Difference between revisions of "Trap mastery (talent)"
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{{Ability_box | {{Ability_box | ||
|image=Trap mastery.png | |image=Trap mastery.png | ||
+ | |game_version=1.5.2 | ||
|name=Trap mastery | |name=Trap mastery | ||
|category_type=[[Cunning (category type)|Cunning]] | |category_type=[[Cunning (category type)|Cunning]] | ||
|category=[[Trapping (category)|Trapping]] | |category=[[Trapping (category)|Trapping]] | ||
|require={{TalentReq/CunsReq1}} | |require={{TalentReq/CunsReq1}} | ||
− | | | + | |travel_speed=Instantaneous |
+ | |use_speed=Standard | ||
|desc= | |desc= | ||
− | + | This talent allows you to prepare up to 1 different trap(s) of tier 1 or less for later deployment. (Use this ability to select which to prepare.) | |
+ | Designs known: | ||
− | + | '''Tier 1: Disarming Trap'''<br> | |
− | + | Deals 75.36 acid damage, disarms for 2 turns.<br> | |
− | + | '''Tier 1: Bear Trap'''<br> | |
− | + | Deals 41.79 physical damage and pins, slows (30%), and wounds for an additional 41.79 damage over 5 turns.<br> | |
− | + | '''Tier 2: Springrazor Trap'''<br> | |
+ | Shrapnel (radius 2) deals 54.47 physical damage, reduces accuracy, armor, and defense by 6.<br> | ||
+ | '''Tier 3: Pitfall Trap'''<br> | ||
+ | Deals 64.47 physical damage. Target removed from combat or pinned 5 turns.<br> | ||
+ | '''Tier 4: Flash Bang Trap'''<br> | ||
+ | Explodes (radius 2) for 79.47 physical damage, 50% blind/daze for 3 turns.<br> | ||
+ | '''Tier 5: Bladestorm Trap'''<br> | ||
+ | Construct attacks all adjacent enemies each turn for 6 turns. | ||
− | + | Traps prepared this way are difficult to detect (15 detection 'power') and disarm (19 disarm 'power') based on your Cunning. They gain +34% effectiveness, and can be deployed without breaking stealth 22% of the time.<br> | |
+ | You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.<br> | ||
+ | Most traps last 9 turns if not triggered, and refund 80% of their stamina cost on expiration.<br> | ||
+ | More designs may be discovered or learned from special instructors in the world. | ||
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Revision as of 06:15, 4 April 2017
Trap mastery | ||
Game Version | 1.5.2 | |
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Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | - | |
Range | Melee/Personal | |
Cooldown | - | |
Travel Speed | Instantaneous | |
Use Speed | Standard | |
Description | This talent allows you to prepare up to 1 different trap(s) of tier 1 or less for later deployment. (Use this ability to select which to prepare.)
Designs known: Tier 1: Disarming Trap Traps prepared this way are difficult to detect (15 detection 'power') and disarm (19 disarm 'power') based on your Cunning. They gain +34% effectiveness, and can be deployed without breaking stealth 22% of the time. |