Difference between revisions of "Template:E"

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(adds 'Effects on Hit')
(adds section: 'Melee and Ranged Attacks with Extra Flat Damage')
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| ?? }}  
 
| ?? }}  
 
| on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}
 
| on_melee_hit = Damage when hit (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}
| all = all
+
| acid = {{acid}}
 +
| arcane = {{arcane}}
 +
| blight = {{blight}}
 +
| cold = {{cold}}
 +
| darkness = {{darkness}}
 +
| fire = {{fire}}
 +
| light = {{light}}
 +
| lightning = {{lightning}}
 +
| mind = {{mind}}
 +
| nature = {{nature}}
 +
| physical = {{physical}}
 +
| temporal = {{temporal}}
 +
| ?? }}
 +
| melee_project = Damage (Melee): + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}
 
| acid = {{acid}}
 
| acid = {{acid}}
 
| arcane = {{arcane}}
 
| arcane = {{arcane}}
Line 41: Line 54:
 
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}
 
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}
  
== Damage types: increases, resistances and so forth ==
+
== Damage Types: Increases, Resistances and So Forth ==
  
 
Supported damage types:
 
Supported damage types:
Line 76: Line 89:
 
To produces the following text: {{e|on_melee_hit|physical|10|10}}
 
To produces the following text: {{e|on_melee_hit|physical|10|10}}
  
== Stats beginning with combat_ in LUA code ==
+
=== Melee and Ranged Attacks with Extra Flat Damage ===
 +
The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like
 +
<pre>melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}</pre>
 +
 
 +
Convert it with this template as
 +
<pre>{{e|melee_project|fire|15|8}}</pre>
 +
 
 +
To produces the following text: {{e|melee_project|fire|15|8}}
 +
 
 +
== Stats Beginning with combat_ in LUA Code ==
 
Supported combat stats:
 
Supported combat stats:
 
* physresist (physical save)
 
* physresist (physical save)
Line 82: Line 104:
 
* mentalresist (mental save)
 
* mentalresist (mental save)
  
=== Saving throws ===
+
=== Saving Throws ===
  
 
The lua code for an ego's effect on physical save is
 
The lua code for an ego's effect on physical save is

Revision as of 12:36, 14 November 2016


This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description. Source:game/modules/mod/class/Object.lua


Damage Types: Increases, Resistances and So Forth

Supported damage types:

  • all
  • acid
  • arcane
  • blight
  • cold
  • darkness
  • fire
  • light
  • lightning
  • mind
  • nature
  • physical
  • temporal

Resistances

The lua code specifying an ego's effect on fire resistance is

resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}

Convert it with this template as

{{e|resists|fire|15|15}}

To produces the following text: Changes resistances: + (15-30)% Fire

Effects on Hit

The lua code specifying an ego's effect when the wearer is hit is

on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}

Convert it with this template as

{{e|on_melee_hit|physical|10|10}}

To produces the following text: Damage when hit (Melee): + (10-20) Physical

Melee and Ranged Attacks with Extra Flat Damage

The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like

melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}

Convert it with this template as

{{e|melee_project|fire|15|8}}

To produces the following text: Damage (Melee): + (8-23) Fire

Stats Beginning with combat_ in LUA Code

Supported combat stats:

  • physresist (physical save)
  • spellresist (spell save)
  • mentalresist (mental save)

Saving Throws

The lua code for an ego's effect on physical save is

combat_physresist = resolvers.mbonus_material(15, 10)

Convert it with this template as

{{e|combat|physresist|15|10}}

To produces the following text: ??