Difference between revisions of "Dirty fighting (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Updated talent)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Ability_box
 
{{Ability_box
|image=Dirty fighting.png
+
|image=Dirty_fighting_2017.png
 
|name=Dirty fighting
 
|name=Dirty fighting
 +
|game_version=1.5.2
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category=[[Dirty fighting (category)|Dirty fighting]]
 
|category=[[Dirty fighting (category)|Dirty fighting]]
 
|require={{TalentReq/CunsReq1}}
 
|require={{TalentReq/CunsReq1}}
 
|use_mode=Activated
 
|use_mode=Activated
|cost=10 Stamina
+
|cost=12 Stamina
|cooldown=12
+
|cooldown=10
|use_speed=1 turn on success, instant on fail
+
|travel_speed=Instantaneous
 +
|use_speed=Weapon
 
|desc=
 
|desc=
You hit your target doing {{CTWD|20|70%}} damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for {{CTS|4|8}} turns.
+
You make a low blow against a sensitive point on the target, dealing {{cTWD|150|210%}} unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by {{cTS|5|25}} and their stun, blind, confusion, and pin immunities to 50% of normal for {{cTL|10|4|8}} turns.<br>
 
+
This effect bypasses saves.
Stun chance increase with your Accuracy.
+
 
+
If you fail to stun the target (or if it shrugs off the effect), you quickly recover; the use of the skill does not take a turn.
+
 
}}
 
}}

Latest revision as of 03:28, 10 April 2017

Dirty fighting
Dirty fighting 2017.png
Game Version 1.5.2
Category Type Cunning
Category Dirty fighting
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Activated
Cost 12 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon
Description You make a low blow against a sensitive point on the target, dealing 150–210%cTWD unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by 5–25cTS and their stun, blind, confusion, and pin immunities to 50% of normal for 4–8cTL:10 turns.

This effect bypasses saves.