Difference between revisions of "Feint (talent)"
From Tales of Maj'Eyal
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Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. | Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. | ||
| − | Switching places distracts your foes and allows you to improve your defenses: For 2 turns, Dual Weapon Master yields one extra parry each turn and you are | + | Switching places distracts your foes and allows you to improve your defenses: For {{ctl|6|2|3.4}} turns, Dual Weapon Master yields one extra parry each turn and you are {{ctl|75|15|50%}} less likely to miss your parry opportunities. |
The chance to pin and to daze increases with your Accuracy. | The chance to pin and to daze increases with your Accuracy. | ||
}} | }} | ||
Latest revision as of 07:51, 7 April 2017
| Feint | ||
| ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Technique | |
| Category | Duelist | |
| Requirements | Lvl (8,9,10,11,12) Dex (28,30,32,34,36) | |
| Use Mode | Activated | |
| Cost | 6 Stamina | |
| Range | Melee/Personal | |
| Cooldown | 8 | |
| Travel Speed | Instantaneous | |
| Use Speed | Weapon | |
| Description | Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
Switching places distracts your foes and allows you to improve your defenses: For 2–3.4cTL:6 turns, Dual Weapon Master yields one extra parry each turn and you are 15–50%cTL:75 less likely to miss your parry opportunities. The chance to pin and to daze increases with your Accuracy. | |
