2,3,4) Strength (12,14,16,18,20)
Use Mode Activated
Range Melee/Personal
Cost 15 Hate
Cooldown 24
Travel Speed -
Use Speed Instant
Description You enter a terrible rampage for 5 turns (up to a maximum of 8 turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50% chance) when you are hit for more than 8% of your max life.

Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.

Rampage Bonus: +140–313%cTS:0.75P movement speed. Rampage Bonus: +22.4–50%cTS:0.75P attack speed


Brutality
Brutality.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (4,5,6,7,8) Strength (20,22,24,26,28)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1.

Rampage Bonus: Your physical damage increases by 12–37%cTS.

Rampage Bonus: Your Physical and Mental Saves are increases by 6–18.5cTS:0.75P.


Tenacity
Tenacity.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Passive
Range -
Cost -
Cooldown -
Travel Speed -
Use Speed -
Description Nothing will stop your rampage.

Rampage Bonus: You shrug off up to [20]100cTStD:Str damage each turn during your rampage. If you shrug off more than (4 * [20]100cTStD:Str) damage, the rampage duration increases by 1.

The amount of damage you can shrug off improves with your Strength.


Slam
Slam.png
Game Version -
Category Type Cursed
Category Rampage
Requirements Level (8,9,10,11,12) Strength (28,30,32,34,36)
Use Mode Activated
Range Melee/Personal
Cost 3 Hate
Cooldown 6
Travel Speed -
Use Speed -
Description While rampaging, you slam up to (2 + 0.5 * Talent Level) adjacent opponents (maximum 5), stunning them for 2 turns and damaging them for between (0.5 * [10]140cTPD) and [10]140cTPD physical damage. Your first slam of at least two opponents increases the rampage duration by 1.

Damage increases with your Physical Power.