Difference between revisions of "Template:E"
(adds 'Effects on Hit') |
(adds section: 'Melee and Ranged Attacks with Extra Flat Damage') |
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| ?? }} | | ?? }} | ||
| on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}} | | on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}} | ||
− | | | + | | acid = {{acid}} |
+ | | arcane = {{arcane}} | ||
+ | | blight = {{blight}} | ||
+ | | cold = {{cold}} | ||
+ | | darkness = {{darkness}} | ||
+ | | fire = {{fire}} | ||
+ | | light = {{light}} | ||
+ | | lightning = {{lightning}} | ||
+ | | mind = {{mind}} | ||
+ | | nature = {{nature}} | ||
+ | | physical = {{physical}} | ||
+ | | temporal = {{temporal}} | ||
+ | | ?? }} | ||
+ | | melee_project = Damage (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}} | ||
| acid = {{acid}} | | acid = {{acid}} | ||
| arcane = {{arcane}} | | arcane = {{arcane}} | ||
Line 41: | Line 54: | ||
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}} | This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}} | ||
− | == Damage | + | == Damage Types: Increases, Resistances and So Forth == |
Supported damage types: | Supported damage types: | ||
Line 76: | Line 89: | ||
To produces the following text: {{e|on_melee_hit|physical|10|10}} | To produces the following text: {{e|on_melee_hit|physical|10|10}} | ||
− | == Stats | + | === Melee and Ranged Attacks with Extra Flat Damage === |
+ | The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like | ||
+ | <pre>melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}</pre> | ||
+ | |||
+ | Convert it with this template as | ||
+ | <pre>{{e|melee_project|fire|15|8}}</pre> | ||
+ | |||
+ | To produces the following text: {{e|melee_project|fire|15|8}} | ||
+ | |||
+ | == Stats Beginning with combat_ in LUA Code == | ||
Supported combat stats: | Supported combat stats: | ||
* physresist (physical save) | * physresist (physical save) | ||
Line 82: | Line 104: | ||
* mentalresist (mental save) | * mentalresist (mental save) | ||
− | === Saving | + | === Saving Throws === |
The lua code for an ego's effect on physical save is | The lua code for an ego's effect on physical save is |
Revision as of 12:36, 14 November 2016
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.
Source:game/modules/mod/class/Object.lua
Contents
Damage Types: Increases, Resistances and So Forth
Supported damage types:
- all
- acid
- arcane
- blight
- cold
- darkness
- fire
- light
- lightning
- mind
- nature
- physical
- temporal
Resistances
The lua code specifying an ego's effect on fire resistance is
resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}
Convert it with this template as
{{e|resists|fire|15|15}}
To produces the following text: Changes resistances: + (15-30)% Fire
Effects on Hit
The lua code specifying an ego's effect when the wearer is hit is
on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}
Convert it with this template as
{{e|on_melee_hit|physical|10|10}}
To produces the following text: Damage when hit (Melee): + (10-20) Physical
Melee and Ranged Attacks with Extra Flat Damage
The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like
melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}
Convert it with this template as
{{e|melee_project|fire|15|8}}
To produces the following text: Damage (Melee): + (8-23) Fire
Stats Beginning with combat_ in LUA Code
Supported combat stats:
- physresist (physical save)
- spellresist (spell save)
- mentalresist (mental save)
Saving Throws
The lua code for an ego's effect on physical save is
combat_physresist = resolvers.mbonus_material(15, 10)
Convert it with this template as
{{e|combat|physresist|15|10}}
To produces the following text: ??