Difference between revisions of "Aim (talent)"
From Tales of Maj'Eyal
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| − | {{ | + | {{Ability_box |
|image=Aim.png | |image=Aim.png | ||
|name=Aim | |name=Aim | ||
| + | |game_version=1.5.2 | ||
|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
| − | |category={{c| | + | |category={{c|Sniper}} |
| − | |require={{TalentReq/ | + | |require={{TalentReq/TechsDexReqHigh3}} |
|use_mode=Sustained | |use_mode=Sustained | ||
| − | |cost= | + | |cost=50 |
| − | |cooldown= | + | |cooldown=30 |
| − | |use_speed= | + | |travel_speed=Instantaneous |
| + | |use_speed=Weapon | ||
|desc= | |desc= | ||
| − | + | Enter a calm, focused stance, increasing your physical power and accuracy by {{cs|(0.1 * Dex * Talent Level)|4|0|54|50}}, projectile speed by 56%, and the chance to mark targets by an additional 2%. | |
| − | + | This makes your shots more effective at range, increasing all damage dealt by 2.2% per tile travelled beyond 3, to a maximum of 11.1% damage at range 8 | |
| − | + | The physical power and accuracy increase with your Dexterity. | |
| − | + | ||
| − | + | ||
}} | }} | ||
Revision as of 02:47, 5 April 2017
| Aim | ||
| ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Technique | |
| Category | Sniper | |
| Requirements | Lvl (18,19,20,21,22) Dex (38,40,42,44,46) | |
| Use Mode | Sustained | |
| Cost | 50 | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | Weapon | |
| Description | Enter a calm, focused stance, increasing your physical power and accuracy by 4–54cS as (0.1 * Dex * Talent Level) varies from 0–50, projectile speed by 56%, and the chance to mark targets by an additional 2%.
This makes your shots more effective at range, increasing all damage dealt by 2.2% per tile travelled beyond 3, to a maximum of 11.1% damage at range 8 The physical power and accuracy increase with your Dexterity. | |
| Availability | - | |
