Difference between revisions of "Master marksman (talent)"
From Tales of Maj'Eyal
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|use_mode=Passive | |use_mode=Passive | ||
|desc= | |desc= | ||
− | Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.36 * √ Talent Level)% when using bows or slings, as well as your reload rate by | + | Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.36 * √ Talent Level)% when using bows or slings, as well as your reload rate by {{cTS|0|2.7|log}}. |
In addition, your Shoot has a 15% chance to mark targets on hit. | In addition, your Shoot has a 15% chance to mark targets on hit. |
Latest revision as of 04:22, 10 April 2017
Master Marksman | ||
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Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Marksmanship | |
Requirements | Dex (18, 24, 30, 36, 42) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Increases Physical Power by (10 * Talent Level) and increases weapon damage by (22.36 * √ Talent Level)% when using bows or slings, as well as your reload rate by 0–2.7cTS:log.
In addition, your Shoot has a 15% chance to mark targets on hit. The mark lasts for 5 turns, grants you visibility of the target (even through walls and other concealment), and causes them to become vulnerable to Headshot, Volley, and Called Shots. |