Difference between revisions of "Template:E"
(Redesigning the template to copy terminology directly from lua file, as I'm afraid that inventing new ways to categorize each effect would lead to future confusion.) |
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To produces the following text: {{e|stats|wil|5|1}} | To produces the following text: {{e|stats|wil|5|1}} | ||
− | == | + | == Saving Throws == |
Supported: | Supported: | ||
* physresist (physical save) | * physresist (physical save) | ||
* spellresist (spell save) | * spellresist (spell save) | ||
* mentalresist (mental save) | * mentalresist (mental save) | ||
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− | |||
The lua code for an ego's effect on physical save looks like | The lua code for an ego's effect on physical save looks like |
Revision as of 11:04, 15 November 2016
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.
Source:game/modules/mod/class/Object.lua
Contents
Damage Types: Increases, Resistances and So Forth
Supported damage types:
- all
- acid
- arcane
- blight
- cold
- darkness
- fire
- light
- lightning
- mind
- nature
- physical
- temporal
Resistances
The lua code specifying an ego's effect on fire resistance looks like
resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}
Convert it with this template as
{{e|resists|fire|15|15}}
To produces the following text: Changes resistances: + (15-30)% Fire
Effects on Hit
The lua code specifying an ego's dealing physical damage when the wearer is hit looks like
on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}
Convert it with this template as
{{e|on_melee_hit|physical|10|10}}
To produces the following text: Damage when hit (Melee): + (10-20) Physical
Melee and Ranged Attacks with Extra Flat Damage
The lua code specifying an ego's effect on wearer's melee attacks dealing extra fire damage looks like
melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}
Convert it with this template as
{{e|melee_project|fire|15|8}}
To produces the following text: Damage (Melee): + (8-23) Fire
Stats
Supported:
- Strength (str)
- Dexterity (dex)
- Constitution (con)
- Magic (mag)
- Willpower (wil)
- Cunning (cun)
- Luck (lck)
The lua code for an ego's effect on increasing willpower looks like
inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}
Convert it with this template as
{{e|stats|wil|5|1}}
To produces the following text: ??
Saving Throws
Supported:
- physresist (physical save)
- spellresist (spell save)
- mentalresist (mental save)
The lua code for an ego's effect on physical save looks like
combat_physresist = resolvers.mbonus_material(15, 10)
Convert it with this template as
{{e|combat_physresist|15|10}}
To produces the following text: Physical save: + (10-25)
Life and Resources
The lua code for an ego's effect on wearer's maximum life looks like
max_life=resolvers.mbonus_material(60, 40)
Convert it with this template as
{{e|max_life|60|40}}
To produces the following text: Maximum life: + (40-100)
Light radius
The lua code for an ego's effect on light radius looks like
lite = resolvers.mbonus_material(1, 2)
Convert it with this template as
{{e|lite|1|2}}
To produces the following text: Light radius: + (2-3)