Difference between revisions of "Duelist (category)"

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Revision as of 05:07, 4 April 2017

Dual Weapon Mastery
Dual weapon mastery.png
Game Version 1.5.2
Category Type Technique
Category Duelist
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your offhand weapon damage penalty is reduced to 40–20%cTL:0%. Up to 2–3cSS:Cun times a turn, you have a 15–60%cL:90% as (Talent Level * Dex) varies from 20–250 chance to parry up to (offhand weapon damage * .6–.8cTL:1) damage from a melee or ranged attack. The number of parries increases with your Cunning. (A fractional parry has a reduced chance to succeed.)

A successful parry reduces damage like armor (before any attack multipliers) and prevents critical strikes. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.

Availability -


Tempo
Tempo.png
Game Version 1.5.2
Category Type Technique
Category Duelist
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The flow of battle invigorates you, allowing you to press your advantage as the fight progresses. Up to once each turn, while dual wielding, you may:

Riposte -- If a melee or archery attack misses you or you parry it, you instantly restore 1–4cTL:15 stamina and gain 5–10%cTL:25% of a turn.
Recover -- On performing a critical strike with your offhand weapon, you instantly restore 1–4cTL:15 stamina.

Availability -


Feint
Feint.png
Game Version 1.5.2
Category Type Technique
Category Duelist
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 6 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed Weapon
Description Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.

Switching places distracts your foes and allows you to improve your defenses: For 2–3.4cTL:6 turns, Dual Weapon Master yields one extra parry each turn and you are 15–50%cTL:75 less likely to miss your parry opportunities. The chance to pin and to daze increases with your Accuracy.

Availability -


Lunge
Lunge.png
Game Version 1.5.2
Category Type Technique
Category Duelist
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 18
Travel Speed Instantaneous
Use Speed Weapon
Description Exploiting a gap in your target's defenses, you make a lethal strike with your offhand weapon for 180–350%cTWD damage that causes them to drop their weapon, disarming them for 3–7cTL:10 turns.

Tempo will reduce the cooldown of this talent by 1 turn each time it is triggered defensively.
The chance to disarm increases with your Accuracy.

Availability -