Difference between revisions of "Lethality (talent)"

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{{Ability_box|image=Lethality.png|name=Lethality|category_type=[[Cunning (category type)|Cunning]]|category=[[Lethality (category)|Lethality]]|desc=You have learned to find and hit weak spots. All your strikes have a X% greater chance to be critical hits, and your critical hits do X% more damage. Also, when using knives, you now use your Cunning instead of your Strength for bonus damage.}}
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{{Ability_box
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|image=Lethality.png
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|name=Lethality
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|game_version=1.5.2
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|category_type=[[Cunning (category type)|Cunning]]
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|category=[[Lethality (category)|Lethality]]
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|require={{TalentReq/CunsReq1}}
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|use_mode=Passive
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|desc=
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You have learned to find and hit weak spots. All your strikes have a {{cTS|2.3|7.5%|0.1}} greater chance to be critical hits, and your critical hits do {{cTS|7.5|20%|0.1}} more damage.
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Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.
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}}

Latest revision as of 03:15, 10 April 2017

Lethality
Lethality.png
Game Version 1.5.2
Category Type Cunning
Category Lethality
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You have learned to find and hit weak spots. All your strikes have a 2.3–7.5%cTS:0.1P greater chance to be critical hits, and your critical hits do 7.5–20%cTS:0.1P more damage.

Also, when using daggers and throwing knives, you now use your Cunning instead of your Strength for bonus damage.